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author David Woodfall <dave@dawoodfall.net>2010-06-12 14:15:27 -0500
committer Robby Workman <rworkman@slackbuilds.org>2010-06-12 22:14:26 -0500
commit92258817eb52b8b07bb312564c244849922236b2 (patch)
tree04273604aca28b09cae57125ea9fc83c4322e4af /system/wine/README
parent63cb991c343864451782448524314643ece34a00 (diff)
downloadslackbuilds-92258817eb52b8b07bb312564c244849922236b2.tar.gz
slackbuilds-92258817eb52b8b07bb312564c244849922236b2.tar.xz
system/wine: Added (win32 API implementation)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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+Wine is an Open Source implementation of the Windows API on top of X and Unix.
+
+If your video card does not support hardware-accelerated OpenGL, then run the
+script like this: OPENGL=NO ./wine.SlackBuild
+
+If you wish to apply an unoffical patch that might fix up some problems
+running IE in wine, then do this: IEFIX=YES ./wine.SlackBuild
+
+If you want to use the fallout3 patch to fix problems with nvidia cards while
+running this game, then do this: FALLOUT3=YES ./wine.SlackBuild
+
+These options can be used together.
+
+This requires fontforge and webcore-fonts.
+
+NOTE: This will not build on a stock 64bit Slackware system, and we do not
+ support doing so with 32bit-compatibility packages. That doesn't mean
+ that it won't work - we just don't support it at all.