#!/bin/bash # Repackage the official UltimaIV.zip from http://www.ultimaforever.com/ # so that its zip file structure is the more-or-less the same as the dragon # release listed in the .info file. Also the official release includes the # PDF docs, so we pack them into ultima4_scanned_docs.zip like the build # script expects. # The resulting package will be missing Keyboard.txt. Since the contents # of Keyboard.txt are in the man page, I don't see it as a problem. The # package will also have an extra copy of the map (Map.jpg), higher res # than Map.bmp, but scanned from a creased map. SRCZIP="$1" if [ -z "$SRCZIP" -o ! -e "$SRCZIP" ]; then echo "Usage: $0 /full/path/to/UltimaIV.zip" fi TMP=${TMP:-/tmp/SBo} WORK=$TMP/u4_repackage set -e OUTPUT="$( dirname $SRCZIP )" rm -rf $WORK mkdir -p $WORK cd $WORK unzip "$SRCZIP" # The manuals & map. This map is a jpeg, higher quality than the # bmp version, except the jpeg was scanned from a map with a big # crease in the middle. The dragon release lacks the jpeg map, # so the SlackBuild script will be smart enough to handle the # case where it's missing. mkdir ultima4_scanned_docs mv ultima4/EXTRAS/*.pdf ultima4_scanned_docs zip -r "$OUTPUT/ultima4_scanned_docs.zip" ultima4_scanned_docs mv "ultima4/EXTRAS/UltimaIV_Cloth Map.jpg" ultima4/Map.jpg rm -rf ultima4_scanned_docs ultima4/EXTRAS # dragon release has no containing directory inside the zipfile, so work # from here. cd ultima4 # Rename some files: # The low-res (but not creased) map. mv MAP.BMP Map.bmp # there is no KEYBOARD.TXT. Use the word doc or the man page. # there is no README.TXT. It doesn't apply to xu4 anyway. mv HINTS.TXT Hints.txt mv WISDOM.TXT Wisdom.txt mv HISTORY.TXT History.txt mv KEYBOARD.DOC "Keyboard Reference.doc" # Readme.doc is different but has the same name. We don't need it anyway. mv HINTS.DOC Hints.doc mv THEBOOKO.DOC "The Book of Mystic Wisdom.doc" mv THEHISTO.DOC "The History of Britannia.doc" zip -r "$OUTPUT/ultima4.zip" . if [ "$2" != "--keep" ]; then cd $TMP rm -rf $WORK fi