diff options
Diffstat (limited to 'games/odamex/odamex.SlackBuild')
-rw-r--r-- | games/odamex/odamex.SlackBuild | 111 |
1 files changed, 87 insertions, 24 deletions
diff --git a/games/odamex/odamex.SlackBuild b/games/odamex/odamex.SlackBuild index 343e24968b..9a52a368f5 100644 --- a/games/odamex/odamex.SlackBuild +++ b/games/odamex/odamex.SlackBuild @@ -1,11 +1,28 @@ -#!/bin/sh +#!/bin/bash # Slackware build script for odamex -# Written by B. Watson (yalhcru@gmail.com) +# Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20231120 bkw: update for v10.4.0. +# 20230707 bkw: FTBFS, when agar is installed. our agar is 1.7.0, +# apparently too new for odamex-10.3.0. agar was added to SBo +# in May 2023; until then, odamex didn't have ag-odalaunch and +# it wasn't a problem. so just disable agar completely. +# 20230110 bkw: update for v10.3.0. SDL2 builds are still broken, +# game segfaults after picking an IWAD. SDL 1.2 builds are OK. +# 20220319 bkw: fix build on 32-bit. +# 20220208 bkw: BUILD=3, add the missing .diff... +# 20211231 bkw: BUILD=2. +# - the SDL2 segfault will likely be fixed soon (reported to PV, along +# with a patch). add SDL2 environment variable, default to no. + +# 20211028 bkw: update for v0.9.5. +# - had to switch to SDL 1 to avoid SDL2_Mixer-related segfaults. +# unfortunately I can't get the music to work with SDL 1... +# 20201024 bkw: update for v0.8.3. # 20191201 bkw: update for v0.8.1. # 20140910 bkw: @@ -20,10 +37,13 @@ # - get rid of hard-coded /usr/share/games/doom, no longer needed # - include sample orasrv.cfg from 0.6.4 source (it's gone from 0.7.0) +cd $(dirname $0) ; CWD=$(pwd) + PRGNAM=odamex -VERSION=${VERSION:-0.8.1} +VERSION=${VERSION:-10.4.0} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in @@ -33,7 +53,11 @@ if [ -z "$ARCH" ]; then esac fi -CWD=$(pwd) +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} @@ -66,62 +90,101 @@ rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-src-$VERSION -tar xvf $CWD/$PRGNAM-src-$VERSION.tar.bz2 +tar xvf $CWD/$PRGNAM-src-$VERSION.tar.xz cd $PRGNAM-src-$VERSION chown -R root:root . -find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ - \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# Every file in 0.9.5 is +x, and none of them need to be! +# Do not revert to template. +find . -type f -exec chmod 644 {} \+ +find . -type d -exec chmod 755 {} \+ + +SDL12ARG=ON +[ "${SDL2:-no}" = "yes" ] && SDL12ARG=OFF + +# 20220101 bkw: do not use systemwide install of portmidi, if it exists. +# This is to avoid a hidden portmidi dependency breaking the odamex +# binary when portmidi gets removed or upgraded. +patch -p1 < $CWD/use_bundled_portmidi.diff # Make the launcher look in /usr/games for the odamex binary rather # than the current directory. User can override with the settings # dialog, this just sets the default. -sed -i \ - '/launchercfg_s.odamex_directory *= */s,wxGetCwd(),wxString::FromAscii("/usr/games"),' \ - odalaunch/src/dlg_main.cpp +sed -i 's,OdaGetInstallDir(),"/usr/games",g' \ + odalaunch/src/dlg_main.cpp \ + odalaunch/src/dlg_config.cpp +# 20220319 bkw: cmake brokenness, fix manually. +sed -i '/-march=pentium-m/d' client/CMakeLists.txt +SLKCFLAGS+=" -msse -msse2" + +rm -rf build mkdir -p build cd build cmake \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_INSTALL_PREFIX=/usr \ + -DCMAKE_INSTALL_BINDIR=games \ -DwxWidgets_CONFIG_EXECUTABLE=$WXCONFIG \ + -DUSE_SDL12=$SDL12ARG \ + -DNO_AG-ODALAUNCH_TARGET=ON \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 cd .. # cmake-based odamex lacks a 'make install' target, do it manually. +# Actually, there is one in 0.8.3, but it doesn't work. mkdir -p $PKG/usr/games install -s -m0755 build/client/$PRGNAM $PKG/usr/games install -s -m0755 build/server/odasrv $PKG/usr/games install -s -m0755 build/odalaunch/odalaunch $PKG/usr/games -mkdir -p $PKG/usr/share/games/doom -install -m0644 $PRGNAM.wad $PKG/usr/share/games/doom - -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/tech -cp -a CHANGELOG LICENSE MAINTAINERS README $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/odasrv.cfg > $PKG/usr/doc/$PRGNAM-$VERSION/odasrv.cfg.sample -install -m0644 documentation/tech/* $PKG/usr/doc/$PRGNAM-$VERSION/tech - # Man page created for this slackbuild -mkdir -p $PKG/usr/man/man6 -gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz +MANDIR=$PKG/usr/man/man6 +mkdir -p $MANDIR +gzip -9c < $CWD/$PRGNAM.6 > $MANDIR/$PRGNAM.6.gz +for i in odasrv odalaunch; do + ln -s $PRGNAM.6.gz $MANDIR/$i.6.gz +done # Desktop stuff mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps for exe in $PRGNAM odasrv odalaunch; do - sed -e '/^Encoding/d' -e 's,/usr/share/doom,/usr/share/games/doom,' \ + # make these validate and call the correct binary + sed -e '/^Encoding/d' -e 's, -waddir.*,,' -e 's,Exec=,&/usr/games/,' \ < installer/arch/$exe.desktop \ > $PKG/usr/share/applications/$exe.desktop - cat media/icon_${exe}_512.png > $PKG/usr/share/pixmaps/$exe.png + + # use upstream's icons + for i in media/icon_${exe}_*.png; do + px=$( basename $i | cut -d. -f1 | cut -d_ -f3 ) + size=${px}x${px} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + cat $i > $dir/$exe.png + done + + # make old-school icon, too + convert -resize 48x48 media/icon_${exe}_512.png $PKG/usr/share/pixmaps/$exe.png done -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +# 20211027 bkw: In 0.9.5, upstream doesn't ship the wad. It expects +# to build it using deutex. Easier to use a prebuilt one, from their +# windows package. +WADDIR=$PKG/usr/share/games/doom +mkdir -p $WADDIR +unzip -p $CWD/$PRGNAM-win32-$VERSION.zip $PRGNAM.wad > $WADDIR/$PRGNAM.wad + +PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION +mkdir -p $PKGDOC +cp -a CHANGELOG LICENSE MAINTAINERS README.md documentation/tech $PKGDOC +cat $CWD/odasrv.cfg > $PKGDOC/odasrv.cfg.sample +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE |