summaryrefslogtreecommitdiffstats
path: root/games
diff options
context:
space:
mode:
Diffstat (limited to 'games')
-rw-r--r--games/4digits/README6
-rw-r--r--games/7kaa/7kaa.SlackBuild2
-rw-r--r--games/7kaa/7kaa.info6
-rw-r--r--games/Chatbot-Eliza/README10
-rw-r--r--games/KoboDeluxe/README9
-rw-r--r--games/OpenRA/README18
-rw-r--r--games/QuickNES-Core/QuickNES-Core.SlackBuild82
-rw-r--r--games/QuickNES-Core/QuickNES-Core.info10
-rw-r--r--games/QuickNES-Core/README8
-rw-r--r--games/QuickNES-Core/slack-desc19
-rw-r--r--games/RetroArch/RetroArch.SlackBuild2
-rw-r--r--games/RetroArch/RetroArch.info6
-rw-r--r--games/SLADE/README6
-rw-r--r--games/Scorched3D/README6
-rw-r--r--games/VASSAL/README6
-rw-r--r--games/VASSAL/VASSAL.SlackBuild2
-rw-r--r--games/VASSAL/VASSAL.info6
-rw-r--r--games/abe/README7
-rw-r--r--games/ags/README4
-rw-r--r--games/aisleriot/slack-desc1
-rw-r--r--games/alienarena/README25
-rw-r--r--games/armagetronad/README6
-rw-r--r--games/atanks/doinst.sh2
-rw-r--r--games/atari++/README19
-rw-r--r--games/atari800/README19
-rw-r--r--games/atari800_roms/README16
-rw-r--r--games/bastet/README20
-rw-r--r--games/beetle-lynx-libretro/README3
-rw-r--r--games/beetle-ngp-libretro/README4
-rw-r--r--games/beetle-pce-fast-libretro/README8
-rw-r--r--games/beetle-pcfx-libretro/README4
-rw-r--r--games/beetle-psx-libretro/README28
-rw-r--r--games/beetle-supergrafx-libretro/README12
-rw-r--r--games/beetle-vb-libretro/README4
-rw-r--r--games/beetle-wswan-libretro/README4
-rw-r--r--games/berusky2-data/README5
-rw-r--r--games/berusky2/README12
-rw-r--r--games/blastem-libretro/README5
-rw-r--r--games/bloodcm/README4
-rw-r--r--games/blueMSX-libretro/README14
-rw-r--r--games/bluez-sixaxis/README16
-rw-r--r--games/bomberclone/README10
-rw-r--r--games/brainparty/README17
-rw-r--r--games/brickout/README5
-rw-r--r--games/brutalchess/README7
-rw-r--r--games/bsnes-mercury/README16
-rw-r--r--games/bzflag/README8
-rw-r--r--games/chessx/chessx.SlackBuild7
-rw-r--r--games/chessx/chessx.info6
-rw-r--r--games/chocolate-doom/README6
-rw-r--r--games/chocolate-doom/chocolate-doom.SlackBuild3
-rw-r--r--games/chocolate-doom/chocolate-doom.info6
-rw-r--r--games/chroma/README12
-rw-r--r--games/circuslinux/README10
-rw-r--r--games/ckmame/README7
-rw-r--r--games/clonekeen/README8
-rw-r--r--games/colem/README9
-rw-r--r--games/commandergenius/README13
-rw-r--r--games/connectagram/README11
-rw-r--r--games/crimson/README6
-rw-r--r--games/crispy-doom/crispy-doom.SlackBuild2
-rw-r--r--games/crispy-doom/crispy-doom.info6
-rw-r--r--games/crrcsim/README11
-rw-r--r--games/cubosphere/README13
-rw-r--r--games/curseofwar/README10
-rw-r--r--games/cutemaze/README9
-rw-r--r--games/darkplaces/README35
-rw-r--r--games/dhewm3/README2
-rw-r--r--games/dice/README4
-rw-r--r--games/domination/domination.SlackBuild3
-rw-r--r--games/domination/domination.info6
-rw-r--r--games/doomretro/README32
-rw-r--r--games/doomretro/doomretro.SlackBuild3
-rw-r--r--games/doomretro/doomretro.info6
-rw-r--r--games/doomseeker/README12
-rw-r--r--games/dungeon/README26
-rw-r--r--games/dustrac/README9
