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-rw-r--r--games/doomretro/doomretro.SlackBuild104
1 files changed, 74 insertions, 30 deletions
diff --git a/games/doomretro/doomretro.SlackBuild b/games/doomretro/doomretro.SlackBuild
index fa832a3ce2..46311d8b64 100644
--- a/games/doomretro/doomretro.SlackBuild
+++ b/games/doomretro/doomretro.SlackBuild
@@ -3,7 +3,7 @@
# Slackware build script for doomretro
# Copyright 2017 Dugan Chen Canada
-# Copyright 2020 B. Watson
+# Copyright 2020-2023 B. Watson
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -23,6 +23,16 @@
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+# 20230715 bkw: update for v4.9.2.
+# - finally fix the segfaults when the music changes.
+# - remove music note from README, since music works now.
+# - remove -nomusic from the .desktop file.
+
+# 20230114 bkw: update for v4.7.2, add note about music to README.
+# 20220611 bkw: update for v4.5.1, fix 16x16 icon path.
+# 20211006 bkw:
+# - update for v4.2.3.
+# - get rid of wrapper script; game now picks an IWAD itself.
# 20210224 bkw: update for v4.0.3
# 20200927 bkw: update for v3.6.1, reformat README to 72 chars
# 20200804 bkw: update for v3.5.10
@@ -32,19 +42,10 @@
# - move binary to /usr/games
# - include wrapper script
-# *** RANT MODE ON***
-# Every Doom engine on the planet besides this one attempts to load *some*
-# IWAD file, if you don't give it one on the command line. But this one is
-# supposed to pop up a file dialog to let you choose one. Only the dialog
-# code hasn't been ported to Linux. So for us, unlike *all other* Doom
-# source ports, we *must* specify the IWAD file on the command line. So I
-# have to use a wrapper script to make it act like a normal Doom engine...
-# *** RANT MODE OFF***
-
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=doomretro
-VERSION=${VERSION:-4.0.3}
+VERSION=${VERSION:-4.9.2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@@ -57,9 +58,6 @@ if [ -z "$ARCH" ]; then
esac
fi
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -85,10 +83,17 @@ fi
set -e
+LIBNAM=SDL2_mixer
+LIBVER=${LIBVER:-2.0.4}
+
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
-cd $TMP
-rm -rf $PRGNAM-$VERSION
+TOPDIR=$TMP/$PRGNAM-build
+rm -rf $TOPDIR
+mkdir -p $TOPDIR
+cd $TOPDIR
+
+tar xvf $CWD/$LIBNAM-$LIBVER.tar.lz
# All these --excludes save ~30MB in /tmp, and avoid the recursive chmod
# tripping over broken symlinks.
@@ -98,11 +103,46 @@ tar xvf $CWD/$PRGNAM-$VERSION.tar.gz \
--exclude=msvc \
--exclude=SDL2\*
-cd $PRGNAM-$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
+# 20230715 bkw: This is an ugly way to fix an issue caused by Slackware's
+# SDL2_mixer package. doomretro uses SDL2_mixer's FluidSynth support for
+# its music. And SDL2_mixer-2.0.4 (what's in Slackware 15.0) has a crashing
+# bug: any time Mix_FreeMusic(handle) is called when the handle is using
+# fluidsynth, we get a use-after-free that causes the app to segfault.
+# More details, including a link to the patch I use, here:
+# https://github.com/FluidSynth/fluidsynth/issues/748
+# The fix, here, is to build a *static* patched SDL2_mixer for
+# doomretro to link with. Lot of work, but it does fix the issue. When
+# Slackware 15.1 releases, we should be able to get rid of this.
+
+mkdir -p $LIBNAM-install
+cd $LIBNAM-$LIBVER
+
+patch -p0 < $CWD/fix-sdl-mixer-fluidsynth.diff
+
+# N.B. --disable-music-mp3-mad-gpl because enabling it breaks the build,
+# as we have no static libmad.a. doesn't matter, because doomretro doesn't
+# use mp3 audio anyway.
+CFLAGS="$SLKCFLAGS" \
+./configure \
+ --prefix=$TOPDIR/$LIBNAM-install \
+ --sysconfdir=/etc \
+ --disable-shared \
+ --enable-static \
+ --disable-dependency-tracking \
+ --disable-music-mp3-mad-gpl \
+ --build=$ARCH-slackware-linux
+
+make
+make install
+
+# this actually works fine, amazingly enough:
+export PKG_CONFIG_PATH=$TOPDIR/$LIBNAM-install/lib/pkgconfig:$PKG_CONFIG_PATH
+
+cd $TOPDIR/$PRGNAM-$VERSION
mkdir -p build
cd build
cmake \
@@ -113,23 +153,27 @@ cd build
make install/strip DESTDIR=$PKG
cd ..
-mkdir -p $PKG/usr/games
-mv $PKG/usr/bin/$PRGNAM $PKG/usr/games/$PRGNAM.bin
-rm -rf $PKG/usr/bin
-install -m0755 -oroot -groot $CWD/$PRGNAM.sh $PKG/usr/games/$PRGNAM
+mv $PKG/usr/bin $PKG/usr/games
mkdir -p $PKG/usr/share/applications
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
-mkdir -p $PKG/usr/share/icons/hicolor/{16x16,24x24,32x32,48x48,256x256}/apps
-convert res/$PRGNAM.ico[0] $PKG/usr/share/icons/hicolor/256x256/apps/$PRGNAM.png
-convert res/$PRGNAM.ico[1] $PKG/usr/share/icons/hicolor/48x48/apps/$PRGNAM.png
-convert res/$PRGNAM.ico[2] $PKG/usr/share/icons/hicolor/32x32/apps/$PRGNAM.png
-convert res/$PRGNAM.ico[3] $PKG/usr/share/icons/hicolor/24x24/apps/$PRGNAM.png
-
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a CODEOWNERS LICENSE *.md $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+hicolor=$PKG/usr/share/icons/hicolor
+mkdir -p $hicolor/{16x16,32x32,48x48,256x256}/apps
+convert res/$PRGNAM.ico[0] $hicolor/256x256/apps/$PRGNAM.png
+convert res/$PRGNAM.ico[1] $hicolor/48x48/apps/$PRGNAM.png
+convert res/$PRGNAM.ico[2] $hicolor/32x32/apps/$PRGNAM.png
+convert res/$PRGNAM.ico[3] $hicolor/16x16/apps/$PRGNAM.png
+mkdir -p $PKG/usr/share/pixmaps
+ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps
+
+# 20230715 bkw: include COPYING.txt from SDL2_mixer, since we statically
+# link it to the binary.
+PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
+mkdir -p $PKGDOC
+cp -a CODEOWNERS LICENSE *.md $PKGDOC
+cp -a $TOPDIR/$LIBNAM-$LIBVER/COPYING.txt $PKGDOC/COPYING-SDL2_mixer.txt
+cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc