path: root/games/stella
diff options
author B. Watson <>2014-09-16 08:00:09 +0700
committer Willy Sudiarto Raharjo <>2014-09-16 08:00:09 +0700
commit74d4655d4f04b3df38070340177b51333ad0e6b2 (patch)
treea1c19f6cb3e32ed38891eddcee1b5e52a771297c /games/stella
parentc608c00fa75f2011eb5de8e5c1755547aff275d6 (diff)
games/stella: Updated for version 4.1.1 + new maintainer.
Signed-off-by: Willy Sudiarto Raharjo <>
Diffstat (limited to 'games/stella')
5 files changed, 693 insertions, 19 deletions
diff --git a/games/stella/ b/games/stella/
index 4e8ba7071d..9424ce43ff 100644
--- a/games/stella/
+++ b/games/stella/
@@ -2,3 +2,12 @@ if [ -x /usr/bin/update-desktop-database ]; then
/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
+if [ -x /usr/bin/update-mime-database ]; then
+ /usr/bin/update-mime-database usr/share/mime >/dev/null 2>&1
+if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
+ if [ -x /usr/bin/gtk-update-icon-cache ]; then
+ /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1
+ fi
diff --git a/games/stella/stella.6 b/games/stella/stella.6
new file mode 100644
index 0000000000..56b883d087
--- /dev/null
+++ b/games/stella/stella.6
@@ -0,0 +1,633 @@
+.TH stella 6 "June 14, 2011" stella
+stella \- Atari 2600 emulator
+.B stella
+[\fIoptions\fP] <\fIROM file\fP>
+.B stella
+is a comprehensive emulator of the old Atari 2600 video-game
+console. It support most Atari 2600 games and many peripherals.
+.B stella
+accepts the following options:
+.BR \-video " <" opengl | opengles2 | opengles | software >
+Use OpenGL, OpenGLES or SDL software rendering mode.
+.BR \-vsync " <" 1 | 0 >
+Synchronize screen updates to the vertical blank period. This can
+result in smoother updates, and eliminate tearing.
+.BR \-fullscreen " <" 1 | 0 >
+Play the game in fullscreen mode (\fB1\fP) or in a window (\fB0\fP).
+.BR \-center " <" 1 | 0 >
+Centers game window (if possible).
+.BR \-palette " <" standard | z26 | user >
+Sets the palette to either normal Stella, the one used in the \fBz26\fP
+emulator, or a user-defined palette.
+.BR \-colorloss " <" 1 | 0 >
+Enable/disable the PAL color-loss effect.
+.BR \-framerate " <\fInumber\fP>"
+Display the given number of frames per second. Normally, Stella will
+determine framerate based on number of scanlines. Setting this to
+\fB0\fP automatically enables auto-frame calculation (ie, framerate
+based on scanlines).
+.BR \-timing " <" sleep | busy >
+Determines type of wait to perform between processing frames. Sleep
+will release the CPU as much as possible, and is the preferred method
+on laptops (and other low-powered devices) and when using GL
+VSync. Busy will emulate \fBz26\fP busy-wait behaviour, and use all
+possible CPU time, but may eliminate graphical 'tearing' in software
+.BR \-uimessages " <" 1 | 0 >
+Enable or disablEnable or disable display of message in the UI. Note
+that messages indicating serious errors override this setting, and are
+always shown.
+.BR \-sound " <" 1 | 0 >
+Enable or disable sound generation.
+.BR \-fragsize " <\fInumber\fP>"
+Specify the sound fragment size to use. Under Debian the recommended
+value is 512.
+.BR \-freq " <\fInumber\fP>"
+Set sound sample output frequency (0 - 48000). Default is 31400. Do
+not change unless you experience sound issues.
+.BR \-volume " <\fInumber\fP>"
+Set the volume (0 - 100).
+.BR \-tia.zoom " <\fInumber\fP>"
+Use the specified zoom level (integer) while in TIA/emulation mode.
+.BR \-tia.inter " <" 1 | 0 >
+Use interpolation for the TIA image (results in blending/smoothing of
+the image).
