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+ XSPACEWARP 1.2 (12/22/95)
+
+
+ DESCRIPTION
+
+In xspacewarp the player maneuvers a Federation spaceship,
+called the Endever, through 81 sectors of space trying to
+destroy an Armada of enemy Jovian ships before they destroy the
+all the Federation bases. To accompish this task, the Endever
+has fasers, ion thrust engines, warpdrive for jumping between
+sectors, a limited number of photon torpedoes, and a finite
+store of energy which gets depleted during battles and must be
+replenished by docking with the bases. The game has no time
+limit and has a choice of 10 skill levels. xspacewarp also has
+an online orientation to explain the game in further detail.
+
+
+ HISTORY
+
+xspacewarp is a re-creation of a Star Trek genre video game,
+called "Time Trek", originally written in Z80 assembly language
+by Joshua Lavinsky in 1977 to run on Radio Shack's TRS-80
+computers with only 4K of RAM. Some time in the late 70's, Radio
+Shack commercialized the game, changing its name to "Space Warp"
+and changing some of the Star Trek terms (Klingons, Enterprise,
+etc) to Radio Shack's own generic terms (Jovians, Endever,
+etc). It is with this commercialized version of the game that I
+am most familiar; so its names are what I used in
+xspacewarp. Anybody wishing to change the names to the original
+"Time Trek" equivalents can easily do so (see the "Note To
+Translators" below).
+
+
+ REQUIREMENTS
+
+1) A C++ compiler
+2) The MIT X11 Server. X11R5 and X11R6 should work.
+3) xmkmf/imake correctly installed and in your path.
+4) This README file and the file xspacewarp-1.2.tar.gz
+
+
+ PLATFORMS
+
+I have only built xspacewarp with the Gnu g++ compiler on a Sun
+SPARCstation running SunOS 4.1.4 and X11R6.
+
+
+ A NOTE TO ARCHIVE ADMINISTRATORS
+
+Anybody is free to put the xspacewarp program on a public
+archive; I only ask that such persons notify me by email
+(gow@math.orst.edu) of the new archive address. This will help
+me when I make future improvements on the code. Thank you.
+
+
+ A NOTE TO TRANSLATORS
+
+xspacewarp should be easy to translate into a different spoken
+language (as long as it can be written in the 26 letter English
+alphabet, anyway). If anyone volunteers to do this, all the
+string constants used in xspacewarp are confined to the header
+files messages.hh and orientation.hh.
+
+
+ A PERSONAL NOTE
+
+I found Space Warp very fun to play as a kid, and I decided to
+port it to X11 and make its source public in hopes that the game
+will survive far into the future, beyond when all the TRS-80s
+have perished from the Earth and people stop making Z80
+emulators.
+
+I would welcome any comments on bugs or inconsistencies with the
+original game from people more familiar with the TRS-80
+spacewarp than myself. Having neither seen nor played the game
+in at least 10 years, there are bound to be inconsistencies.
+
+Enjoy!
+
+
+Greg Walker
+gow@math.orst.edu
+
+Dec 19, 1995