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darkplaces (crossplatform Quake modification)
-DarkPlaces is a gameplay modification and a source port engine based on the
-computer game Quake. It adds enhanced network code, with asynchronous delta
-compression, a built in server browser, real-time lighting, and bump mapping.
-It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
+DarkPlaces is a gameplay modification and a source port engine based
+on the computer game Quake. It adds enhanced network code, with
+asynchronous delta compression, a built in server browser, real-time
+lighting, and bump mapping. It makes use of the OpenGL Shading
+Language and supports Ogg Vorbis.
-By default the binaries will not be built from source, we will instead use
-the supplied binaries. if you wish to build your own binaries from source
-them pass SOURCE=YES to the build. There is a known issue with Darkplaces
-sometimes failing to compile if MAKEFLAGS is set higher than -j1. This
-should only be an issue if you have custom MAKEFLAGS set in your
-.bash_profile or in sbopkg.conf.
+By default the binaries will not be built from source, we will instead
+use the supplied binaries. if you wish to build your own binaries
+from source them pass SOURCE=YES to the build. There is a known
+issue with Darkplaces sometimes failing to compile if MAKEFLAGS is
+set higher than -j1. This should only be an issue if you have custom
+MAKEFLAGS set in your .bash_profile or in sbopkg.conf.
-The application launcher will launch the OpenGL version of Quake, however
-if you would prefer it to launch the SDL version then pass SDL=YES to the
-build.
+The application launcher will launch the OpenGL version of Quake,
+however if you would prefer it to launch the SDL version then pass
+SDL=YES to the build.
-Also the darkplaces game modifications are disabled by default to maintain
-that "classic" look of the original quake. To enable the modifications,
-pass DPMOD=YES to the build.
+Also the darkplaces game modifications are disabled by default to
+maintain that "classic" look of the original quake. To enable the
+modifications, pass DPMOD=YES to the build.
*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for
more information on this and information for adding high resolution
textures for people with modern video cards.
-
-