#!/bin/bash # Slackware build script for xarchon # Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20211015 bkw: BUILD=3 # - fix build on -current. # - new-style icon. # - TODO: fix segfault when built with -O2. For now, the band-aid is # to build with -O0. # note: xarchon plays Archon and Archon II: Adept. I can't tell if the # Adept game is complete or correct, because I never could understand # how to play it, even as a video-game-obsessed kid in the 1980s. # further note, written later: no, Adept is nowhere near complete or # playable. So I'm patching the game to remove the menu option for it. cd $(dirname $0) ; CWD=$(pwd) PRGNAM=xarchon VERSION=${VERSION:-0.60} BUILD=${BUILD:-3} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} # 20211015 bkw: on -current, with gcc12, the damn thing segfaults # on startup when we use -O2 (or -O1 even). Since it's only a game, # I won't spend a lot of time worrying about it. It won't compile with # clang++ either (not even with -std=gnu++98). The *real* fix for this # is going to be to port xarchon to qt5. Which is beyond the scope # of this SlackBuild, but I might take a stab at it as a standalone # project someday. if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O0 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O0 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O0 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O0" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # disable Adept menu option, since it's non-playable. patch -p1 < $CWD/patches/no_adept.diff # hammer old C++ code into building on gcc-5.3, plus autoconf fixes # to get qt3 detected & linked properly. patch -p1 < $CWD/patches/compilefix.diff # theoretically xarchon can be built with gtk+-1.x, but it requires an # ancient gtk1-compatible version of glade... plus the gtk1 stuff won't # compile under gcc-5.3. went through the trouble of patching the qt UI, # so we don't bother with gtk1. patch -p1 < $CWD/patches/remove_gtk.diff # stop the GUI from getting stuck in Configure Players, when no joysticks # are plugged in. Without the patch, it continually complains "Joystick # not available" and won't allow saving the settings, even if joystick # control isn't selected. With the patch, it still complains, but only # once (per human player), then it saves the settings and exits Configure # Players correctly. patch -p1 < $CWD/patches/joystick.diff # remove "Select Theme" from the menu. it's unimplemented, plus there # aren't any themes to choose (just the default one). patch -p1 < $CWD/patches/remove_theme_option.diff # add warning to the man page about the GUI section being outdated, # remove mention of selecting themes. patch -p1 < $CWD/patches/manpage.diff # 20211015 bkw: fix build on -current (gcc 12) patch -p1 < $CWD/patches/newgccfix.diff # 20211015 bkw: patch from Fedora: # https://src.fedoraproject.org/rpms/xarchon/raw/f34/f/xarchon-fonts.patch patch -p1 < $CWD/patches/defaultfont.diff # configure script is from 2002, no thank you. rm -f configure autoreconf -if # don't rely on /etc/profile.d/qt.sh being executable. export QTDIR=/opt/kde3/lib${LIBDIRSUFFIX}/qt3 export PATH=$QTDIR/bin:$PATH CFLAGS="$SLKCFLAGS" \ CXXFLAGS="$SLKCFLAGS -fpermissive" \ ./configure \ --with-default-qt \ --prefix=/usr \ --bindir=/usr/games \ --libdir=/usr/lib${LIBDIRSUFFIX} \ --datadir=/usr/share/games/ \ --sysconfdir=/etc \ --localstatedir=/var \ --mandir=/usr/man \ --docdir=/usr/doc/$PRGNAM-$VERSION \ --build=$ARCH-slackware-linux make make install-strip DESTDIR=$PKG gzip -9 $PKG/usr/man/man6/$PRGNAM.6 # default to mouse control, not joystick. note that keyboard control is # always active, regardless of this setting. also by default player 2 # is the AI. this allows people to quickly fire up a single-player game # (the most common case) without going through the config menu. this # just changes the default; users can change it as desired. cat $CWD/$PRGNAM.default > $PKG/usr/share/games/$PRGNAM/$PRGNAM.default # .desktop written for this build. mkdir -p $PKG/usr/share/pixmaps $PKG/usr/share/applications ln -s ../games/$PRGNAM/icon.xpm $PKG/usr/share/pixmaps/$PRGNAM.xpm cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop # 20211015 bkw: new-style icon. Only available in 32x32, sorry. mkdir -p $PKG/usr/share/icons/hicolor/32x32/apps convert data/icon.xpm $PKG/usr/share/icons/hicolor/32x32/apps/$PRGNAM.png mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a AUTHORS COPYING ChangeLog NEWS README $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE