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author M.Dinslage <daedra1980@gmail.com>2010-06-13 23:18:00 -0500
committer Robby Workman <rworkman@slackbuilds.org>2010-06-14 03:18:18 -0500
commit0b752d17239f3a0ebaea9f4f1b50d967749bfac5 (patch)
tree7d04f49cd5bda49fbdfd3c719ba927340b55fd96
parent2ee0e30e3f5a9f10c05e880535bc8021f1a41d91 (diff)
downloadslackbuilds-0b752d17239f3a0ebaea9f4f1b50d967749bfac5.tar.gz
slackbuilds-0b752d17239f3a0ebaea9f4f1b50d967749bfac5.tar.xz
games/darkplaces: Added (crossplatform quake mod)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
-rw-r--r--games/darkplaces/README18
-rw-r--r--games/darkplaces/README.SLACKWARE8
-rw-r--r--games/darkplaces/darkplaces-dedicated3
-rw-r--r--games/darkplaces/darkplaces-glx3
-rw-r--r--games/darkplaces/darkplaces-glx.desktop9
-rw-r--r--games/darkplaces/darkplaces-sdl3
-rw-r--r--games/darkplaces/darkplaces-sdl.desktop9
-rw-r--r--games/darkplaces/darkplaces.SlackBuild149
-rw-r--r--games/darkplaces/darkplaces.info12
-rw-r--r--games/darkplaces/doinst.sh4
-rw-r--r--games/darkplaces/quake.pngbin0 -> 33708 bytes
-rw-r--r--games/darkplaces/slack-desc19
12 files changed, 237 insertions, 0 deletions
diff --git a/games/darkplaces/README b/games/darkplaces/README
new file mode 100644
index 0000000000..6b019fecbd
--- /dev/null
+++ b/games/darkplaces/README
@@ -0,0 +1,18 @@
+darkplaces (crossplatform Quake modification)
+
+DarkPlaces is a gameplay modification and a source port engine based on the
+computer game Quake. It adds enhanced network code, with asynchronous delta
+compression, a built in server browser, real-time lighting, and bump mapping.
+It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
+
+By default the binaries will not be built from source, we will instead use
+the supplied binaries. if you wish to build your own binaries from source
+them pass SOURCE=yes to the build.
+
+Also the darkplaces game modifications are disabled by default to maintain
+that "classic" look of the original quake. To enable the modifications,
+pass DPMOD=YES to the build.
+
+*NOTE* DarkPlaces is only a game engine modification; you still need the
+original quake *.pak game files to play quake. See README.SLACKWARE for
+more information on this.
diff --git a/games/darkplaces/README.SLACKWARE b/games/darkplaces/README.SLACKWARE
new file mode 100644
index 0000000000..f0a53ac1e5
--- /dev/null
+++ b/games/darkplaces/README.SLACKWARE
@@ -0,0 +1,8 @@
+To extract .pak files from Quake, see Section (2.1 Getting Started) of:
+ http://tldp.org/HOWTO/html_single/Quake-HOWTO/#ss2.1
+
+Once the pak files are extracted, copy them to /usr/share/games/darkplaces/id1
+
+If you don't own the game, you can use the "darkplaces_shareware_data" package
+available at SlackBuilds.org.
