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author M.Dinslage <matthewdinslage@gmail.com>2023-04-28 05:21:50 +0100
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2023-04-29 18:11:43 +0700
commit7cccbc1135d9567d0080937856e4b3d42f1573c1 (patch)
treebdd41a935b880142dc401849a709597127f9f0cc /games
parent59c24133372d80e2e5a70ab5bd2898cd4870e9b3 (diff)
downloadslackbuilds-7cccbc1135d9567d0080937856e4b3d42f1573c1.tar.gz
slackbuilds-7cccbc1135d9567d0080937856e4b3d42f1573c1.tar.xz
games/ezquake: Updated for version 3.6.2.
Signed-off-by: bedlam <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/ezquake/ezquake.SlackBuild8
-rw-r--r--games/ezquake/ezquake.info6
-rw-r--r--games/ezquake/protocol.h594
3 files changed, 603 insertions, 5 deletions
diff --git a/games/ezquake/ezquake.SlackBuild b/games/ezquake/ezquake.SlackBuild
index c1eb9b4f49..2fc73dbc3f 100644
--- a/games/ezquake/ezquake.SlackBuild
+++ b/games/ezquake/ezquake.SlackBuild
@@ -25,7 +25,7 @@
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=ezquake
-VERSION=${VERSION:-3.6.1}
+VERSION=${VERSION:-3.6.2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@@ -82,6 +82,10 @@ find -L . \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+# add back the missing protocol.h file
+# https://github.com/QW-Group/ezquake-source/issues/765
+cat $CWD/protocol.h > src/protocol.h
+
# dont use precompiled binary, make our own
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
@@ -124,7 +128,7 @@ find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | gr
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a CHANGELOG LICENSE README.md $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a LICENSE README.md $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
diff --git a/games/ezquake/ezquake.info b/games/ezquake/ezquake.info
index ba3e86526d..e25121e603 100644
--- a/games/ezquake/ezquake.info
+++ b/games/ezquake/ezquake.info
@@ -1,9 +1,9 @@
PRGNAM="ezquake"
-VERSION="3.6.1"
+VERSION="3.6.2"
HOMEPAGE="https://ezquake.com/"
-DOWNLOAD="https://github.com/QW-Group/ezquake-source/archive/3.6.1/ezquake-source-3.6.1.tar.gz \
+DOWNLOAD="https://github.com/QW-Group/ezquake-source/archive/3.6.2/ezquake-source-3.6.2.tar.gz \
https://github.com/QW-Group/ezquake-source/releases/download/3.2.3/ezquake-ubuntu-3.2.3-full.tar.gz"
-MD5SUM="92fcc6c450a032bef44c40d6eb480caf \
+MD5SUM="b69a48b0d3302256be36113270212095 \
18a642c80d60bc01c04b8cb86c94bc5f"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
diff --git a/games/ezquake/protocol.h b/games/ezquake/protocol.h
new file mode 100644
index 0000000000..3a636d522f
--- /dev/null
+++ b/games/ezquake/protocol.h
@@ -0,0 +1,594 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// protocol.h -- communications protocols
+#ifndef __PROTOCOL_H__
+#define __PROTOCOL_H__
+
+#define PROTOCOL_VERSION 28
+
+//=========================================
+
+// fte protocol extensions.
+#define PROTOCOL_VERSION_FTE (('F'<<0) + ('T'<<8) + ('E'<<16) + ('X' << 24)) //fte extensions.
+#define PROTOCOL_VERSION_FTE2 (('F'<<0) + ('T'<<8) + ('E'<<16) + ('2' << 24)) //fte extensions.
+#define PROTOCOL_VERSION_MVD1 (('M'<<0) + ('V'<<8) + ('D'<<16) + ('1' << 24)) //mvdsv extensions
+
+#ifdef PROTOCOL_VERSION_FTE
+# define FTE_PEXT_TRANS 0x00000008 // .alpha support
+//#define FTE_PEXT_ACCURATETIMINGS 0x00000040 // qqshka: not actually used in ezquake.
+// // I added it to ezquake in hope that someone made some
+// // rockets(enitities) smoothing code...
+# define FTE_PEXT_HLBSP 0x00000200 // stops fte servers from complaining
+# define FTE_PEXT_MODELDBL 0x00001000 //
+# define FTE_PEXT_ENTITYDBL 0x00002000 // max of 1024 ents instead of 512
+# define FTE_PEXT_ENTITYDBL2 0x00004000 // max of 1024 ents instead of 512
+# define FTE_PEXT_FLOATCOORDS 0x00008000 // supports floating point origins.
