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author Alexander Söderlund <alexander.soderlund@oktv.se>2014-06-17 17:48:01 +0700
committer Erik Hanson <erik@slackbuilds.org>2014-06-18 16:19:03 -0500
commit139dc4299b9915812b9abd6e0bd919051b4dd512 (patch)
treee92f80f0990ba1cb6bf51b84df3ef1ec645eeaa6 /games/hnefatafl/README
parente1c68e407e489d330130373a58160ee39cfe500f (diff)
downloadslackbuilds-139dc4299b9915812b9abd6e0bd919051b4dd512.tar.gz
slackbuilds-139dc4299b9915812b9abd6e0bd919051b4dd512.tar.xz
games/hnefatafl: Updated for version 140617.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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-Hnefatafl is the Norse board game. It has been played in Scandinavia
-since at least 400 AD.
+Hnefatafl is a Norse board game that has been played in Scandinavia
+since at least 400 A.D..
-Hnefatafl (with any board setup) and tablut are fully supported using
-rulesets. Other regional variants are partly supported.
+This is an implementation written in C. The game rules are defined with
+ruleset files and are therefore somewhat flexible. There is a computer
+player and an X interface, but both are optional. Network play is not
+supported.
-The program has CLI and XLib interfaces. You can play hotseat or versus
-a computer player, but network play is not supported.
-
-To compile the program without XLib, invoke the script with
-LINK_XLIB=no in the environment, e.g.
- LINK_XLIB=no ./hnefatafl.SlackBuild
-
-Nearly all settings are compile-time options that can be changed in
-`config.mk`, including language and the amount of memory that the
-computer player may use for hashing.