+
diff --git a/games/darkplaces/darkplaces-dedicated b/games/darkplaces/darkplaces-dedicated
new file mode 100644
index 0000000000..493c350cea
--- /dev/null
+++ b/games/darkplaces/darkplaces-dedicated
@@ -0,0 +1,3 @@
+#!/bin/sh
+cd /usr/share/games/darkplaces
+exec ./darkplaces-dedicated
diff --git a/games/darkplaces/darkplaces-glx b/games/darkplaces/darkplaces-glx
new file mode 100644
index 0000000000..a7fb85a80c
--- /dev/null
+++ b/games/darkplaces/darkplaces-glx
@@ -0,0 +1,3 @@
+#!/bin/sh
+cd /usr/share/games/darkplaces
+exec ./darkplaces-glx
diff --git a/games/darkplaces/darkplaces-glx.desktop b/games/darkplaces/darkplaces-glx.desktop
new file mode 100644
index 0000000000..c806d818fd
--- /dev/null
+++ b/games/darkplaces/darkplaces-glx.desktop
@@ -0,0 +1,9 @@
+[Desktop Entry]
+Name=Quake (GLX)
+GenericName=Darkplaces port of idsoftware's Quake (OpenGL)
+Exec=darkplaces-glx
+Terminal=false
+Type=Application
+Categories=Game;
+Icon=quake
+StartupNotify=false
diff --git a/games/darkplaces/darkplaces-sdl b/games/darkplaces/darkplaces-sdl
new file mode 100644
index 0000000000..bea079d296
--- /dev/null
+++ b/games/darkplaces/darkplaces-sdl
@@ -0,0 +1,3 @@
+#!/bin/sh
+cd /usr/share/games/darkplaces
+exec ./darkplaces-sdl
diff --git a/games/darkplaces/darkplaces-sdl.desktop b/games/darkplaces/darkplaces-sdl.desktop
new file mode 100644
index 0000000000..98f6ff7a7f
--- /dev/null
+++ b/games/darkplaces/darkplaces-sdl.desktop
@@ -0,0 +1,9 @@
+[Desktop Entry]
+Name=Quake (SDL)
+GenericName=Darkplaces Port of idsoftware's Quake (Software)
+Exec=darkplaces-sdl
+Terminal=false
+Type=Application
+Categories=Game;
+Icon=quake
+StartupNotify=false
diff --git a/games/darkplaces/darkplaces.SlackBuild b/games/darkplaces/darkplaces.SlackBuild
new file mode 100644
index 0000000000..df4960e9aa
--- /dev/null
+++ b/games/darkplaces/darkplaces.SlackBuild
@@ -0,0 +1,149 @@
+#!/bin/sh
+
+# Slackware build script for darkplaces
+
+# Written by M.Dinslage (daedra1980@gmail.com)
+
+PRGNAM=darkplaces
+VERSION=${VERSION:-20100408}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) export ARCH=i486 ;;
+ arm*) export ARCH=arm ;;
+ *) export ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+SRCDIR=${SRCDIR:-engine20100408}
+SRCVER=${SRCVER:-enginesource20100408}
+MODVER=${MODVER:-darkplacesmod20080808}
+
+# By default we won't add the darkplaces game mods
+DPMOD=${DPMOD:-"NO"}
+
+# Pass SOURCE=YES if you want to build you binaries from source
+SOURCE=${SOURCE:-"NO"}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+ BINARCH="686"
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ SLKLDFLAGS="-L/usr/lib64"; LIBDIRSUFFIX="64"
+ BINARCH="x86_64"
+else
+ # might not work at all, but we could try :)
+ SLKCFLAGS="-O2"
+ BINARCH=$ARCH
+ SOURCE="yes"
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM
+mkdir -p $PRGNAM
+cd $PRGNAM
+rm -rf $PRGNAM$SRCDIR
+unzip $CWD/$PRGNAM$SRCDIR.zip
+unzip $PRGNAM$SRCVER.zip # this is in the first zip file
+
+#SRCDIR=${SRCDIR:-engine20100408}
+#SRCVER=${SRCVER:-enginesource20100408}
+#MODVER=${MODVER:-darkplacesmod20080808}
+
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+# Let the Makefile set its own flags;
+# this way the precompiled and from-source binaries use the same flags
+#CFLAGS="$SLKCFLAGS" \
+#CXXFLAGS="$SLKCFLAGS" \
+#LDFLAGS="$SLKLDFLAGS" \
+
+SRCDIR=${SRCDIR:-engine20100408}
+SRCVER=${SRCVER:-enginesource20100408}
+MODVER=${MODVER:-darkplacesmod20080808}
+
+if [ "$SOURCE" != "NO" ]; then
+ cd $PRGNAM
+ make release
+ cd -
+fi
+
+# Create game directory and copy executables
+mkdir -p $PKG/usr/share/games/darkplaces