+# define FTE_PEXT_SPAWNSTATIC2 0x00400000 // Sends an entity delta instead of a baseline.
+# define FTE_PEXT_256PACKETENTITIES 0x01000000 // Client can recieve 256 packet entities.
+# define FTE_PEXT_CHUNKEDDOWNLOADS 0x20000000 // alternate file download method. Hopefully it'll give
+ // quadroupled download speed, especially on higher pings.
+#endif // PROTOCOL_VERSION_FTE
+
+#ifdef PROTOCOL_VERSION_FTE2
+# ifdef WITH_SPEEX
+# include <SDL_version.h>
+# ifdef USE_SDL_VOICE
+# undef USE_SDL_VOICE
+# endif // USE_SDL_VOICE
+# if SDL_VERSION_ATLEAST(2,0,5)
+# define FTE_PEXT2_VOICECHAT 0x00000002
+# endif // SDL_VERSION_ATLEAST(2,0,5)
+# endif // WITH_SPEEX
+#endif // PROTOCOL_VERSION_FTE2
+
+#ifdef PROTOCOL_VERSION_MVD1
+# define MVD_PEXT1_FLOATCOORDS (1 << 0) // FTE_PEXT_FLOATCOORDS but for entity/player coords only
+# define MVD_PEXT1_HIGHLAGTELEPORT (1 << 1) // Adjust movement direction for frames following teleport
+//# define MVD_PEXT1_SERVERSIDEWEAPON (1 << 2) // Server-side weapon selection. Can be defined in a project Makefile
+# define MVD_PEXT1_DEBUG_WEAPON (1 << 3) // Send weapon-choice explanation to server for logging
+# define MVD_PEXT1_DEBUG_ANTILAG (1 << 4) // Send predicted positions to server (compare to antilagged positions)
+# define MVD_PEXT1_HIDDEN_MESSAGES (1 << 5) // dem_multiple(0) packets are in format (<length> <type-id>+ <packet-data>)*
+//# define MVD_PEXT1_SERVERSIDEWEAPON2 (1 << 6) // Server-side weapon selection supports clc_mvd_weapon_full_impulse.
+ // Can be defined in a project Makefile
+
+# if defined(MVD_PEXT1_DEBUG_ANTILAG) || defined(MVD_PEXT1_DEBUG_WEAPON)
+# define MVD_PEXT1_DEBUG
+# define MVD_PEXT1_ANTILAG_CLIENTPOS 128 // flag set on the playernum if the client positions are also included
+# define clc_mvd_debug 201
+# define clc_mvd_debug_type_antilag 1
+# define clc_mvd_debug_type_weapon 2
+# endif // defined(MVD_PEXT1_DEBUG_ANTILAG) || defined(MVD_PEXT1_DEBUG_WEAPON)
+
+# define MVD_PEXT1_INCLUDEINMVD (MVD_PEXT1_HIDDEN_MESSAGES)
+
+#endif // PROTOCOL_VERSION_MVD1
+
+//=========================================
+
+// ZQuake protocol extensions (*z_ext serverinfo key)
+#define Z_EXT_PM_TYPE (1<<0) // basic PM_TYPE functionality (reliable jump_held)
+#define Z_EXT_PM_TYPE_NEW (1<<1) // adds PM_FLY, PM_SPECTATOR
+#define Z_EXT_VIEWHEIGHT (1<<2) // STAT_VIEWHEIGHT
+#define Z_EXT_SERVERTIME (1<<3) // STAT_TIME
+#define Z_EXT_PITCHLIMITS (1<<4) // serverinfo maxpitch & minpitch
+#define Z_EXT_JOIN_OBSERVE (1<<5) // server: "join" and "observe" commands are supported
+ // client: on-the-fly spectator <-> player switching supported
+#define Z_EXT_PF_ONGROUND (1<<6) // server: PF_ONGROUND is valid for all svc_playerinfo
+#define Z_EXT_VWEP (1<<7) // ZQ_VWEP extension
+#define Z_EXT_PF_SOLID (1<<8)
+
+// what our client supports
+#define CLIENT_EXTENSIONS ( \
+ Z_EXT_PM_TYPE | \
+ Z_EXT_PM_TYPE_NEW | \
+ Z_EXT_VIEWHEIGHT | \
+ Z_EXT_SERVERTIME | \
+ Z_EXT_PITCHLIMITS | \
+ Z_EXT_JOIN_OBSERVE | \
+ Z_EXT_PF_ONGROUND | \
+ Z_EXT_VWEP | \
+ Z_EXT_PF_SOLID \
+)
+
+// what our server supports
+#define SERVER_EXTENSIONS ( \
+ Z_EXT_PM_TYPE | \
+ Z_EXT_PM_TYPE_NEW | \
+ Z_EXT_VIEWHEIGHT | \
+ Z_EXT_SERVERTIME | \
+ Z_EXT_PITCHLIMITS | \
+ Z_EXT_JOIN_OBSERVE | \
+ Z_EXT_PF_ONGROUND | \
+ Z_EXT_VWEP | \
+ Z_EXT_PF_SOLID \
+)
+
+//=========================================
+
+#define PORT_MASTER 27000
+#define PORT_CLIENT 27001
+#define PORT_SERVER 27500
+#define PORT_QUAKETV 27900
+
+//=========================================
+
+// out of band message id bytes
+
+// M = master, S = server, C = client, A = any
+// the second character will always be \n if the message isn't a single byte long (?? not true anymore?)
