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author B. Watson <yalhcru@gmail.com>2013-06-30 19:19:21 -0300
committer Erik Hanson <erik@slackbuilds.org>2013-07-02 16:06:52 -0500
commit7a921cdbff97bd9c82c7c084903cf81abed5fe0b (patch)
treed831629a28052714d6891e9dc880c2721d80768a /games/oblige/README
parent9e23e234410e183871b6cac69f57ac93e0654cee (diff)
downloadslackbuilds-7a921cdbff97bd9c82c7c084903cf81abed5fe0b.tar.gz
slackbuilds-7a921cdbff97bd9c82c7c084903cf81abed5fe0b.tar.xz
games/oblige: Updated for version 4.28b
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
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diff --git a/games/oblige/README b/games/oblige/README
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@@ -3,8 +3,8 @@ DOOM, DOOM II, Heretic, and Quake. The goal is to produce high quality
levels which are fun to play.
A Doom (or Heretic, or Quake) engine is required if you actually want to
-play the levels you generate (currently, prboom and zdoom are available
-at SBo).
+play the levels you generate. Currently there are builds on SBo for zdoom,
+gzdoom, prboom, chocolate-doom, odamex, skulltag, and maybe a few more.
Also required: the data file(s) for whichever game(s) you're playing
(registered versions, not shareware):