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author B. Watson <yalhcru@gmail.com>2014-03-27 12:11:13 -0500
committer Erik Hanson <erik@slackbuilds.org>2014-04-12 13:59:46 -0500
commit8c3c3fd6356d9c22ae7ad1cd2ac0b5415af0ae5d (patch)
treeaa7abab0c0e63fe23fbb1789091569c934a63232 /games/ds-models/README
parent8a9892c7e844dff74c4a3bfee516aadc40997c23 (diff)
downloadslackbuilds-8c3c3fd6356d9c22ae7ad1cd2ac0b5415af0ae5d.tar.gz
slackbuilds-8c3c3fd6356d9c22ae7ad1cd2ac0b5415af0ae5d.tar.xz
games/ds-models: Updated for version r15.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/ds-models/README')
-rw-r--r--games/ds-models/README11
1 files changed, 7 insertions, 4 deletions
diff --git a/games/ds-models/README b/games/ds-models/README
index 58b159f3f2..ce09d97619 100644
--- a/games/ds-models/README
+++ b/games/ds-models/README
@@ -13,12 +13,15 @@ package with be approximately 30% smaller. There's also a GZDOOM=no
option, but it won't make the package smaller (skulltag still requires
the gzdoom models, so they'll still be included).
-This includes scripts "dm-gzdoom" and "dm-skulltag" for starting gzdoom
+As of r15, ds-models supports Zandronum, but there's no SlackBuild for
+Zandronum yet, so no support for it here (yet).
+
+This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom
or skulltag with the models preloaded.
-To make gzdoom or skulltag always use the models, edit ~/.gzdoom/zdoom.ini
-and/or ~/.skulltag/skulltag.ini and add the following lines under the
-[Global.Autoload] marker:
+To make gzdoom or skulltag always use the models, edit
+~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the
+following lines under the [Global.Autoload] marker:
# for both gzdoom and skulltag:
Path=/usr/share/games/doom/GZ-Models.pk3