+
+#define S2C_CHALLENGE 'c'
+#define S2C_CONNECTION 'j'
+#define A2A_PING 'k' // respond with an A2A_ACK
+#define A2A_ACK 'l' // general acknowledgement without info
+#define A2A_NACK 'm' // [+ comment] general failure
+#define A2A_ECHO 'e' // for echoing
+#define A2C_PRINT 'n' // print a message on client
+
+#define S2M_HEARTBEAT 'a' // + serverinfo + userlist + fraglist
+#define A2C_CLIENT_COMMAND 'B' // + command line
+#define S2M_SHUTDOWN 'C'
+
+
+//==================
+// note that there are some defs.qc that mirror to these numbers
+// also related to svc_strings[] in cl_parse
+//==================
+
+// server to client
+#define svc_bad 0
+#define svc_nop 1
+#define svc_disconnect 2
+#define svc_updatestat 3 // [byte] [byte]
+#define nq_svc_version 4 // [long] server version
+#define nq_svc_setview 5 // [short] entity number
+#define svc_sound 6 // <see code>
+#define nq_svc_time 7 // [float] server time
+#define svc_print 8 // [byte] id [string] null terminated string
+#define svc_stufftext 9 // [string] stuffed into client's console buffer
+ // the string should be \n terminated
+#define svc_setangle 10 // [angle3] set the view angle to this absolute value
+
+#define svc_serverdata 11 // [long] protocol ...
+#define svc_lightstyle 12 // [byte] [string]
+#define nq_svc_updatename 13 // [byte] [string]
+#define svc_updatefrags 14 // [byte] [short]
+#define nq_svc_clientdata 15 // <shortbits + data>
+#define svc_stopsound 16 // <see code>
+#define nq_svc_updatecolors 17 // [byte] [byte] [byte]
+#define nq_svc_particle 18 // [vec3] <variable>
+#define svc_damage 19
+
+#define svc_spawnstatic 20
+#define svc_fte_spawnstatic2 21 // @!@!@!
+#define svc_spawnbaseline 22
+
+#define svc_temp_entity 23 // variable
+#define svc_setpause 24 // [byte] on / off
+#define nq_svc_signonnum 25 // [byte] used for the signon sequence
+
+#define svc_centerprint 26 // [string] to put in center of the screen
+
+#define svc_killedmonster 27
+#define svc_foundsecret 28
+
+#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
+
+#define svc_intermission 30 // [vec3_t] origin [vec3_t] angle
+#define svc_finale 31 // [string] text
+
+#define svc_cdtrack 32 // [byte] track
+#define svc_sellscreen 33
+
+#define nq_svc_cutscene 34 // same as svc_smallkick
+
+#define svc_smallkick 34 // set client punchangle to 2
+#define svc_bigkick 35 // set client punchangle to 4
+
+#define svc_updateping 36 // [byte] [short]
+#define svc_updateentertime 37 // [byte] [float]
+
+#define svc_updatestatlong 38 // [byte] [long]
+
+#define svc_muzzleflash 39 // [short] entity
+
+#define svc_updateuserinfo 40 // [byte] slot [long] uid
+ // [string] userinfo
+
+#define svc_download 41 // [short] size [size bytes]
+#define svc_playerinfo 42 // variable
+#define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
+#define svc_chokecount 44 // [byte] packets choked
+#define svc_modellist 45 // [strings]
+#define svc_soundlist 46 // [strings]
+#define svc_packetentities 47 // [...]
+#define svc_deltapacketentities 48 // [...]
+#define svc_maxspeed 49 // maxspeed change, for prediction
+#define svc_entgravity 50 // gravity change, for prediction
+#define svc_setinfo 51 // setinfo on a client
+#define svc_serverinfo 52 // serverinfo
+#define svc_updatepl 53 // [byte] [byte]
+#define svc_nails2 54 // [byte] num [52 bits] nxyzpy 8 12 12 12 4 8
+ // mvdsv extended svcs (for mvd playback)
+#ifdef FTE_PEXT_MODELDBL
+# define svc_fte_modellistshort 60 // [strings]
+#endif // FTE_PEXT_MODELDBL
+
+#define svc_fte_spawnbaseline2 66
+#define svc_qizmovoice 83
+
+#ifdef FTE_PEXT2_VOICECHAT
+# define svc_fte_voicechat 84
+#endif // FTE_PEXT2_VOICECHAT
+
+//==============================================
+
+// client to server
+#define clc_bad 0
+#define clc_nop 1
+//define clc_doublemove 2
+#define clc_move 3 // [[usercmd_t]
+#define clc_stringcmd 4 // [string] message
+#define clc_delta 5 // [byte] sequence number, requests delta compression of message
+#define clc_tmove 6 // teleport request, spectator only
+#define clc_upload 7 // teleport request, spectator only
+
+#ifdef FTE_PEXT2_VOICECHAT
+#define clc_voicechat 83 // FTE voice chat.
+#endif // FTE_PEXT2_VOICECHAT
+
+#ifdef MVD_PEXT1_SERVERSIDEWEAPON
+#define clc_mvd_weapon 200 // server-side weapon selection
+#endif // MVD_PEXT1_SERVERSIDEWEAPON
+
+// these are used in mvd parsing of debug info, even if client doesn't support protocol itself
+// selection options
+#define clc_mvd_weapon_mode_presel 1 // preselect (don't send impulses until -attack/+attack)
+#define clc_mvd_weapon_mode_iffiring 2 // don't wait for -attack before pre-selecting weapon
+#define clc_mvd_weapon_forget_ranking 4 // forget priority list after initial selection (requires extra byte for age)
+
+// hide options
+#define clc_mvd_weapon_hide_axe 8 // on subsequent -attack, hide weapon and switch to axe
+#define clc_mvd_weapon_hide_sg 16 // on subsequent -attack, hide weapon and switch to sg
+#define clc_mvd_weapon_reset_on_death 32 // on death, go back to 2 1
+#define clc_mvd_weapon_switching 64 // if not set, disable all server-side weapon switching
+
+// others
+#define clc_mvd_weapon_full_impulse 128 // if set, each weapon set as a byte, rather than packing two into one
+
+//==============================================
+
+// playerinfo flags from server
+// playerinfo always sends: playernum, flags, origin[] and framenumber
+#define PF_MSEC (1 << 0)
+#define PF_COMMAND (1 << 1)
+#define PF_VELOCITY1 (1 << 2)
+#define PF_VELOCITY2 (1 << 3)
+#define PF_VELOCITY3 (1 << 4)
+#define PF_MODEL (1 << 5)
+#define PF_SKINNUM (1 << 6)
+#define PF_EFFECTS (1 << 7)
+#define PF_WEAPONFRAME (1 << 8) // only sent for view player
+#define PF_DEAD (1 << 9) // don't block movement any more
+#define PF_GIB (1 << 10) // offset the view height differently
+// bits 11..13 are player move type bits (ZQuake extension)
+#define PF_PMC_SHIFT 11
+#define PF_PMC_MASK 7
+#define PF_ONGROUND (1<<14) // ZQuake extension
+#define PF_SOLID (1<<15) // ZQuake extension
+
+// encoded player move types
+#define PMC_NORMAL 0 // normal ground movement
+#define PMC_NORMAL_JUMP_HELD 1 // normal ground novement + jump_held
+#define PMC_OLD_SPECTATOR 2 // fly through walls (QW compatibility mode)
+#define PMC_SPECTATOR 3 // fly through walls
+#define PMC_FLY 4 // fly, bump into walls
+#define PMC_NONE 5 // can't move (client had better lerp the origin...)
+#define PMC_LOCK 6 // server controls view angles
+#define PMC_EXTRA3 7 // future extension
+
+//==============================================
+
+// if the high bit of the client to server byte is set, the low bits are
+// client move cmd bits
+// ms and angle2 are always sent, the others are optional
+#define CM_ANGLE1 (1 << 0)
+#define CM_ANGLE3 (1 << 1)
+#define CM_FORWARD (1 << 2)
+#define CM_SIDE (1 << 3)
+#define CM_UP (1 << 4)
+#define CM_BUTTONS (1 << 5)
+#define CM_IMPULSE (1 << 6)
+#define CM_ANGLE2 (1 << 7)
+
+//==============================================
+
+// Player flags in mvd demos.
+// Should be in server.h but unfortunately shared with cl_demo.c.
+#define DF_ORIGIN 1
+#define DF_ANGLES (1 << 3)
+#define DF_EFFECTS (1 << 6)
+#define DF_SKINNUM (1 << 7)
+#define DF_DEAD (1 << 8)
+#define DF_GIB (1 << 9)
+#define DF_WEAPONFRAME (1 << 10)
+#define DF_MODEL (1 << 11)
+
+//==============================================
+
+// the first 16 bits of a packetentities update holds 9 bits of entity number and 7 bits of flags
+// of entity number and 7 bits of flags
+#define U_ORIGIN1 (1 << 9)
+#define U_ORIGIN2 (1 << 10)
+#define U_ORIGIN3 (1 << 11)
+#define U_ANGLE2 (1 << 12)
+#define U_FRAME (1 << 13)
+#define U_REMOVE (1 << 14) // REMOVE this entity, don't add it
+#define U_MOREBITS (1 << 15)
+
+// if MOREBITS is set, these additional flags are read in next
+#define U_ANGLE1 (1 << 0)
+#define U_ANGLE3 (1 << 1)
+#define U_MODEL (1 << 2)
+#define U_COLORMAP (1 << 3)
+#define U_SKIN (1 << 4)
+#define U_EFFECTS (1 << 5)
+#define U_SOLID (1 << 6) // the entity should be solid for prediction
+
+#define U_CHECKMOREBITS ((1<<9) - 1) /* MVDSV compatibility */
+
+//fte extensions
+#ifdef PROTOCOL_VERSION_FTE
+# define U_FTE_EVENMORE (1<<7) //extension info follows
+# ifdef FTE_PEXT_SCALE
+# define U_FTE_SCALE (1<<0) //scaler of alias models
+# endif // FTE_PEXT_SCALE
+# ifdef FTE_PEXT_TRANS
+# define U_FTE_TRANS (1<<1) //transparency value
+# define PF_TRANS_Z (1<<17)
+# endif // FTE_PEXT_TRANS
+# ifdef FTE_PEXT_FATNESS
+# define U_FTE_FATNESS (1<<2) //byte describing how fat an alias model should be.
+ //moves verticies along normals
+ // Useful for vacuum chambers...
+# endif // FTE_PEXT_FATNESS
+# ifdef FTE_PEXT_MODELDBL
+# define U_FTE_MODELDBL (1<<3) //extra bit for modelindexes
+# endif // FTE_PEXT_MODELDBL
+# define U_FTE_UNUSED1 (1<<4)
+# ifdef FTE_PEXT_ENTITYDBL
+# define U_FTE_ENTITYDBL (1<<5) //use an extra byte for origin parts, cos one of them is off
+# endif // FTE_PEXT_ENTITYDBL
+# ifdef FTE_PEXT_ENTITYDBL2
+# define U_FTE_ENTITYDBL2 (1<<6) //use an extra byte for origin parts, cos one of them is off
+# endif // FTE_PEXT_ENTITYDBL2
+# define U_FTE_YETMORE (1<<7) //even more extension info stuff.
