.TH zennode "6" "March 2012" "SlackBuilds.org" "Games" .SH NAME zennode \- build nodes for Doom and related games .SH SYNOPSIS .B zennode .I [ \-options ] input.wad .I [ level[+level] ] .I [ -o|x output.wad ] .SH DESCRIPTION .B zennode builds NODES, BLOCKMAP, REJECT resources for ID Software's Doom and related games. This includes both "vanilla" resources and OpenGL\-specific resources used by GL\-based source ports such as gzdoom. .SH OPTIONS For any option \fI\-x\fR, use \fI\-x\-\fR to disable and \fI\-x+\fR to enable. .TP .B \-b (re)build BLOCKMAP. .TP .B \-bc (re)build BLOCKMAP, compressed. Enabled by default. .TP .B \-n[a=1,2,3|q|u|i] (re)build NODES, enabled by default. Sub\-options: .br \fBa=\fR\fIn\fR \- Select partition algorithm. .I n is one of: 1 (Minimize splits), 2 (Minimize BSP depth), or 3 (Minimize time). Default is \fBa=1\fR. .br .B q \- Quiet. Don't display progress bar. Enabled by default, use \fB\-q\-\fR to see progress bar. .br .B u \- Ensure all sub\-sectors contain only one sector. .br .B i \- Ignore non\-visible linedefs. .TP .B \-r[zfgm] (re)build REJECT resource. Enabled by default. Sub\-options: .br .B z \- Insert empty REJECT resource. .br .B f \- Rebuild even if REJECT effects are detected. .br .B g \- Use graphs to reduce LOS calculations (enabled by default). .br .B m .I filename \- Process RMB option file (.rej). .TP .B \-t Test mode. Don't write output file. .SH SUPPORTED GAMES Doom, Doom II, Ultimate Doom, Heretic, Hexen, Strife .SH "SEE ALSO" The main documentation at .nh .B @DOCDIR@ .hy .br The .B ZenNode homepage at .nh .B http://mrousseau.org/programs/ZenNode/ .hy .br .B idbsp(6) .br .B wreject(6) .br .B warm(6) .br .B glbsp(6) .br .SH AUTHOR ZenNode is copyright (c) 1994-2004 Marc Rousseau .P This man page was written by B. Watson for the SlackBuilds.org project, but it can be used by anyone.