bsnes-mercury is a Super Nintendo video game system emulator that can be used as a libretro core. bsnes-mercury is a fork of higan, aiming to restore some useful features that have been removed, as well as improving performance a bit. Maximum accuracy is still uncompromisable; anything that affects accuracy is optional and off by default. bsnes-mercury optionally supports using the following BIOS image file for operation: * dsp1.data.rom (DSP1 DATA) * dsp1.program.rom (DSP1 PROGRAM) * dsp1b.data.rom (DSP1B DATA) * dsp1b.program.rom (DSP1B PROGRAM)) * dsp2.data.rom (DSP2 DATA) * dsp2.program.rom (DSP2 PROGRAM) * dsp3.data.rom (DSP3 DATA) * dsp3.program.rom (DSP3 PROGRAM) * dsp4.data.rom (DSP4 DATA) * dsp4.program.rom (DSP4 PROGRAM) * cx4.data.rom (Cx4 DATA) * st010.data.rom (ST-0010 DATA) * st010.program.rom (ST-0010 PROGRAM) * st011.data.rom (ST-0011 DATA) * st011.program.rom (ST-0011 PROGRAM) * st018.data.rom (ST-0018 DATA) * st018.program.rom (ST-0018 PROGRAM) By default, this SlackBuild will build the bsnes accuracy core. To build the balanced or performance cores, choose any desired cores: CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild Or to build all three cores, "all" can be used: CORE="all" ./bsnes-mercury.SlackBuild To build the debugging symbols use: DEBUG=1 ./bsnes-mercury.SlackBuild