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author Robby Workman <rworkman@slackbuilds.org>2011-03-16 01:20:14 -0500
committer Robby Workman <rworkman@slackbuilds.org>2011-03-20 12:32:23 -0500
commit6a511b1c665a1f7efecadaa3447af889b1dcba58 (patch)
tree2266375d0edd4ec28f98767b54af3fbd8edebea2 /haskell/haskell-OpenGLRaw/README
parentf228ec7eefcb4ab77057015a1b13c85973cb68ee (diff)
downloadslackbuilds-6a511b1c665a1f7efecadaa3447af889b1dcba58.tar.gz
slackbuilds-6a511b1c665a1f7efecadaa3447af889b1dcba58.tar.xz
haskell/*: Moved all of the Haskell stuff to here
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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+OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics
+system and lots of OpenGL extensions. It is basically a 1:1 mapping
+of OpenGL's C API, intended as a basis for a nicer interface.
+OpenGLRaw offers access to all necessary functions, tokens and types
+plus a general facility for loading extension entries. The module
+hierarchy closely mirrors the naming structure of the OpenGL
+extensions, making it easy to find the right module to import. All
+API entries are loaded dynamically. If an API entry is not found at
+runtime, a userError is thrown.
+
+This requires ghc.
+
+After uninstalling, run this command to unregister the package from
+the ghc package database: ghc-pkg recache