-rw-r--r--games/eduke32/README15
-rw-r--r--games/eduke32_hires_pack/README4
-rw-r--r--games/empire/README26
-rw-r--r--games/enigma/README8
-rw-r--r--games/eureka/README10
-rw-r--r--games/f1spirit/README7
-rw-r--r--games/fbalpha/README13
-rw-r--r--games/ffgo/README8
-rw-r--r--games/fgrun/README6
-rw-r--r--games/fifengine/README6
-rw-r--r--games/fizmo/README8
-rw-r--r--games/fmsx-libretro/README6
-rw-r--r--games/fortune-dune/README6
-rw-r--r--games/fortune-farscape/README8
-rw-r--r--games/fortune_doctor_who/fortune_doctor_who.SlackBuild2
-rw-r--r--games/fortune_doctor_who/fortune_doctor_who.info4
-rw-r--r--games/fortune_firefly/README45
-rw-r--r--games/freeciv/README14
-rw-r--r--games/freedoom/README12
-rw-r--r--games/freeminer/README6
-rw-r--r--games/freeorion/README13
-rw-r--r--games/fs2open/README11
-rw-r--r--games/galaxyv2/README6
-rw-r--r--games/gambatte-libretro/README11
-rw-r--r--games/garden/README14
-rw-r--r--games/gemrb/README3
-rw-r--r--games/gl-117/README9
-rw-r--r--games/glbsp/README32
-rw-r--r--games/glestae/README5
-rw-r--r--games/gnonograms/README8
-rw-r--r--games/gnubg/README10
-rw-r--r--games/gtklife/README3
-rw-r--r--games/gw-libretro/README9
-rw-r--r--games/hatari/README14
-rw-r--r--games/hexalate/README9
-rw-r--r--games/higan/README18
-rw-r--r--games/ifm/README10
-rw-r--r--games/innoextract/README6
-rw-r--r--games/instead/instead.SlackBuild4
-rw-r--r--games/instead/instead.info6
-rw-r--r--games/ioquake3/README9
-rw-r--r--games/jezzball-kazzmir/README9
-rw-r--r--games/jfsw/README23
-rw-r--r--games/jfsw_demo_data/README8
-rw-r--r--games/jfsw_hires_pack/README7
-rw-r--r--games/jfsw_registered_data/README16
-rw-r--r--games/jfsw_wanton_destruction/README5
-rw-r--r--games/jzintv/README6
-rw-r--r--games/knights/README6
-rw-r--r--games/koules/README27
-rw-r--r--games/libretro-desmume/README4
-rw-r--r--games/libretro-fceumm/README8
-rw-r--r--games/libretro-handy/README3
-rw-r--r--games/libretro-prboom/README10
-rw-r--r--games/libretro-vecx/README3
-rw-r--r--games/libretro-yabause/README17
-rw-r--r--games/liquidwar6/README15
-rw-r--r--games/lmpc/README15
-rw-r--r--games/lutris/README8
-rw-r--r--games/maelstrom/README14
-rw-r--r--games/mame/README20
-rw-r--r--games/mame2000-libretro/mame2000-libretro.SlackBuild3
-rw-r--r--games/mame2000-libretro/mame2000-libretro.info10
-rw-r--r--games/marathon-infinity-data/README7
-rw-r--r--games/mednafen/README9
-rw-r--r--games/mednafen/mednafen.SlackBuild4
-rw-r--r--games/mednafen/mednafen.info6
-rw-r--r--games/minetest/README8
-rw-r--r--games/miscom/README21
-rw-r--r--games/moon-buggy/README14
-rw-r--r--games/naev/README22
-rw-r--r--games/nestopia/README17
-rw-r--r--games/nevernoid/README6
-rw-r--r--games/noteye/README12
-rw-r--r--games/notpacman/README6
-rw-r--r--games/nottetris2/README20
-rw-r--r--games/nxengine-libretro/README8
-rw-r--r--games/oblige-legacy4/README8
-rw-r--r--games/oblige/README5
-rw-r--r--games/odamex/README6
-rw-r--r--games/oolite/oolite.SlackBuild22
-rw-r--r--games/oolite/oolite.info6
-rw-r--r--games/open-adventure/README18
