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author Hunter Sezen <ovariegata@yahoo.com>2017-07-09 20:40:14 +0100
committer David Spencer <idlemoor@slackbuilds.org>2017-07-12 16:39:19 +0100
commit80cc3e725a004ee8a565b86cb427da14634cbe05 (patch)
tree56c46a45b29a68fd3b4bba69da07e60b322cf878 /games/RetroArch/README
parent12516dd1404ea83086594d2979ac204677414497 (diff)
downloadslackbuilds-80cc3e725a004ee8a565b86cb427da14634cbe05.tar.gz
slackbuilds-80cc3e725a004ee8a565b86cb427da14634cbe05.tar.xz
games/RetroArch: Updated for version 1.6.1.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'games/RetroArch/README')
-rw-r--r--games/RetroArch/README12
1 files changed, 8 insertions, 4 deletions
diff --git a/games/RetroArch/README b/games/RetroArch/README
index 6e31951a9c..4b1e501993 100644
--- a/games/RetroArch/README
+++ b/games/RetroArch/README
@@ -26,9 +26,14 @@ libretro slackbuilds. The buildbot can be used with:
To build debugging symbols for RetroArch use:
DEBUG=1 ./RetroArch.SlackBuild
+To use RetroArch's udev input driver your user will need to be part of the
+'input' group. This can be done with the following command:
+
+ usermod -a -G input user_name
+
Some optional dependencies include:
ffmpeg jack-audio-connection-kit libxkbcommon miniupnpc nvidia-cg-toolkit
-python3 SDL2 wayland
+python3 SDL2 vulkansdk wayland
Python3 support for shaders will need to be enabled with:
PYTHON=1 ./RetroArch.SlackBuild
@@ -45,6 +50,5 @@ by building RetroArch with:
or
GLES3=1 ./RetroArch.SlackBuild
-RetroArch optionally supports using Vulkan instead of OpenGL, but
-Slackware does not yet provide any Vulkan support, so providing the
-correct build environment is up to you.
+RetroArch optionally supports using Vulkan instead of OpenGL, this will
+require the vulkansdk from SBo and support for your video card and driver.