+.BR \-tia.aspectn " <\fInumber\fP>"
+.BR \-tia.aspectp " <\fInumber\fP>"
+Specify the amount (as a percentage) to scale the TIA image width in
+NTSC and PAL mode. Since many video modes do not use square pixels,
+you can reduce width until the pixels appear square. Allowable values
+are 80\-120; the author finds 85\-90 gives the mos authentic look for
+NTSC, and 105\-110 for PAL.
+.BR \-tia.fsfill " <" 1 | 0 >
+Stretch TIA image completely while in fullscreen mode (vs. an integral
+stretch which won't necessarily completely fill the screen).
+.BR \-tv.filter " <" 1 \- 6 >
+Blargg TV effects, 0 is disabled, next numbers in sequence represent
+presets for "Composite", "S-Video", "RGB", "Bad Adjust" and "Custom"
+.BR \-tv.scanlines " <" 0 \- 100 >
+Blargg TV effects scanline intensity, where 0 means completely off.
+.BR \-tv.scaninter " <" 1 | 0 >
+Blargg TV effects scanline interpolation, resulting in
+blending/smoothing of the scanlines.
+.BR \-tv.contrast " <\fInumber\fP>"
+Blargg TV effects 'contrast' (only available in custom mode, range
+\-1.0 to 1.0).
+.BR \-tv.brightness " <\fInumber\fP>"
+Blargg TV effects 'brightness' (only available in custom mode, range
+\-1.0 to 1.0).
+.BR \-tv.hue " <\fInumber\fP>"
+Blargg TV effects 'hue' (only available in custom mode, range \-1.0 to
+.BR \-tv.saturation " <\fInumber\fP>"
+Blargg TV effects 'saturation' (only available in custom mode, range
+\-1.0 to 1.0).
+.BR \-tv.gamma " <\fInumber\fP>"
+Blargg TV effects 'gamma' (only available in custom mode, range \-1.0
+to 1.0).
+.BR \-tv.sharpness " <\fInumber\fP>"
+Blargg TV effects 'sharpness' (only available in custom mode, range
+\-1.0 to 1.0).
+.BR \-tv.resolution " <\fInumber\fP>"
+Blargg TV effects 'resolution' (only available in custom mode, range
+\-1.0 to 1.0).
+.BR \-tv.artifacts " <\fInumber\fP>"
+Blargg TV effects 'artifacts' (only available in custom mode, range
+\-1.0 to 1.0).
+.BR \-tv.fringing " <\fInumber\fP>"
+Blargg TV effects 'fringing' (only available in custom mode, range
+\-1.0 to 1.0).
+.BR \-tv.bleed " <\fInumber\fP>"
+Blargg TV effects 'bleed' (only available in custom mode, range \-1.0
+to 1.0).
+.BR \-cheat " <\fIcode\fP>"
+Use the specified cheatcode (see the \fICheat\fP section in the
+provided documentation for a description of cheatcodes).
+.BR \-loglevel " <" 0 | 1 | 2 >
+Indicates level of logging to perform while the application is
+running. Zero completely disables logging (except for serious errors),
+while the remaining numbers show increasingly more detail.
+.BR \-logtoconsole " <" 1 | 0 >
+Indicates that logged output should be printed to the
+console/commandline as it's being collected. An internal log will
+still be kept, and the amount of logging is still controlled
+by \fBloglevel\fP.
+.BR \-joydeadzone " <\fInumber\fP>"
+Sets the joystick deadzone area for analog joysticks. Accepts a number
+from 0 - 29, and uses the formula 3200 + \fInumber\fP * 1000. So the
+possible deadzone values range from 3200 to 32200.
+.BR \-joyallow4 " <" 1 | 0 >
+Allow all 4 directions on a joystick to be pressed
+simultaneously. Bumper Bash ignores this setting, and always allows
+all 4 directions.
+.BR \-usemouse " <" always | analog | never >
+Use mouse as a controller as specified by ROM properties in specific
+case. \fBalways\fP and \fBnever\fP are self-explanatory, \fBanalog\fP
+means only for analog-type devices (paddles, trackball, etc.).
+.BR \-grabmouse " <" 1 | 0 >
+Keeps the mouse in the game window in emulation mode.
+.BR \-hidecursor " <" 1 | 0 >
+Always hide the cursor, or show it when appropriate.