-rw-r--r--games/openarena/README27
-rw-r--r--games/opendune/README5
-rw-r--r--games/openjazz/README13
-rw-r--r--games/openmortal/README8
-rw-r--r--games/openmw/openmw.SlackBuild4
-rw-r--r--games/openmw/openmw.info6
-rw-r--r--games/openttd/README43
-rw-r--r--games/parallel-n64/README14
-rw-r--r--games/pasang-emas/README6
-rw-r--r--games/pcsx-rearmed/README27
-rw-r--r--games/pcsx-rearmed/pcsx-rearmed.SlackBuild3
-rw-r--r--games/pcsx-rearmed/pcsx-rearmed.info10
-rw-r--r--games/pcsx2/README18
-rw-r--r--games/pcsxr/README7
-rw-r--r--games/peg-e/README9
-rw-r--r--games/penguin-command/README17
-rw-r--r--games/playonlinux/README22
-rw-r--r--games/powerslave_demo_data/README10
-rw-r--r--games/ppsspp/README14
-rw-r--r--games/prboom-plus/README20
-rw-r--r--games/prboom/README9
-rw-r--r--games/prosystem-libretro/README7
-rw-r--r--games/pushover/README8
-rw-r--r--games/pysolfc/README15
-rw-r--r--games/qtads/README16
-rw-r--r--games/qtsixa/README19
-rw-r--r--games/quakeforge/README6
-rw-r--r--games/quarry/slack-desc2
-rw-r--r--games/qxw/README8
-rw-r--r--games/rezerwar/README11
-rw-r--r--games/roll/slack-desc1
-rw-r--r--games/rott/README18
-rw-r--r--games/sauerbraten/README11
-rw-r--r--games/sdlpop/sdlpop.SlackBuild3
-rw-r--r--games/sdlpop/sdlpop.info6
-rw-r--r--games/smokinguns/smokinguns.SlackBuild2
-rw-r--r--games/spring/spring.SlackBuild4
-rw-r--r--games/spring/spring.info6
-rw-r--r--games/starfighter/starfighter.SlackBuild3
-rw-r--r--games/starfighter/starfighter.info6
-rw-r--r--games/steam/steam.SlackBuild2
-rw-r--r--games/steam/steam.info6
-rw-r--r--games/stuntrally/README8
-rw-r--r--games/stuntrally/stuntrally.SlackBuild34
-rw-r--r--games/stuntrally/stuntrally.info10
-rw-r--r--games/supertuxkart/README9
-rw-r--r--games/supertuxkart/supertuxkart.SlackBuild9
-rw-r--r--games/supertuxkart/supertuxkart.info6
-rw-r--r--games/unigine-superposition-benchmark/README11
-rw-r--r--games/unigine-superposition-benchmark/doinst.sh4
-rw-r--r--games/unigine-superposition-benchmark/slack-desc19
-rw-r--r--games/unigine-superposition-benchmark/unigine-superposition-benchmark.SlackBuild87
-rw-r--r--games/unigine-superposition-benchmark/unigine-superposition-benchmark.desktop9
-rw-r--r--games/unigine-superposition-benchmark/unigine-superposition-benchmark.info10
-rw-r--r--games/vegastrike/vegastrike.SlackBuild7
-rw-r--r--games/wesnoth/wesnoth.SlackBuild2
-rw-r--r--games/wesnoth/wesnoth.info6
-rw-r--r--games/worldofpadman/README19
-rw-r--r--games/worldofpadman/worldofpadman.SlackBuild2
219 files changed, 1375 insertions, 1017 deletions
diff --git a/games/4digits/README b/games/4digits/README
index ce87c6da70..d9dde8ee03 100644
--- a/games/4digits/README
+++ b/games/4digits/README
@@ -1,3 +1,5 @@
4digits is a guess-the-number puzzle game.
-It's also called Bulls and Cows, and in China people simply call it Guess-the-Number.
-The game's objective is to guess a four-digit number in 8 times.
+
+It's also called Bulls and Cows, and in China people simply call
+it Guess-the-Number. The game's objective is to guess a four-digit
+number in 8 tries.