+# define U_FTE_DRAWFLAGS (1<<8) //use an extra qbyte for origin parts, cos one of them is off
+# define U_FTE_ABSLIGHT (1<<9) //Force a lightlevel
+# define U_FTE_COLOURMOD (1<<10) //rgb
+# define U_FTE_DPFLAGS (1<<11)
+# define U_FTE_TAGINFO (1<<12)
+# define U_FTE_LIGHT (1<<13)
+# define U_FTE_EFFECTS16 (1<<14)
+# define U_FTE_FARMORE (1<<15)
+#endif // PROTOCOL_VERSION_FTE
+
+//==============================================
+
+// a sound with no channel is a local only sound
+// the sound field has bits 0-2: channel, 3-12: entity
+#define SND_VOLUME (1 << 15) // a byte
+#define SND_ATTENUATION (1 << 14) // a byte
+
+#define DEFAULT_SOUND_PACKET_VOLUME 255
+#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
+
+//==============================================
+
+// svc_print messages have an id, so messages can be filtered
+#define PRINT_LOW 0
+#define PRINT_MEDIUM 1
+#define PRINT_HIGH 2
+#define PRINT_CHAT 3 // also go to chat buffer
+
+//==============================================
+
+// temp entity events
+#define TE_SPIKE 0
+#define TE_SUPERSPIKE 1
+#define TE_GUNSHOT 2
+#define TE_EXPLOSION 3
+#define TE_TAREXPLOSION 4
+#define TE_LIGHTNING1 5
+#define TE_LIGHTNING2 6
+#define TE_WIZSPIKE 7
+#define TE_KNIGHTSPIKE 8
+#define TE_LIGHTNING3 9
+#define TE_LAVASPLASH 10
+#define TE_TELEPORT 11
+#define TE_BLOOD 12
+#define TE_LIGHTNINGBLOOD 13
+
+//==============================================
+
+#define NQ_TE_EXPLOSION2 12
+#define NQ_TE_BEAM 13
+
+//==============================================
+
+#define DEFAULT_VIEWHEIGHT 22
+
+//==============================================
+
+/*
+==========================================================
+ ELEMENTS COMMUNICATED ACROSS THE NET
+==========================================================
+*/
+
+#define MAX_CLIENTS 32
+
+#define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered (must be power of two)
+#define UPDATE_MASK (UPDATE_BACKUP - 1)
+
+// entity_state_t is the information conveyed from the server
+// in an update message
+typedef struct entity_state_s {
+ int number; // edict index
+ int flags; // nolerp, etc
+ vec3_t origin;
+ vec3_t angles;
+ int modelindex;
+ int frame;
+ int colormap;
+ int skinnum;
+ int effects;
+ byte trans;
+} entity_state_t;
+
+#define MAX_PACKET_ENTITIES 64 // doesn't include nails
+#define MAX_PEXT256_PACKET_ENTITIES 256 // up to 256 ents, look FTE_PEXT_256PACKETENTITIES
+#define MAX_MVD_PACKET_ENTITIES 300 // !!! MUST not be less than any of above values!!!
+
+typedef struct packet_entities_s {
+ int num_entities;
+ entity_state_t entities[MAX_MVD_PACKET_ENTITIES];
+} packet_entities_t;
+
+typedef struct usercmd_s {
+ byte msec;
+ vec3_t angles;
+ short forwardmove;
+ short sidemove;
+ short upmove;
+ byte buttons;
+ byte impulse;
+} usercmd_t;
+
+//==============================================
+
+// usercmd button bits
+#define BUTTON_ATTACK (1 << 0)
+#define BUTTON_JUMP (1 << 1)
+#define BUTTON_USE (1 << 2)
+#define BUTTON_ATTACK2 (1 << 3)
+
+//==============================================
+
+// demo recording
+// TODO: Make into an enum.
+#define dem_cmd 0 // A user cmd movement message.
+#define dem_read 1 // A net message.
+#define dem_set 2 // Appears only once at the beginning of a demo,
+ // contains the outgoing / incoming sequence numbers at demo start.
+#define dem_multiple 3 // MVD ONLY. This message is directed to several clients.
+#define dem_single 4 // MVD ONLY. This message is directed to a single client.
+#define dem_stats 5 // MVD ONLY. Stats update for a player.
+#define dem_all 6 // MVD ONLY. This message is directed to all clients.
+
+//==============================================
+
+//
+// Used for saving a temporary list of temp entities.
+
+#ifndef SERVERONLY
+# define MAX_TEMP_ENTITIES 32
+typedef struct temp_entity_s {
+ vec3_t pos; // Position of temp entity.
+ float time; // Time of temp entity.
+ int type; // Type of temp entity.