+.BR \-dsense " <\fInumber\fP>"
+Sensitivity for emulation of paddles when using a digital device
+(joystick digital axis or button, keyboard key, etc.). \fInumber\fP
+may range from 1 to 10, with larger numbers causing faster movement.
+.BR \-msense " <\fInumber\fP>"
+Sensitivity for emulation of paddles when using a mouse. \fInumber\fP
+may range from 1 to 15, with larger numbers causing faster movement.
+.BR \-saport " <" lr | rl >
+Determines how to enumerate the Stelladaptor/2600-daptor devices in
+the order they are found: 'lr' means first is left port, second is
+right port, 'rl' means the opposite.
+.BR \-ctrlcombo " <" 1 | 0 >
+Use control-x key combos. This is normally enabled, since the Quit
+command is tied to 'Control-q'. However, there are times when a
+2-player game is using either the 'f' or 'r' keys for movement, and
+pressing Control (for Fire) will perform an unwanted action associated
+with Control-r or Control-f.
+.BR \-autoslot " <" 1 | 0 >
+Automatically switch to the next available save state slot after
+saving a ROM state file.
+.BR \-stats " <" 1 | 0 >
+Overlay console info on the TIA image during emulation.
+.BR \-fastscbios " <" 1 | 0 >
+Disable Supercharger BIOS progress loading bars.
+.BR \-snapsavedir " <\fIpath\fP>"
+The directory to save snapshot files to.
+.BR \-snaploaddir " <\fIpath\fP>"
+The directory to load snapshot files from.
+.BR \-snapname " <" int | rom >
+When saving snapshots, use either the internal database name or the
+actual ROM filename.
+.BR \-sssingle " <" 1 | 0 >
+Generate single snapshot instead of many, overwriting any previous
+.BR \-ss1x " <" 1 | 0 >
+Ignore any scaling applied to the TIA image, and save snapshot in
+unscaled (1x) mode.
+.BR \-ssinterval " <\fInumber\fP>"
+Set the interval in seconds between taking snapshots in continuous
+snapshot mode (currently, 1 - 10).
+.BR \-rominfo " <\fIrom\fP>"
+Display detailed information about the given ROM, and then exit
+.BR \-listrominfo
+Prints relevant contents of the Stella ROM database, one ROM per line,
+and then exit Stella. This can be used for external frontends.
+.BR \-exitlauncher " <" 1 | 0 >
+Always exit to ROM launcher when exiting a ROM (normally, an exit to
+launcher only happens when started with the launcher).
+.BR \-launcherres " <\fIW\fP" x \fIH\fP>
+Set the size of the ROM launcher.
+.BR \-launcherfont " <" small | medium | large >
+Set the size of the font in the ROM launcher.
+.BR \-launcherexts " <" allfiles | allroms | \fIlist\fP >
+Specifies which files to show in the ROM launcher (\fBallfiles\fP is
+self-explanatory, \fBallroms\fP is all files with valid ROM extensions
+(currently: a26, bin, rom, gz, zip), \fIlist\fP is a ':' separated
+list of valid ROM extensions.
+.BR \-romviewer " <" 0 | 1 | 2 >
+Hide ROM info viewer in ROM launcher mode (0), or use the given zoom
+level (1 or 2).
+.BR \-listdelay " <\fIdelay\fP>"
+Set the amount of time to wait between treating successive keypresses
+as a single word in list widgets (value can range from 300-1000).
+.BR \-mwheel " <\fIlines\fP>"
+Set the number of lines a mousewheel will scroll in the UI.
+.BR \-romdir " <\fIdir\fP>"
+Set the directory where the ROM launcher will start.
+.BR \-statedir " <\fIdir\fP>"
+Set the directory in which to save state files.
+.BR \-cheatfile " <\fIfile\fP>"
+Set the full pathname of the cheatfile database.
+.BR \-palettefile " <\fIfile\fP>"
+Set the full pathname of the user-defined palette file.
+.BR \-propsfile " <\fIfile\fP>"
+Set the full pathname of the ROM properties file.
+.BR \-nvramdir " <\fIdir\fP>"
+Set the directory in which to save EEPROM files.
+.BR \-cfgdir " <\fIdir\fP>"
+Set the directory in which to access Distella config files.
+.BR \-avoxport " <\fIname\fP>"
+Set the name of the serial port where an AtariVox is connected.
+.BR \-maxres " <\fIW\fP" x \fIH\fP>
+Useful for developers, this sets the maximum size of window that can
+be created, allowing to simulate testing on 'smaller' systems.
+.BR \-help
+Print a help message describing these options, and then exit Stella.
+The following are useful to developers. Only use them if you know what
+you're doing! Note that in all cases, the values supplied to the
+arguments are \fBnot\fP case sensitive.
+.BR \-dis.resolve " <" 1 | 0 >
+Try to differentiate between code vs. data sections in the
+disassembler. See the \fIDebugger\fP section in the provided
+documentation for more information.
+.BR \-dis.gfxformat " <" 2 | 16 >
+Sets the base to use for displaying GFX sections in the disassembler.
+.BR \-dis.showaddr " <" 1 | 0 >
+Shows/hides opcode addresses in the disassembler.
+.BR \-dis.relocate " <" 1 | 0 >
+Relocate calls out of address range in the disassembler.
+.BR \-dbg.res " <\fIW\fP" x \fIH\fP>
+Set the size of the debugger window.
+.BR \-dbg.fontstyle " <" 0 | 1 | 2 | 3 >
+How to use bold fonts in the debugger window. \fB0\fP means all normal
+font, \fB1\fP is bold labels only, \fB2\fP is bold non-labels only,
+\fB3\fP is all bold font.
+.BR \-break " <\fIaddress\fP>"
+Set a breakpoint at a specified address.
+.BR \-debug
+Immediately jump to debugger mode when starting Stella.
+.BR \-holdjoy0 " [" UDLRF ]
+Start the emulator with the specified left joystick direction and
+button held down (\fBUF\fP for up and fire).
+.BR \-holdjoy1 " [" UDLRF ]
+Start the emulator with the specified right joystick direction and
+button held down (\fBUF\fP for up and fire).
+.BR \-holdreset
+Start the emulator with the Game Reset switch held down.
+.BR \-holdselect
+Start the emulator with the Game Select switch held down.
+.BR \-tiadriven " <" 1 | 0 >
+Set unused TIA pins to be randomly driven high or low on a read/peek.
+.BR \-ramrandom " <" 1 | 0 >
+On reset, either randomize all RAM content, or zero it out instead.
+.BR \-bs " <\fItype\fP>, " \-type " <\fItype\fP>"
+Set "Cartridge.Type" property. See the \fIGame Properties\fP section
+in the provided documentation for valid types.
+.BR \-channels " <" Mono | Stereo >
+Set "Cartridge.Sound" property.
+.BR \-ld " <" A | B >
+Set "Console.LeftDifficulty" property.
+.BR \-rd " <" A | B >
+Set "Console.RightDifficulty" property.
+.BR \-tv " <" Color | BlackAndWhite >
+Set "Console.TelevitionType" property.
+.BR \-sp " <" Yes | No >
+Set "Console.SwapPorts" property.
+.BR \-lc " <\fItype\fP>"
+Set "Controller.Left" property. See the \fIGame Properties\fP section
+in the provided documentation for valid types.
+.BR \-rc " <\fItype\fP>"
+Set "Controller.Right" property. See the \fIGame Properties\fP section
+in the provided documentation for valid types.
+.BR \-bc " <\fItype\fP>"
+Sets both "Controller.Left" and "Controller.Right" properties. See the
+\fIGame Properties\fP section in the provided documentation for valid
+.BR \-cp " <" Yes | No >
+Set "Controller.SwapPaddles" property. See the \fIGame Properties\fP
+section in the provided documentation for valid types.
+.BR \-ma " <" Auto | XY >
+Set "Controller.MouseAxis" property. See the \fIGame Properties\fP
+section in the provided documentation for valid types.
+.BR \-format " <\fIformat\fP>"
+Set "Display.Format" property. See the \fIGame Properties\fP section
+in the provided documentation for valid formats.
+.BR \-ystart " <\fInumber\fP>"
+Set "Display.YStart" property (0 - 64).
+.BR \-height " <\fInumber\fP>"
+Set "Display.Height" property (210 - 256).
+.BR \-pp " <" Yes | No >
+Set "Display.Phosphor" property.