diff --git a/games/7kaa/7kaa.SlackBuild b/games/7kaa/7kaa.SlackBuild
index 6c6baf3cfd..5662e3cdce 100644
--- a/games/7kaa/7kaa.SlackBuild
+++ b/games/7kaa/7kaa.SlackBuild
@@ -23,7 +23,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=7kaa
-VERSION=${VERSION:-2.15.3}
+VERSION=${VERSION:-2.15.4p1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/7kaa/7kaa.info b/games/7kaa/7kaa.info
index dd51c88a66..a940a0066b 100644
--- a/games/7kaa/7kaa.info
+++ b/games/7kaa/7kaa.info
@@ -1,8 +1,8 @@
PRGNAM="7kaa"
-VERSION="2.15.3"
+VERSION="2.15.4p1"
HOMEPAGE="https://www.7kfans.com"
-DOWNLOAD="https://github.com/the3dfxdude/7kaa/releases/download/v2.15.3/7kaa-2.15.3.tar.xz"
-MD5SUM="57a65e4352df60449429c698f34c8b76"
+DOWNLOAD="https://github.com/the3dfxdude/7kaa/releases/download/v2.15.4p1/7kaa-2.15.4p1.tar.xz"
+MD5SUM="33dfbe6be6135b0d76c21f28db1258a8"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2 enet OpenAL"
diff --git a/games/Chatbot-Eliza/README b/games/Chatbot-Eliza/README
index e3d00d4897..5ee92cc73e 100644
--- a/games/Chatbot-Eliza/README
+++ b/games/Chatbot-Eliza/README
@@ -1,9 +1,9 @@
Chatbot-Eliza (Eliza chat bot interface module for Perl)
-The original ELIZA program was written by Joseph Weizenbaum and described
-in the Communications of the ACM in 1967. Chatbot-Eliza is a clone of the
-classic ELIZA program written as perl module. It prompts for user input,
-and uses a simple transformation algorithm to change user input into a
-fellow-up question.
+The original ELIZA program was written by Joseph Weizenbaum and
+described in the Communications of the ACM in 1967. Chatbot-Eliza is a
+clone of the classic ELIZA program written as perl module. It prompts
+for user input, and uses a simple transformation algorithm to change
+user input into a fellow-up question.
The package includes some example scripts.
diff --git a/games/KoboDeluxe/README b/games/KoboDeluxe/README
index 67dadff59d..1572e09af6 100644
--- a/games/KoboDeluxe/README
+++ b/games/KoboDeluxe/README
@@ -1,5 +1,6 @@
-Kobo is a game based on Xkobo. It is a 2D scrolling shooting game where you
-must destroy every enemy starbase you find in each stage, while avoiding
-being taken down by their defenses, the enemy ships, the asteroids...
-
+Kobo is a game based on Xkobo. It is a 2D scrolling shooting game
+where you must destroy every enemy starbase you find in each stage,
+while avoiding being taken down by their defenses, the enemy ships,
+the asteroids...
+
Tons of good old arcade endless action.
diff --git a/games/OpenRA/README b/games/OpenRA/README
index 2d079357d7..b2a7cba64d 100644
--- a/games/OpenRA/README
+++ b/games/OpenRA/README
@@ -1,12 +1,12 @@
OpenRA is a modernized recreation of the classic RTS Command & Conquer
-OpenRA is a project that recreates and modernizes the classic
-Command & Conquer real time strategy games. A flexible open source
-game engine (the OpenRA engine), has been developed, which provides a
-common platform for rebuilding and reimagining classic 2D and 2.5D RTS
-games (the OpenRA mods).
+OpenRA is a project that recreates and modernizes the classic Command &
+Conquer real time strategy games. A flexible open source game engine
+(the OpenRA engine), has been developed, which provides a common
+platform for rebuilding and reimagining classic 2D and 2.5D RTS games
+(the OpenRA mods).
-NOTE: There is a known issue with the version of mono found at SlackBuilds.org
-and some terminals, such as urxvt, that affects OpenRA during build time and run
-time; one work around is to pass the varible TERM=xterm to the script during
-build and run time.
+NOTE: There is a known issue with the version of mono found at
+SlackBuilds.org and some terminals, such as urxvt, that affects OpenRA
+during build time and run time; one work around is to pass the varible
+TERM=xterm to the script during build and run time.
