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-rw-r--r--games/SameBoy/sound.patch26
1 files changed, 0 insertions, 26 deletions
diff --git a/games/SameBoy/sound.patch b/games/SameBoy/sound.patch
deleted file mode 100644
index ce1a52a703..0000000000
--- a/games/SameBoy/sound.patch
+++ /dev/null
@@ -1,26 +0,0 @@
-From 94136f5741b7484189af048830126c4bad04ac11 Mon Sep 17 00:00:00 2001
-From: Lior Halphon <LIJI32@gmail.com>
-Date: Sat, 10 Nov 2018 19:14:18 +0200
-Subject: [PATCH] =?UTF-8?q?Adjust=20DAC=20attributes=20to=20fix=20LADX?=
- =?UTF-8?q?=E2=80=99s=20crackling=20audio=20(Fixes=20#125)=20while=20keepi?=
- =?UTF-8?q?ng=20Cannon=20Fodder=E2=80=99s=20buzzing=20reasonable=20(Proper?=
- =?UTF-8?q?=20audio=20measurements=20still=20required)?=
-MIME-Version: 1.0
-Content-Type: text/plain; charset=UTF-8
-Content-Transfer-Encoding: 8bit
-
----
- Core/apu.h | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/Core/apu.h b/Core/apu.h
-index 01ca1321..ab42055b 100644
---- a/Core/apu.h
-+++ b/Core/apu.h
-@@ -12,7 +12,7 @@
- They are known to be incorrect (Some analog test ROM sound different),
- but are good enough approximations to fix Cannon Fodder's terrible audio.
- It also varies by model. */
--#define DAC_DECAY_SPEED (1000000)
-+#define DAC_DECAY_SPEED 50000
- #define DAC_ATTACK_SPEED 1000