+.BR \-ppblend " <\fInumber\fI>"
+Set "Display.PPBlend" property, used for phosphor effect
+(0-100). Default is 77.
+.BR \-thumb.trapfatal " <" true | false >
+The default of \fBtrue\fP allows the Thumb ARM emulation to throw an
+exception and enter the debugger on fatal errors. When disabled, such
+fatal errors are simply logged, and emulation continues. Do not use
+this unless you know exactly what you're doing, as it changes the
+behaviour as compared to real hardware.
+The Atari 2600 console controls and controllers are mapped to the
+computer's keyboard as shown in the following sections. However, most of
+these events can be remapped to other keys on your keyboard or buttons
+on your joystick.
+.SS Console controls (can be remapped)
+.IP "Control + q"
+Exit emulator
+.IP Escape
+Exit game mode/enter launcher mode
+.IP Tab
+Enter/exit options mode
+.IP "Backslash (\e)"
+Enter/exit command mode
+.IP "Backquote (`)"
+Enter/exit debugger
+.IP F1
+Select Game
+.IP F2
+Reset Game
+.IP F3
+Color TV
+.IP F4
+Black/White TV
+.IP F5
+Left Player Difficulty A
+.IP F6
+Left Player Difficulty B
+.IP F7
+Right Player Difficulty A
+.IP F8
+Right Player Difficulty B
+.IP F9
+Save state to current slot
+.IP F10
+Change current state slot
+.IP F11
+Load state from current slot
+.IP F12
+Save PNG snapshot
+.IP Pause
+Pause/resume emulation
+.SS Joystick / BoosterGrip Controller (can be remapped)
+Left joystick:
+.IP "Up arrow"
+Joystick up
+.IP "Down arrow"
+Joystick down
+.IP "Left arrow"
+Joystick left
+.IP "Right arrow"
+Joystick right
+.IP Space
+Fire button
+.IP 4
+Trigger button
+.IP 5
+Booster button
+Right joystick:
+.IP Y
+Joystick up
+.IP H
+Joystick down
+.IP G
+Joystick left
+.IP J
+Joystick right
+.IP F
+Fire button
+.IP 6
+Trigger button
+.IP 7
+Booster button
+.SS Paddle Controller digital emulation (can be remapped independently of joystick controller)
+By default the left paddles are mapped to the left joystick as follows:
+.IP Left
+Paddle 0 decrease
+.IP Right
+Paddle 0 increase
+.IP Fire
+Paddle 0 fire
+.IP Up
+Paddle 1 decrease
+.IP Down
+Paddle 1 increase
+.IP Booster
+Paddle 1 fire
+The same mappings on the right joystick correspond to the right
+paddles (paddles 2 and 3 respectively).
+.SS Driving Controller (cannot be remapped, always associated with joystick controllers)
+Each driving controller is mapped to the corresponding joystick, using
+the left, right and fire controls.
+.SS Sega Genesis Controller (cannot be remapped, always associated with joystick and booster-grip controllers)
+Each pad is mapped to the correspondig joystick as follows:
+.IP Up
+.IP Down
+.IP Left
+.IP Right
+.IP Fire
+Button 'B'
+.IP Booster
+Button 'C'
+.SS Keypad Controller (can be remapped)
+Left keypad (press the key on the left to emulate the key on the
+.IP 1
+.IP 2
+.IP 3
+.IP Q
+.IP W
+.IP E
+.IP A
+.IP S
+.IP D
+.IP Z
+.IP X
+.IP C
+Right keypad:
+.IP 8
+.IP 9
+.IP "0 (the digit)"
+.IP I
+.IP "O (the letter)"
+.IP P
+.IP K
+.IP L
+.IP ;
+.IP ,
+.IP .
+.IP /
+.SS CompuMate Controller (cannot be remapped)
+.IP 0-9
+.IP A-Z
+.IP Comma
+.IP Period
+.IP Control
+.IP Shift
+.IP "; or Return/Enter"
+.IP "/ or Space"
+.IP Backspace
+.IP ~/.stella/stellarc
+Default options (command line options override these). Lines starting
+with ';' are considered comments and are ignored. Any other line must
+be of the form <\fIcommand\fP> \fB=\fP <\fIvalue\fP>, where
+\fIcommand\fP is the same as that specified on the command line,
+without the '-' character, and \fIvalue\fP is the value given to the
+.IP ~/.stella/atarivox_eeprom.dat
+Default storage for the emulated EEPROM portion of an attached
+AtariVox device.