diff --git a/games/QuickNES-Core/QuickNES-Core.SlackBuild b/games/QuickNES-Core/QuickNES-Core.SlackBuild
new file mode 100644
index 0000000000..078b9e7565
--- /dev/null
+++ b/games/QuickNES-Core/QuickNES-Core.SlackBuild
@@ -0,0 +1,82 @@
+#!/bin/sh
+
+# Slackware build script for QuickNES-Core
+
+# Copyright 2020 ilmich < ardutu at gmail dot com>
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=QuickNES-Core
+LIBNAM=quicknes_libretro
+VERSION=${VERSION:-2020.10.11.81fedf7}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+LIBDIRSUFFIX=
+[ "$ARCH" = x86_64 ] && LIBDIRSUFFIX=64
+
+set -eu
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.xz
+cd $PRGNAM-$VERSION
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+[ "${DEBUG:=0}" != 0 ] && DEBUG=1
+
+make -f Makefile DEBUG=$DEBUG
+
+install -Dm0644 $LIBNAM.so $PKG/usr/lib${LIBDIRSUFFIX}/libretro/$LIBNAM.so
+install -Dm0644 $LIBNAM.info $PKG/usr/lib${LIBDIRSUFFIX}/libretro/info/$LIBNAM.info
+
+if [ $DEBUG = 0 ]; then
+ find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+fi
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a LICENSE $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/QuickNES-Core/QuickNES-Core.info b/games/QuickNES-Core/QuickNES-Core.info
new file mode 100644
index 0000000000..acd199cfed
--- /dev/null
+++ b/games/QuickNES-Core/QuickNES-Core.info
@@ -0,0 +1,10 @@
+PRGNAM="QuickNES-Core"
+VERSION="2020.10.11.81fedf7"
+HOMEPAGE="https://www.libretro.com/"
+DOWNLOAD="https://ilmich.github.io/src/QuickNES-Core-2020.10.11.81fedf7.tar.xz"
+MD5SUM="818dd86fa2555a73c84cd6282c772eca"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES="RetroArch"
+MAINTAINER="ilmich"
+EMAIL="ardutu@gmail.com"
diff --git a/games/QuickNES-Core/README b/games/QuickNES-Core/README
new file mode 100644
index 0000000000..2b3110d1ae
--- /dev/null
+++ b/games/QuickNES-Core/README
@@ -0,0 +1,8 @@
+QuickNES is the fastest NES emulator available via libretro,
+though this speed comes at the cost of some accuracy.
+
+This core should be used only when performance is of the
+utmost concern and even FCEUmm is too demanding.
+
+To build the debugging symbols use:
+ DEBUG=1 QuickNES-Core.SlackBuild
diff --git a/games/QuickNES-Core/slack-desc b/games/QuickNES-Core/slack-desc
new file mode 100644
index 0000000000..4a4c88a18d
--- /dev/null
+++ b/games/QuickNES-Core/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+QuickNES-Core: QuickNES-Core (fast NES libretro core)
+QuickNES-Core:
+QuickNES-Core: QuickNES is the fastest NES emulator available via libretro,
+QuickNES-Core: though this speed comes at the cost of some accuracy. This core
+QuickNES-Core: should be used only when performance is of the utmost concern and
+QuickNES-Core: even FCEUmm is too demanding
+QuickNES-Core:
+QuickNES-Core:
+QuickNES-Core: Homepage: https://www.libretro.com/
+QuickNES-Core:
+QuickNES-Core:
diff --git a/games/RetroArch/RetroArch.SlackBuild b/games/RetroArch/RetroArch.SlackBuild
index 8e3e2dea00..256833c35a 100644
--- a/games/RetroArch/RetroArch.SlackBuild
+++ b/games/RetroArch/RetroArch.SlackBuild
@@ -24,7 +24,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=RetroArch
-VERSION=${VERSION:-1.8.9}
+VERSION=${VERSION:-1.9.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/RetroArch/RetroArch.info b/games/RetroArch/RetroArch.info
index e49c568d6b..359df0a52c 100644
--- a/games/RetroArch/RetroArch.info
+++ b/games/RetroArch/RetroArch.info
@@ -1,8 +1,8 @@
PRGNAM="RetroArch"
-VERSION="1.8.9"
+VERSION="1.9.0"
HOMEPAGE="https://www.libretro.com/"
-DOWNLOAD="https://github.com/libretro/RetroArch/archive/v1.8.9/RetroArch-1.8.9.tar.gz"
-MD5SUM="4f7bfaa3619a05d833509757f5d37676"
+DOWNLOAD="https://github.com/libretro/RetroArch/archive/v1.9.0/RetroArch-1.9.0.tar.gz"
+MD5SUM="3f57a0b5e752921b6e1e5587bf546eb9"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
diff --git a/games/SLADE/README b/games/SLADE/README
index 50370e5c0b..e4e89e9f9f 100644
--- a/games/SLADE/README
+++ b/games/SLADE/README
@@ -1,5 +1,5 @@
SLADE (DOOM editor)
-SLADE is a modern editor for DOOM-engine based games and source ports. It
-has the ability to view, modify and write many different game-specific
-formats, and even convert between some of them.
+SLADE is a modern editor for DOOM-engine based games and source
+ports. It has the ability to view, modify and write many different
+game-specific formats, and even convert between some of them.
diff --git a/games/Scorched3D/README b/games/Scorched3D/README
index 97dfb1700b..fda33b1433 100644
--- a/games/Scorched3D/README
+++ b/games/Scorched3D/README
@@ -1,3 +1,3 @@
-Scorched3D is a cross-platform 3D remake of the popular 2D artillery game
-Scorched Earth. Scorched3D can be played against the computer, other players,
-and remotely across the Internet or LAN.
+Scorched3D is a cross-platform 3D remake of the popular 2D artillery
+game Scorched Earth. Scorched3D can be played against the computer,
+other players, and remotely across the Internet or LAN.
diff --git a/games/VASSAL/README b/games/VASSAL/README
index 1a71ca5c1e..448bc11ac3 100644
--- a/games/VASSAL/README
+++ b/games/VASSAL/README
@@ -1,3 +1,3 @@
-VASSAL is a game engine for building and playing online adaptations of board
-games and card games. Play live on the Internet or by email. VASSAL runs on all
-platforms, and is free, open-source software.
+VASSAL is a game engine for building and playing online adaptations
+of board games and card games. Play live on the Internet or by
+email. VASSAL runs on all platforms, and is free, open-source software.
diff --git a/games/VASSAL/VASSAL.SlackBuild b/games/VASSAL/VASSAL.SlackBuild
index 89794b8af5..b7644d1dc6 100644
--- a/games/VASSAL/VASSAL.SlackBuild
+++ b/games/VASSAL/VASSAL.SlackBuild
@@ -23,7 +23,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=VASSAL
-VERSION=${VERSION:-3.4.0}
+VERSION=${VERSION:-3.4.6}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
diff --git a/games/VASSAL/VASSAL.info b/games/VASSAL/VASSAL.info
index 400fa1e103..a065f65384 100644
--- a/games/VASSAL/VASSAL.info
+++ b/games/VASSAL/VASSAL.info
@@ -1,8 +1,8 @@
PRGNAM="VASSAL"
-VERSION="3.4.0"
+VERSION="3.4.6"
HOMEPAGE="http://www.vassalengine.org/"
-DOWNLOAD="https://github.com/vassalengine/vassal/releases/download/3.4.0/VASSAL-3.4.0-linux.tar.bz2"
-MD5SUM="efeb73d22617afa478bebbe748b8bb0c"
+DOWNLOAD="https://github.com/vassalengine/vassal/releases/download/3.4.6/VASSAL-3.4.6-linux.tar.bz2"
+MD5SUM="646c60108e179353a3237089b5f0e4c5"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="jdk14"
diff --git a/games/abe/README b/games/abe/README
index 26ba79234e..535ed125b1 100644
--- a/games/abe/README
+++ b/games/abe/README
@@ -1,3 +1,4 @@
-Abe is a scrolling, platform-jumping, key-collecting, ancient pyramid
-exploring game, vaguely in the style of similar games for the Commodore+4.
-The game is intended to show young people all the cool games they missed.
+Abe is a scrolling, platform-jumping, key-collecting, ancient
+pyramid exploring game, vaguely in the style of similar games for the
+Commodore+4. The game is intended to show young people all the cool
+games they missed.
diff --git a/games/ags/README b/games/ags/README
index d58df2b645..137f5c542d 100644
--- a/games/ags/README
+++ b/games/ags/README
@@ -1,5 +1,5 @@
-This is the Linux port of the Adventure Game Studio engine. You use it to play
-AGS games.
+This is the Linux port of the Adventure Game Studio engine. You use it
+to play AGS games.