+if [ "$SOURCE" = "NO" ]; then
+ cp -a darkplaces-linux-$BINARCH-dedicated $PKG/usr/share/games/darkplaces/$PRGNAM-dedicated
+ cp -a darkplaces-linux-$BINARCH-glx $PKG/usr/share/games/darkplaces/$PRGNAM-glx
+ cp -a darkplaces-linux-$BINARCH-sdl $PKG/usr/share/games/darkplaces/$PRGNAM-sdl
+else
+ cp -a $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces
+fi
+
+# Create directory for original game *.pak files
+mkdir -p $PKG/usr/share/games/darkplaces/id1
+
+# Add launchers to path
+mkdir $PKG/usr/games
+for i in glx sdl dedicated ; do
+ cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i ;
+ chmod 0755 $PKG/usr/games/darkplaces-$i ;
+done
+
+# Add application launcher
+mkdir -p $PKG/usr/share/{applications,pixmaps}
+cat $CWD/$PRGNAM-glx.desktop > $PKG/usr/share/applications/$PRGNAM-glx.desktop
+cat $CWD/$PRGNAM-sdl.desktop > $PKG/usr/share/applications/$PRGNAM-sdl.desktop
+cat $CWD/quake.png > $PKG/usr/share/pixmaps/quake.png
+
+if [ "$DPMOD" != "NO" ]; then
+ unzip $CWD/$MODVER.zip
+ chown -R root:root dpmod
+ find dpmod \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+ cp -a dpmod $PKG/usr/share/games/darkplaces
+ sed -i 's,exec ./darkplaces-glx,exec ./darkplaces-glx -game dpmod,g' \
+ $PKG/usr/games/darkplaces-glx
+ sed -i 's,exec ./darkplaces-sdl,exec ./darkplaces-sdl -game dpmod,g' \
+ $PKG/usr/games/darkplaces-sdl
+fi
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a README-SDL.txt darkplaces.txt $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+cat $CWD/README.SLACKWARE > $PKG/usr/doc/$PRGNAM-$VERSION/README.SLACKWARE
+
+# We only need to strip the binaries if we're compiling from source
+if [ "$SOURCE" != "NO" ]; then
+ find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+fi
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/darkplaces/darkplaces.info b/games/darkplaces/darkplaces.info
new file mode 100644
index 0000000000..d52e814ffb
--- /dev/null
+++ b/games/darkplaces/darkplaces.info
@@ -0,0 +1,12 @@
+PRGNAM="darkplaces"
+VERSION="20100408"
+HOMEPAGE="http://icculus.org/twilight/darkplaces/"
+DOWNLOAD="http://icculus.org/twilight/darkplaces/files/darkplacesengine20100408.zip \
+ http://icculus.org/twilight/darkplaces/files/darkplacesmod20080808.zip"
+MD5SUM="24e7e417b32cfb06ff915f6d8f251e80 \
+ 94fd7b0f2aca505de37b48926786c863"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+MAINTAINER="M.Dinslage"
+EMAIL="daedra1980@gmail.com"
+APPROVED="rworkman"
diff --git a/games/darkplaces/doinst.sh b/games/darkplaces/doinst.sh
new file mode 100644
index 0000000000..392c12adb9
--- /dev/null
+++ b/games/darkplaces/doinst.sh
@@ -0,0 +1,4 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications
+fi
+
diff --git a/games/darkplaces/quake.png b/games/darkplaces/quake.png
new file mode 100644
index 0000000000..3d11c14f16
--- /dev/null
+++ b/games/darkplaces/quake.png
Binary files differ
diff --git a/games/darkplaces/slack-desc b/games/darkplaces/slack-desc
new file mode 100644
index 0000000000..ac119ddd05
--- /dev/null
+++ b/games/darkplaces/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+darkplaces: darkplaces (crossplatform Quake modification)
+darkplaces:
+darkplaces: DarkPlaces is a gameplay modification and a source port engine
+darkplaces: based on the computer game Quake. It adds enhanced network code,
+darkplaces: with asynchronous delta compression, a built in server browser,
+darkplaces: real-time lighting, and bump mapping. It makes use of the OpenGL
+darkplaces: Shading Language and supports Ogg Vorbis.
+darkplaces:
+darkplaces:
+darkplaces:
+darkplaces: