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+bsnes-mercury is a Super Nintendo video game system emulator that can be used
+as a libretro core.
+
+bsnes-mercury is a fork of higan, aiming to restore some useful features that
+have been removed, as well as improving performance a bit. Maximum accuracy is
+still uncompromisable; anything that affects accuracy is optional and off by
+default.
+
+bsnes-mercury optionally supports using the following BIOS image file for
+operation:
+
+* dsp1.data.rom (DSP1 DATA)
+* dsp1.program.rom (DSP1 PROGRAM)
+* dsp1b.data.rom (DSP1B DATA)
+* dsp1b.program.rom (DSP1B PROGRAM))
+* dsp2.data.rom (DSP2 DATA)
+* dsp2.program.rom (DSP2 PROGRAM)
+* dsp3.data.rom (DSP3 DATA)
+* dsp3.program.rom (DSP3 PROGRAM)
+* dsp4.data.rom (DSP4 DATA)
+* dsp4.program.rom (DSP4 PROGRAM)
+* cx4.data.rom (Cx4 DATA)
+* st010.data.rom (ST-0010 DATA)
+* st010.program.rom (ST-0010 PROGRAM)
+* st011.data.rom (ST-0011 DATA)
+* st011.program.rom (ST-0011 PROGRAM)
+* st018.data.rom (ST-0018 DATA)
+* st018.program.rom (ST-0018 PROGRAM)
+
+By default, this SlackBuild will build the bsnes accuracy core.
+To build the balanced or performance cores, choose any desired cores:
+ CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild
+
+Or to build all three cores, "all" can be used:
+ CORE="all" ./bsnes-mercury.SlackBuild