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-PREAMBLE
---------
+mitsuba (computer graphics renderer)
-Mitsuba is a GPLv3 research-oriented rendering system in the style of
-PBRT. It is written in C++, implements unbiased as well as biased techniques,
-and contains heavy optimizations targeted towards current CPU
-architectures.
+Mitsuba is a GPLv3 research-oriented rendering system in the style
+of PBRT. It is written in C++, implements unbiased as well as biased
+techniques, and contains heavy optimizations targeted towards current
+CPU architectures.
-Mitsuba places a strong emphasis on experimental rendering techniques,
-such as path-based formulations of Metropolis Light Transport and
-volumetric modeling approaches.
+Mitsuba places a strong emphasis on experimental rendering techniques,
+such as path-based formulations of Metropolis Light Transport and
+volumetric modeling approaches.
-http://mitsuba-renderer.org
This SlackBuild uses a git snapshot from 7 Feb 2015.
-
SEE ALSO
--------
-There is a handy Mitsuba Blender plugin available from SlackBuilds.org so that you can use Mitsuba as your Blender renderer.
+There is a handy Mitsuba Blender plugin available from SlackBuilds.org
+so that you can use Mitsuba as your Blender renderer.