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-rw-r--r--games/solarus/fullscreen.patch30
1 files changed, 30 insertions, 0 deletions
diff --git a/games/solarus/fullscreen.patch b/games/solarus/fullscreen.patch
new file mode 100644
index 0000000000..efc4d6a4c9
--- /dev/null
+++ b/games/solarus/fullscreen.patch
@@ -0,0 +1,30 @@
+From cf67a03567030893993dc2d75a2a515cada371a4 Mon Sep 17 00:00:00 2001
+From: orbea <orbea@riseup.net>
+Date: Fri, 23 Oct 2020 09:50:33 -0700
+Subject: [PATCH] Workaround SDL_WINDOW_FULLSCREEN_DESKTOP issues.
+
+With some window managers the fullscreen for solarus will be
+lost when changing workspaces.
+
+Setting SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS=0 in the environment
+works around this issue, but its more convenient doing it
+directly in solarus.
+---
+ src/graphics/Video.cpp | 1 +
+ 1 file changed, 1 insertion(+)
+
+diff --git a/src/graphics/Video.cpp b/src/graphics/Video.cpp
+index b88cdc884..dd41bf20c 100644
+--- a/src/graphics/Video.cpp
++++ b/src/graphics/Video.cpp
+@@ -674,6 +674,7 @@ void set_default_video_mode() {
+ Debug::check_assertion(context.default_video_mode != nullptr,
+ "Default video mode was not initialized");
+
++ SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
+ set_fullscreen(false);
+ set_video_mode(*context.default_video_mode);
+ }
+--
+GitLab
+