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-rw-r--r--games/dustrac/README9
-rw-r--r--games/dustrac/doinst.sh9
-rw-r--r--games/dustrac/dustrac.SlackBuild107
-rw-r--r--games/dustrac/dustrac.info10
-rw-r--r--games/dustrac/slack-desc19
5 files changed, 154 insertions, 0 deletions
diff --git a/games/dustrac/README b/games/dustrac/README
new file mode 100644
index 0000000000..c6707aa405
--- /dev/null
+++ b/games/dustrac/README
@@ -0,0 +1,9 @@
+Dust Racing (Dustrac) is a tile-based, cross-platform 2D racing game written in
+Qt (C++) and OpenGL. Dust Racing comes with a Qt-based level editor for easy
+level creation. A custom engine, MiniCore, is used for physics modeling. Dust
+Racing 2D is inspired by Super Cars and Slicks'n Slide.
+
+If you'd like to optionally build against the optional dependency qt5 then run
+the slackbuild with USEQT5=yes, like
+
+ USEQT5=yes ./dustrac.SlackBuild
diff --git a/games/dustrac/doinst.sh b/games/dustrac/doinst.sh
new file mode 100644
index 0000000000..3e5691a052
--- /dev/null
+++ b/games/dustrac/doinst.sh
@@ -0,0 +1,9 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
+fi
+
+if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
+ if [ -x /usr/bin/gtk-update-icon-cache ]; then
+ /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1
+ fi
+fi
diff --git a/games/dustrac/dustrac.SlackBuild b/games/dustrac/dustrac.SlackBuild
new file mode 100644
index 0000000000..43a18c59ce
--- /dev/null
+++ b/games/dustrac/dustrac.SlackBuild
@@ -0,0 +1,107 @@
+#!/bin/sh
+
+# Slackware build script for dustrac
+
+# Copyright 2013 Larry Hajali <larryhaja[at]gmail[dot]com>
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=dustrac
+VERSION=${VERSION:-1.6.2}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
+cd $PRGNAM-$VERSION
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+# Fix .desktop item
+sed -i '/^Categories/s|.*|&;|' src/*.in
+
+# Determine if we use Qt5. Default is Qt4.
+if [ "${USEQT5:-no}" == "yes" ]; then
+ QT5GUI="ON"
+else
+ QT5GUI="OFF"
+fi
+
+cmake -G "Unix Makefiles" \
+ -DCMAKE_INSTALL_PREFIX:PATH="/usr" \
+ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
+ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
+ -DBIN_PATH="games" \
+ -DDATA_PATH="/usr/share/$PRGNAM" \
+ -DDOC_PATH:PATH="/usr/doc/$PRGNAM-$VERSION" \
+ -DUseQt5:BOOL="$QT5GUI" \
+ -DGL30:BOOL=ON \
+ -DReleaseBuild:BOOL=ON \
+ .
+
+make VERBOSE=1
+make install DESTDIR=$PKG
+
+find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/dustrac/dustrac.info b/games/dustrac/dustrac.info
new file mode 100644
index 0000000000..830bee453a
--- /dev/null
+++ b/games/dustrac/dustrac.info
@@ -0,0 +1,10 @@
+PRGNAM="dustrac"
+VERSION="1.6.2"
+HOMEPAGE="http://dustrac.sourceforge.net"
+DOWNLOAD="http://downloads.sourceforge.net/dustrac/dustrac-1.6.2.tar.gz"
+MD5SUM="124f758c9c2a5ec5ab08b51ac7243ed2"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES="%README% OpenAL"
+MAINTAINER="Larry Hajali"
+EMAIL="larryhaja[at]gmail[dot]com"
diff --git a/games/dustrac/slack-desc b/games/dustrac/slack-desc
new file mode 100644
index 0000000000..6e579c5628
--- /dev/null
+++ b/games/dustrac/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+dustrac: dustrac (2D racing game)
+dustrac:
+dustrac: Dust Racing (Dustrac) is a tile-based, cross-platform 2D racing game
+dustrac: written in Qt (C++) and OpenGL. Dust Racing comes with a Qt-based
+dustrac: level editor for easy level creation. A custom engine, MiniCore, is
+dustrac: used for physics modeling. Dust Racing 2D is inspired by Super Cars
+dustrac: and Slicks'n Slide.
+dustrac:
+dustrac: Homepage: http://dustrac.sourceforge.net
+dustrac:
+dustrac: