From 19d2918f62e7d89fb3f363072b94753ad9b32f03 Mon Sep 17 00:00:00 2001 From: Erik Hanson Date: Thu, 13 May 2010 00:26:02 +0200 Subject: games/brutalchess: Updated for version 0.5.2 --- .../brutalchess/brutalchess-0.5.2-fix-FTBFS.patch | 49 ++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch (limited to 'games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch') diff --git a/games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch b/games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch new file mode 100644 index 0000000000..1e9ac4e0b3 --- /dev/null +++ b/games/brutalchess/brutalchess-0.5.2-fix-FTBFS.patch @@ -0,0 +1,49 @@ +--- src/md3view.cpp.orig 2008-07-19 09:00:23.000000000 +0200 ++++ src/md3view.cpp 2008-07-19 09:00:39.000000000 +0200 +@@ -72,7 +72,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL( void ); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -108,7 +108,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL( void ) + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading +--- src/objview.cpp.orig 2008-07-19 09:00:55.000000000 +0200 ++++ src/objview.cpp 2008-07-19 09:01:04.000000000 +0200 +@@ -73,7 +73,7 @@ + exit( returnCode ); + } + +-int initGL( GLvoid ); ++int initGL( void ); + // function to reset our viewport after a window resize + int resizeWindow( int width, int height ) + { +@@ -109,7 +109,7 @@ + + + // general OpenGL initialization function +-int initGL( GLvoid ) ++int initGL( void ) + { + cout << "Initializing OpenGL" << endl; + // Enable smooth shading +@@ -158,7 +158,7 @@ + } + + // Here goes our drawing code +-int drawGLScene( GLvoid ) ++int drawGLScene( void ) + { + // These are to calculate our fps + static GLint T0 = 0; -- cgit v1.2.3