+} temp_entity_t;
+
+typedef struct temp_entity_list_s {
+ temp_entity_t list[MAX_TEMP_ENTITIES];
+ int count;
+} temp_entity_list_t;
+#endif // !SERVERONLY
+
+//==============================================
+
+#ifdef MVD_PEXT1_HIDDEN_MESSAGES
+// hidden messages inserted into .mvd files
+// embedded in dem_multiple(0) - should be safely skipped in clients
+// format is <int:length> <short:type>* where <type> is duplicated if 0xFFFF. <length> is length of the data packet, not the header
+enum {
+ mvdhidden_antilag_position = 0x0000, // mvdhidden_antilag_position_header_t mvdhidden_antilag_position_t*
+ mvdhidden_usercmd = 0x0001, // <byte: playernum> <byte:dropnum> <byte: msec, vec3_t: angles, short[3]: forward side up> <byte: buttons> <byte: impulse>
+ mvdhidden_usercmd_weapons = 0x0002, // <byte: source playernum> <int: items> <byte[4]: ammo> <byte: result> <byte*: weapon priority (nul terminated)>
+ mvdhidden_demoinfo = 0x0003, // <short: block#> <byte[] content>
+ mvdhidden_commentary_track = 0x0004, // <byte: track#> [todo... <byte: audioformat> <string: short-name> <string: author(s)> <float: start-offset>?]
+ mvdhidden_commentary_data = 0x0005, // <byte: track#> [todo... format-specific]
+ mvdhidden_commentary_text_segment = 0x0006, // <byte: track#> [todo... <float: duration> <string: text (utf8)>]
+ mvdhidden_dmgdone = 0x0007, // <byte: type-flags> <short: damaged ent#> <short: damaged ent#> <short: damage>
+ mvdhidden_usercmd_weapons_ss = 0x0008, // (same format as mvdhidden_usercmd_weapons)
+ mvdhidden_usercmd_weapon_instruction = 0x0009, // <byte: playernum> <byte: flags> <int: sequence#> <int: mode> <byte[10]: weaponlist>
+ mvdhidden_paused_duration = 0x000A, // <byte: msec> ... actual time elapsed, not gametime (can be used to keep stream running) ... expected to be QTV only
+ mvdhidden_extended = 0xFFFF // doubt we'll ever get here: read next short...
+};
+
+#define sizeof_mvdhidden_block_header_t_usercmd (1 + 1 + 1 + 3 * 4 + 3 * 2 + 1 + 1)
+#define sizeof_mvdhidden_usercmd_weapon_instruction (1 + 1 + 4 + 4 + 10)
+
+typedef struct {
+ int length; // this is the number of bytes in the packet, not including this header
+ unsigned short type_id; // If 0xFFFF, read again to extend range
+} mvdhidden_block_header_t;
+
+#define sizeof_mvdhidden_block_header_t_range0 (4 + 2)
+
+typedef struct {
+ byte playernum;
+ byte players;
+ unsigned int incoming_seq;
+ float server_time;
+ float target_time;
+} mvdhidden_antilag_position_header_t;
+
+#define sizeof_mvdhidden_antilag_position_header_t (1 + 1 + 4 + 4 + 4)
+
+typedef struct {
+ float clientpos[3];
+ float pos[3];
+ byte playernum;
+ byte msec;
+ byte predmodel;
+} mvdhidden_antilag_position_t;
+
+#define sizeof_mvdhidden_antilag_position_t (12 + 12 + 1 + 1 + 1)
+
+#define MVDHIDDEN_DMGDONE_SPLASHDAMAGE (1 << 15)
+
+// mvdhidden_usercmd_weapon_instruction
+#define MVDHIDDEN_SSWEAPON_PENDING 1
+#define MVDHIDDEN_SSWEAPON_HIDE_AXE 2
+#define MVDHIDDEN_SSWEAPON_HIDE_SG 4
+#define MVDHIDDEN_SSWEAPON_HIDEONDEATH 8
+#define MVDHIDDEN_SSWEAPON_WASFIRING 16
+#define MVDHIDDEN_SSWEAPON_ENABLED 32
+#define MVDHIDDEN_SSWEAPON_FORGETORDER 64
+
+#endif // MVD_PEXT1_HIDDEN_MESSAGES
+
+//==============================================
+
+#define MAX_SCOREBOARDNAME 16
+#define MAX_INFO_STRING 1024
+
+#endif // __PROTOCOL_H__