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author K. Eugene Carlson <kvngncrlsn@gmail.com>2022-06-17 13:00:40 +0100
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2022-06-18 09:09:58 +0700
commit422369e8be35f0835ead398b164f93359b18a2bc (patch)
tree8d9935c83fa0767f1b39ab3c03eb89393f5ce0b6 /games
parent30731f185ff1bbf774f87bad15bf791a4ae9b5a4 (diff)
downloadslackbuilds-422369e8be35f0835ead398b164f93359b18a2bc.tar.gz
slackbuilds-422369e8be35f0835ead398b164f93359b18a2bc.tar.xz
games/2048-in-terminal: Added (terminal-based 2048 clone)
Signed-off-by: Dave Woodfall <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/2048-in-terminal/2048-in-terminal.SlackBuild99
-rw-r--r--games/2048-in-terminal/2048-in-terminal.info10
-rw-r--r--games/2048-in-terminal/README13
-rw-r--r--games/2048-in-terminal/slack-desc19
4 files changed, 141 insertions, 0 deletions
diff --git a/games/2048-in-terminal/2048-in-terminal.SlackBuild b/games/2048-in-terminal/2048-in-terminal.SlackBuild
new file mode 100644
index 0000000000..83dbe458ba
--- /dev/null
+++ b/games/2048-in-terminal/2048-in-terminal.SlackBuild
@@ -0,0 +1,99 @@
+#!/bin/bash
+
+# Slackware build script for 2048-in-terminal
+
+# Copyright 2022 K. Eugene Carlson Tsukuba, Japan
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+cd $(dirname $0) ; CWD=$(pwd)
+
+PRGNAM=2048-in-terminal
+VERSION=${VERSION:-bf22f86.20220614}
+SRCVER=${SRCVER:-bf22f868a2e0e572f22153468585ec0226a4b8b2}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+PKGTYPE=${PKGTYPE:-tgz}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
+# the name of the created package would be, and then exit. This information
+# could be useful to other scripts.
+if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
+ echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
+ exit 0
+fi
+
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+else
+ SLKCFLAGS="-O2"
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$SRCVER
+unzip $CWD/$PRGNAM-$SRCVER.zip
+cd $PRGNAM-$SRCVER
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+# Use DEFAULTSLIDE=no to have the game start without the sliding animation.
+if [ ${DEFAULTSLIDE:-yes} = no ]; then
+ sed -i 's|show_animations = 1|show_animations = 0|' src/main.c
+fi
+
+CFLAGS=$SLKCFLAGS \
+make
+
+mkdir -p $PKG/usr/games
+find . -type f -name $PRGNAM -exec install -m 755 {} $PKG/usr/games/ \;
+strip $PKG/usr/games/$PRGNAM
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a LICENSE $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
diff --git a/games/2048-in-terminal/2048-in-terminal.info b/games/2048-in-terminal/2048-in-terminal.info
new file mode 100644
index 0000000000..c3849115af
--- /dev/null
+++ b/games/2048-in-terminal/2048-in-terminal.info
@@ -0,0 +1,10 @@
+PRGNAM="2048-in-terminal"
+VERSION="bf22f86.20220614"
+HOMEPAGE="https://github.com/alewmoose/2048-in-terminal"
+DOWNLOAD="https://github.com/alewmoose/2048-in-terminal/archive/bf22f868a2e0e572f22153468585ec0226a4b8b2/2048-in-terminal-bf22f868a2e0e572f22153468585ec0226a4b8b2.zip"
+MD5SUM="ca8e21a00c3ed6cee06776980f3e586a"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES=""
+MAINTAINER="K. Eugene Carlson"
+EMAIL="kvngncrlsn@gmail.com"
diff --git a/games/2048-in-terminal/README b/games/2048-in-terminal/README
new file mode 100644
index 0000000000..f58c2d3b98
--- /dev/null
+++ b/games/2048-in-terminal/README
@@ -0,0 +1,13 @@
+2048-in-terminal (terminal-based 2048 clone)
+
+This is a clone of the "2048" grid game written in C for the terminal.
+
+Use the arrow or vi keys to move the blocks; other controls will appear
+onscreen. A game can be continued after quitting the program. The high
+score and game state are saved at $HOME/.2048.
+
+A sliding effect for moving blocks can be toggled on and off in-game.
+To have the program start with the animation turned off, use the
+following parameter when calling the SlackBuild:
+
+ DEFAULTSLIDE=no
diff --git a/games/2048-in-terminal/slack-desc b/games/2048-in-terminal/slack-desc
new file mode 100644
index 0000000000..8084389e53
--- /dev/null
+++ b/games/2048-in-terminal/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+2048-in-terminal: 2048-in-terminal (terminal-based 2048 clone)
+2048-in-terminal:
+2048-in-terminal: 2048-in-terminal is a clone of the 2048 game written in C for the
+2048-in-terminal: terminal.
+2048-in-terminal:
+2048-in-terminal:
+2048-in-terminal:
+2048-in-terminal:
+2048-in-terminal:
+2048-in-terminal: Author: Alexander Grehov
+2048-in-terminal: Homepage: https://github.com/alewmoose/2048-in-terminal