#!/bin/bash # Slackware build script for adl # Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ # for details. # In case anyone's wondering: compiled ADL files are NOT architecture # independent. 32-bit adlcomp produces files that won't run on a 64-bit # adlrun, and vice versa. # 20220407 bkw: BUILD=2, fix permissions in doc dir. # 20180122 bkw: It turns out that adl development continued up # through 2011, with a Windows and Linux binary release in 2003. # The ADL language and bytecode formats were changed for the 2003 # binary release, and changed again afterwards. For maximum # compatibility, I'm now including 3 versions of adl in the package. # If the code in this script hurts your head, don't feel too bad, # mine's aching right now. # 20170621 bkw: add -j1 to the make commands. I got a mysterious # build failure that I couldn't duplicate, hopefully this fixes it. cd $(dirname $0) ; CWD=$(pwd) PRGNAM=adl VERSION=${VERSION:-20110628} BUILD=${BUILD:-2} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} BITS=32 if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" BITS="64" else SLKCFLAGS="-O2" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM mkdir -p $PRGNAM cd $PRGNAM ### First, the old 19930322 version, installed as adl93. YEAR=93 tar xvf $CWD/$PRGNAM.tar.Z cd $PRGNAM chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # Patch does this: # - fix various compile errors (mostly relating to lack of ANSI prototypes). # - remove 'extern char *malloc()' and such, include system headers instead. # - add support for OPTFLAGS (instead of hard-coded -O in CFLAGS). # - -DADL_NAME="/usr/games/adlrun93" (for adlcomp's emitted shebang lines). # - stop adlrun from opening game files read/write: it never writes to them, # and the open fails for e.g. non-root user trying to run /usr/games/aard. patch -p1 < $CWD/compilefixes$YEAR.diff # 'make install' doesn't create directories. mkdir -p $PKG/usr/games $PKG/usr/man/man6 make -j1 all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS" # the adltouch utility is broken, don't include in package. # adldebug also seems like it might be broken, but it might just be that # I'm using it wrong. rm -f $PKG/usr/games/adltouch # a couple of the samples are complete games, let's install them. cp -a samples/aard/aard samples/mpu/mpu $PKG/usr/games # we're going to install samples/ in /usr/doc, but not the compiled games. make -j1 -C samples clean # use reconstituted man pages instead of the preformatted ones in the # source. See fixman.sh. # Even though we're shipping 3 versions of adl, there's only one set # of man pages because nobody ever updated them. for page in $CWD/man/*.6; do gzip -9c < $page > $PKG/usr/man/man6/$( basename $page ).gz done DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR mkdir -p $DOCDIR # rename this so no GUIs think it's a MS Word doc: cp -a man/adl.doc $DOCDIR/adl.doc.txt cp -a copyrigh readme samples $DOCDIR # rename everything for bin in adlcomp adlrun adldebug; do mv $PKG/usr/games/$bin $PKG/usr/games/$bin$YEAR ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz done ### Next, the 2003 binary-only release. No man pages, almost no docs, # and don't install compiled sample games. The "64-bit" binaries are # actually statified (static) 32-bit, which MUST NOT be stripped! # AFAICT, this is the most commonly used version in the ADL community, # so these get symlinked to the bare names (adlrun03 => adlrun). YEAR=03 cd $TMP/$PRGNAM tar xvf $CWD/${PRGNAM}_linux${BITS}_1_0.tar.gz cd ADL_linux${BITS}_1_0 chown -R root:root . # Bonus tutorial for hardcore SlackBuilders: # The shebang line is hard-coded in adlcomp, but sed works on binaries, # and we can use it to change the compiled-in string. # The rules for doing this: # 1. All occurrences of the text to replace will be changed, so make # sure either (a) it occurs only once, or else (b) you really do want # them all changed. # 2. Replacement must be shorter than the original text. # 3. Replacement must end with \x00. This is the famous NUL terminator # that C uses to terminate strings. # 4. Only replace as many original characters as the replacement length, # including the NUL terminator. # 5. The modified binary *must be* **exactly** the same size in bytes as # the original was. If not, you didn't follow rules 1-4 correctly! # 6. If you're dealing with non-ASCII character encoding (e.g. UTF-8 or # UCS-2), make *damn sure* you know what you're doing! It's possible # but not necessarily straightforward. ASCII is easier (one byte is # one character). # In the line below, the full original text was plain ASCII, # "/users/cunniff/bin/adlrun". We only replace "/users/cunniff/bin/a". The # \x00 terminates the string, replacing the "a", and the rest of the # original text ("dlrun\x00") is left as-is in the binary (C code will # ignore anything after the first \x00, so it just acts as padding). sed -i 's,/users/cunniff/bin/a,/usr/games/adlrun03\x00,' adlcomp # DO NOT strip these. The pseudo-64-bit binaries break if you do, # because they're actually 32-bit pseudo-static, created by statifier. # "file" shows them as "dynamically linked" but "ldd" says they're not, # and strip gets powerfully confused by this state of affairs. for bin in adlcomp adlrun adldebug; do install -m0755 -oroot -groot $bin $PKG/usr/games/$bin$YEAR ln -s $bin$YEAR $PKG/usr/games/$bin ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz done DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR mkdir -p $DOCDIR cp -a readme *.txt $DOCDIR # The samples come from CVS, circa 2003 tar xvf $CWD/$PRGNAM$YEAR-samples.tar.gz chown -R root:root $PRGNAM$YEAR-samples cp -a $PRGNAM$YEAR-samples $DOCDIR/samples ### Last, the 2011 development version, from CVS. We install the docs # but not the man pages or compiled sample games. YEAR=11 cd $TMP/$PRGNAM tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . # Patch is similar to the one for adl93. patch -p1 < $CWD/compilefixes$YEAR.diff # Install the docs first, so we don't get the compiled samples/demos. DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM$YEAR mkdir -p $DOCDIR find doc samples -type f -exec chmod 0644 {} \+ cp -a C* porting readme doc samples $DOCDIR make -j1 all BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS" install -s -m0755 adlcomp/adlcomp $PKG/usr/games/adlcomp$YEAR install -s -m0755 adlrun/adlrun $PKG/usr/games/adlrun$YEAR install -s -m0755 misc/adldebug $PKG/usr/games/adldebug$YEAR for bin in adlcomp adlrun adldebug; do ln -s $bin.6.gz $PKG/usr/man/man6/$bin$YEAR.6.gz done ### OK, now regular SBo stuff from here on out. cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild cat $CWD/README_versions.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_versions.txt mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE