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author Erik Hanson <erik@slackbuilds.org>2012-08-27 12:11:23 -0500
committer Erik Hanson <erik@slackbuilds.org>2012-08-27 12:11:23 -0500
commit430196e66405b8eb5b9d8a43ef4e9b11e1d0849e (patch)
tree44753bebd5aac34a721dc5f952ff56db76107c33 /games/ioquake3
parent4795ef2409d7ade0015f6382b2f67de2bf98ee94 (diff)
downloadslackbuilds-430196e66405b8eb5b9d8a43ef4e9b11e1d0849e.tar.gz
slackbuilds-430196e66405b8eb5b9d8a43ef4e9b11e1d0849e.tar.xz
games/ioquake3: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games/ioquake3')
-rw-r--r--games/ioquake3/README2
1 files changed, 0 insertions, 2 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README
index a630b47423..4886291fc3 100644
--- a/games/ioquake3/README
+++ b/games/ioquake3/README
@@ -9,8 +9,6 @@ Quake 3 distribution upon which people base their games and projects.
The buildscript has and option to enable support for multi-core
CPU's, to enable this feature pass SMP=YES to the scrip.
-This requires OpenAL.
-
NOTE: ioquake3 is just a source code engine port. You still need the
original game files to play quake3. For us this means we need one file
from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3