+.IP ~/.stella/savekey_eeprom.dat
+Default storage for the emulated EEPROM portion of an attached SaveKey
+.IP ~/.stella/stella.cht
+Default location of the cheat database file.
+\fBstella\fP was written by Bradford W. Mott, Stephen Anthony and the
+Stella Team.
+This manual page was adapted from the provided documentation by
+Stephen Kitt <>, for the Debian GNU/Linux system (but
+may be used by others). It was last modified for \fBstella\fP version
diff --git a/games/stella/stella.SlackBuild b/games/stella/stella.SlackBuild
index 774180532b..e1743fd7de 100644
--- a/games/stella/stella.SlackBuild
+++ b/games/stella/stella.SlackBuild
@@ -4,8 +4,21 @@
# Written by Luis Henrique <>
+# Modified by B. Watson <>
+# 20140915 bkw:
+# - took over maintenance
+# - update for 4.1.1
+# - install .desktop and icons in /usr/share, not /usr/share/$PRGNAM
+# - update icon cache in doinst
+# - make install-strip
+# - add man page
+# - add MIME type for .a26
+# - StartupNotify=false in .desktop
+# Licensed under the WTFPL. See for details.
@@ -57,26 +70,36 @@ CXXFLAGS="$SLKCFLAGS" \
--prefix=/usr \
--libdir=/usr/lib${LIBDIRSUFFIX} \
--docdir=/usr/doc/$PRGNAM-$VERSION \
- --datadir=/usr/share/$PRGNAM \
+ --datadir=/usr/share \
--disable-static \
-make install DESTDIR=$PKG
+make install-strip DESTDIR=$PKG
+mkdir -p $PKG/usr/share/pixmaps
+ln -s \
+ ../icons/hicolor/128x128/apps/$PRGNAM.png \
+ $PKG/usr/share/pixmaps/$PRGNAM.png
+# man page borrowed from Debian
+mkdir -p $PKG/usr/man/man6
+sed "s,/usr/share/doc/stella/,/usr/doc/$PRGNAM-$VERSION/," $CWD/$PRGNAM.6 \
+ | gzip -9c > $PKG/usr/man/man6/$PRGNAM.6.gz
-find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
- | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+# MIME type for .a26 extension. Not going to add stuff like .bin or .rom,
+# since they could be anything.
+mkdir -p $PKG/usr/share/mime/packages
+cat $CWD/$PRGNAM.xml > $PKG/usr/share/mime/packages/$PRGNAM.xml
-mkdir -p $PKG/usr/share/{applications,pixmaps}
-mv -f $PKG/usr/share/$PRGNAM/applications/stella.desktop $PKG/usr/share/applications
-( cd $PKG/usr/share/pixmaps ; ln -s ../$PRGNAM/icons/stella.png stella.png )
-rmdir $PKG/usr/share/$PRGNAM/applications
+# add MIME type to .desktop file, and remove startup notification,
+# which doesn't actually work (at least not in xfce)
+sed -i '/^StartupNotify/s,true,false,' $DESKTOP
+echo 'MimeType=application/x-2600rom;' >> $DESKTOP
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a \
- Announce.txt Changes.txt Copyright.txt README-GP2X.txt README-SDL.txt \
- README-WinCE.txt Readme.txt Todo.txt \
+cp -a *.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
diff --git a/games/stella/ b/games/stella/
index 850ffa5305..763335bad4 100644
--- a/games/stella/
+++ b/games/stella/
@@ -1,10 +1,10 @@
-MAINTAINER="Luis Henrique"
diff --git a/games/stella/stella.xml b/games/stella/stella.xml
new file mode 100644
index 0000000000..17c7b5aa20
--- /dev/null
+++ b/games/stella/stella.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<mime-info xmlns="">
+ <mime-type type="application/x-2600rom">
+ <comment>Atari 2600 Cartridge ROM</comment>
+ <glob pattern="*.a26.gz"/>
+ <glob pattern="*.a26"/>
+ <generic-icon name="stella" />
+ </mime-type>