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-rw-r--r--games/xroar/README12
1 files changed, 7 insertions, 5 deletions
diff --git a/games/xroar/README b/games/xroar/README
index c01c0256e3..841ac802da 100644
--- a/games/xroar/README
+++ b/games/xroar/README
@@ -4,7 +4,7 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo
DS and Windows. Due to hardware similarities, XRoar also emulates the
Tandy Colour Computer (CoCo) models 1 & 2.
-Optional dependenies:
+Optional dependencies:
gtkglext - if you want a full GTK+ user interface, install gtkglext
before building xroar. If gtkglext is installed, you can build
@@ -15,10 +15,12 @@ jack-audio-connection-kit - if you want to use JACK for audio output,
environment before building xroar. If JACK audio has x-runs,
try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'.
-SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar.
- I haven't noticed any difference between xroar built with SDL1 or SDL2,
- but the option is there in case you need it. If SDL2 is installed,
- you can build without it by setting SDL2=no in the environment.
+Other build options (environment variables):
+
+OSS - use OSS for audio? Default is "no", export OSS="yes" to enable.
+ Most users won't need this.
+
+PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable.
To usefully emulate the Dragon or CoCo, you will need the images of
the system ROMs for the target system. The ROM images must be copied to