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author Dimitris Zlatanidis <d.zlatanidis@gmail.com>2014-10-10 21:40:36 +0700
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2014-10-11 00:14:52 +0700
commitcfa72b538f8078e727a82736d05ae021b22fa36b (patch)
treea7cbe530c3dfb8ace9edb17a6a6964d783e03853 /games/conquest/README
parent4955b97caf189be065b5f76318c3b0613032e8d6 (diff)
downloadslackbuilds-cfa72b538f8078e727a82736d05ae021b22fa36b.tar.gz
slackbuilds-cfa72b538f8078e727a82736d05ae021b22fa36b.tar.xz
games/conquest: Added (RTS game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+Conquest is a real-time, multi-player space warfare game that
+was originally written in RATFOR for the VAX/VMS platform by
+Jef Poskanzer and Craig Leres. It was the early predecessor to
+Netrek. This page concerns itself with the Unix/C rewrite I
+completed in 1997. With conquest version 8.1 or better, an OpenGL
+based client is provided as well, which looks a heck of alot
+better than the 20th Century curses interface it started with :).
+
+Conquest will need a conquest group to run. You can add one with
+# groupadd -g 294 conquest