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-Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system
-emulator that can be used as a libretro core. It is a libretro port of
-Mednafen PlayStation.
-
-Mednafen-PSX requires the following BIOS image files for operation:
-
-* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c) NTSC-J
-* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246) NTSC-U
-* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050) PAL
-
-The bios names are case sensitive.
-
-The scph7003.bin BIOS image is the same as scph5501.bin, but will need
-to be renamed to scph5501.bin to be used.
-
-Mednafen can load CD-ROM games from a ripped/dumped copy of the
-disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC"
-files. For games with more than one CD create a M3U file(plain-text,
-".m3u" extension) and enter the filenames of the CUE/TOC/CCD files.
-
-Beetle PSX can use an OpenGL or Vulkan renderer instead of the
-accurate software renderer. This will require support in the libretro
-frontend, video card and driver.
-
-To switch between OpenGL and Vulkan renderers configure the video
-driver in RetroArch. This can be done in the menu at 'Settings >
-Drivers > Video Driver'.
-
-To build the OpenGL renderer use:
- OPENGL=1 ./beetle-psx-libretro.SlackBuild
-
-To build the Vulkan renderer use:
- VULKAN=1 ./beetle-psx-libretro.SlackBuild
-
-To build both the OpenGL and Vulkan renderers use:
- HW=1 ./beetle-psx-libretro.SlackBuild
-
-To build the debugging symbols use:
- DEBUG=1 ./beetle-psx-libretro.SlackBuild