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dungeon (text adventure game)
-This "mainframe zork" has everything contained in the commercial ZORK I,
-part of ZORK II, and the endgame from ZORK III. Some mainframe computers
-don't have this full version, so if your mainframe doesn't have the
-endgame, the Bank of Zork, and the puzzle room, you are in for some
-new challenges.
+This "mainframe zork" has everything contained in the commercial ZORK
+I, part of ZORK II, and the endgame from ZORK III. Some mainframe
+computers don't have this full version, so if your mainframe doesn't
+have the endgame, the Bank of Zork, and the puzzle room, you are in for
+some new challenges.
-This version of Dungeon seems to be earlier than any of the ones available
-at www.if-archive.org. It was posted to USEnet ages ago. This build
-uses slightly modified sources, needed to get modern GNU Fortran to
-compile them.
+This version of Dungeon seems to be earlier than any of the ones
+available at www.if-archive.org. It was posted to USEnet ages ago. This
+build uses slightly modified sources, needed to get modern GNU Fortran
+to compile them.
-BTW, the source files say copyright INFOCOM, but allow non-commercial use.
-This was the last version before INFOCOM went commercial.
+BTW, the source files say copyright INFOCOM, but allow non-commercial
+use. This was the last version before INFOCOM went commercial.
This build includes the game map in /usr/doc/dungeon-$VERSION
You can build a debugging (aka cheating) version of Dungeon by passing
-DEBUG=yes in the script's environment. This enables tracing and the
-GDT command.
+DEBUG=yes in the script's environment. This enables tracing and the GDT
+command.