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-MAME stands for Multiple Arcade Machine Emulator. When used in conjunction
-with images of the original arcade game's ROM and disk data, MAME attempts
-to reproduce that game as faithfully as possible on a more modern general
-purpose computer. MAME can currently emulate several thousand different
-classic arcade video games from the late 1970s through the modern era.
+mame (Multiple Arcade Machine Emulator)
+
+MAME stands for Multiple Arcade Machine Emulator. When used in
+conjunction with images of the original arcade game's ROM and disk
+data, MAME attempts to reproduce that game as faithfully as possible
+on a more modern general purpose computer. MAME can currently emulate
+several thousand different classic arcade video games from the late
+1970s through the modern era.
MESS (Multi Emulator Super System) is the sister project of MAME. MESS
-documents the hardware for a wide variety of (mostly vintage) computers,
-video game consoles, and calculators, as MAME does for arcade games.
+documents the hardware for a wide variety of (mostly vintage)
+computers, video game consoles, and calculators, as MAME does for
+arcade games.
Modern versions of MAME now include MESS, so there's no need for a
separate MESS build or binary.
-This build requires around 2GB of storage in /tmp (or whatever you set
-TMP to in the environment).
-
-Optionally, MAME can be built with a debugger for emulated ROM
-code. You don't need this just to play the games; it's mainly useful
-for developing MAME itself. To build the debugger, first install qt5,
-then set QTDEBUG=yes in the environment before building mame.
+This build requires around 3.5GB of storage in /tmp (or whatever you
+set TMP to in the environment).
-Optionally, MAME can be built with the GroovyMAME patch. See
+Optionally, MAME can be built with the GroovyMAME patch. Export
+GROOVY=yes in the script's environment. If it doesn't work, see
README_groovy.txt for details.
+
+Optionally, MAME can be build with support for bgfx graphics in
+Wayland. To do this, export WAYLAND=yes in the environment. Note
+that the SlackBuild author doesn't use Wayland and hasn't tested this
+(other than making sure it compiles).