Just run "ags" followed by the game's .exe file.
diff --git a/games/aisleriot/slack-desc b/games/aisleriot/slack-desc
index 8a90f98c48..4b904a53e8 100644
--- a/games/aisleriot/slack-desc
+++ b/games/aisleriot/slack-desc
@@ -17,4 +17,3 @@ aisleriot:
aisleriot:
aisleriot:
aisleriot:
-aisleriot:
diff --git a/games/alienarena/README b/games/alienarena/README
index 54a7dd3d82..61177c7400 100644
--- a/games/alienarena/README
+++ b/games/alienarena/README
@@ -1,12 +1,13 @@
-The goal of Alien Arena was to create the perfect marriage between Quake
-and Unreal Tournament, between retro sci-fi and futuristic tech, and
-between casual gamer and advanced expert, and wrap it up in a package with
-quality that could rival that of commercial games. The game has a weapon
-set that is unique and fun, and deviates a bit away from the standard Q3
-or UT2k4 weapons. Gameplay can be altered easily in the menu by choosing
-between the various game types, such as Deathmatch, Team Core Assault,
-All Out Assault, Capture the Flag, Duel, and Cattle Prod. Users can also
-apply a number of different mutators to the game rules as well, creating
-some pretty interesting scenarios. Players can join others on servers
-using the in-game browser, or use the Galaxy client, which also serves as
-a way to communicate with the large, and friendly Alien Arena community.
+The goal of Alien Arena was to create the perfect marriage between
+Quake and Unreal Tournament, between retro sci-fi and futuristic tech,
+and between casual gamer and advanced expert, and wrap it up in a
+package with quality that could rival that of commercial games. The
+game has a weapon set that is unique and fun, and deviates a bit
+away from the standard Q3 or UT2k4 weapons. Gameplay can be altered
+easily in the menu by choosing between the various game types, such
+as Deathmatch, Team Core Assault, All Out Assault, Capture the Flag,
+Duel, and Cattle Prod. Users can also apply a number of different
+mutators to the game rules as well, creating some pretty interesting
+scenarios. Players can join others on servers using the in-game
+browser, or use the Galaxy client, which also serves as a way to
+communicate with the large, and friendly Alien Arena community.
diff --git a/games/armagetronad/README b/games/armagetronad/README
index a163b69669..3e0de2b825 100644
--- a/games/armagetronad/README
+++ b/games/armagetronad/README
@@ -1,4 +1,4 @@
-armagetronad (old school Tron lightcycles Cycles OpenGL game)
+armagetronad (old school Tron lightcycles OpenGL game)
A Tron lightcycles game clone that offers up to 16 players, a highly
advanced AI, and network/internet play in a full OpenGL 3D environment.
@@ -11,7 +11,9 @@ Full documentation exists in /usr/doc/armagetronad-$VERSION/
The armagetronad server initscript is stored as:
/usr/share/games/armagetronad/scripts/rcd_master
To use this script, symlink it to /etc/rc.d with this command:
-ln -s /usr/share/games/armagetronad/scripts/rcd_master /etc/rc.d/rc.armagetronad
+
+ln -s /usr/share/games/armagetronad/scripts/rcd_master \
+ /etc/rc.d/rc.armagetronad
The armagetronad server system-wide install scripts enable the creation
of a user called 'armagetronad' for use with the Master server.
diff --git a/games/atanks/doinst.sh b/games/atanks/doinst.sh
index 2aa41d640c..65c7e2eeb9 100644
--- a/games/atanks/doinst.sh
+++ b/games/atanks/doinst.sh
@@ -6,4 +6,4 @@ if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
if [ -x /usr/bin/gtk-update-icon-cache ]; then
/usr/bin/gtk-update-icon-cache -f usr/share/icons/hicolor >/dev/null 2>&1
fi
-fi \ No newline at end of file
+fi
diff --git a/games/atari++/README b/games/atari++/README
index c0b615414a..a665dadcc1 100644
--- a/games/atari++/README
+++ b/games/atari++/README
@@ -1,8 +1,8 @@
-The Atari++ Emulator is a Unix based emulator of the Atari eight bit
-computers, namely the Atari 400 and 800, the Atari 600XL, 800XL and 130XE,
-and the Atari 5200 game console. The emulator is auto-configurable and
-will compile on a variety of systems (Linux, Solaris, Irix), and supports
-many emulation features.
+The Atari++ Emulator is a Unix based emulator of the Atari eight
+bit computers, namely the Atari 400 and 800, the Atari 600XL,
+800XL and 130XE, and the Atari 5200 game console. The emulator is
+auto-configurable and will compile on a variety of systems (Linux,
+Solaris, Irix), and supports many emulation features.
Atari++ includes OS++, an open source replacement Atari 8-bit operating
system, so it's able to run many games and applications without the
@@ -11,7 +11,8 @@ want the original ROMs. To get them, install the atari800_roms package,
then use the atari++ GUI to set the ROM file paths to the images in
/usr/share/atari800/roms/.
-Note: Atari++, by default, is built with a fancy set of CFLAGS that the
-author includes in his makefile. If you're picky about such things, or if
-you run into crashes or compile errors, try setting FORCE_SLACK_CFLAGS=yes
-in the environment before running atari++.SlackBuild
+Note: Atari++, by default, is built with a fancy set of CFLAGS
+that the author includes in his makefile. If you're picky about
+such things, or if you run into crashes or compile errors, try
+setting FORCE_SLACK_CFLAGS=yes in the environment before running
+atari++.SlackBuild
diff --git a/games/atari800/README b/games/atari800/README
index fff07912ee..30d1619185 100644
--- a/games/atari800/README
+++ b/games/atari800/README
@@ -6,16 +6,17 @@ Atari800 Development Team. This program is copyrighted and released
under the GPL.
This build uses SDL for audio, and SDL+OpenGL for video by default. To
-build without OpenGL support (SDL software rendering only), set OPENGL=no
-in the script's environment.
+build without OpenGL support (SDL software rendering only), set
+OPENGL=no in the script's environment.
-Starting with version 4.0.0, atari800 includes free replacements for the
-system ROMs, from the Altirra project. This allows you to run most Atari
-software without installing the original ROMs. However, for maximum
-compatibility, you'll need the Atari system ROMs. These are packaged
-on SBo as atari800_roms. After installing the ROMs, use the built-in
-menu in atari800 to set the paths (/usr/share/atari800/atari800_roms/*)
-and disable the built-in Altirra ROMs.
+Starting with version 4.0.0, atari800 includes free replacements
+for the system ROMs, from the Altirra project. This allows
+you to run most Atari software without installing the original
+ROMs. However, for maximum compatibility, you'll need the Atari
+system ROMs. These are packaged on SBo as atari800_roms. After
+installing the ROMs, use the built-in menu in atari800 to set the paths
+(/usr/share/atari800/atari800_roms/*) and disable the built-in Altirra
+ROMs.
When upgrading from 3.x to 4.x, if the Atari's display is 'washed out'
(too bright), remove your old "~/.atari800.cfg".
diff --git a/games/atari800_roms/README b/games/atari800_roms/README
index a5d23991f8..f7e22305fb 100644
--- a/games/atari800_roms/README
+++ b/games/atari800_roms/README
@@ -1,15 +1,15 @@
atari800_roms (system ROMs for Atari 8-bit computers)
-The operating system and BASIC language ROM images from the Atari 800 and
-800XL computers. The ROM images are installed in /usr/share/atari800/,
-for use with the atari800 emulator, but may be used with other emulators
-such as Atari++.
+The operating system and BASIC language ROM images from the
+Atari 800 and 800XL computers. The ROM images are installed in
+/usr/share/atari800/, for use with the atari800 emulator, but may be
+used with other emulators such as Atari++.
Also included are bootable disk images for Atari DOS 2.5 and MyDOS
4.5d, and a couple of disks of demo software. These are installed in
/usr/share/atari800/disks.
-These ROM images are proprietary and copyrighted, but the copyright holder
-granted the right to redistribute them to the authors of PC Xformer, a
-(now obsolete) Atari emulator. This build extracts the ROMs from the PC
-Xformer zip file.
+These ROM images are proprietary and copyrighted, but the copyright
+holder granted the right to redistribute them to the authors of PC
+Xformer, a (now obsolete) Atari emulator. This build extracts the ROMs
+from the PC Xformer zip file.
diff --git a/games/bastet/README b/games/bastet/README
index 76d992edd3..e1b35a68a9 100644
--- a/games/bastet/README
+++ b/games/bastet/README
@@ -1,16 +1,16 @@
bastet (horribly difficult Tetris clone)
-Have you ever thought that Tetris is evil because it never sends you that
-straight "I" brick you need to clear four rows? Well, Tetris(R) probably
-is not so malevolent, but Bastet certainly is. >:-> Bastet stands for
-"bastard tetris", and is a simple ncurses-based Tetris(R) clone for
-Linux. Instead of choosing the next block randomly, this fiendish program
-uses a special algorithm to give you the worst possible brick. Playing
-Bastet can be a very frustrating experience!
+Have you ever thought that Tetris is evil because it never sends you
+that straight "I" brick you need to clear four rows? Well, Tetris(R)
+probably is not so malevolent, but Bastet certainly is. >:-> Bastet
+stands for "bastard tetris", and is a simple ncurses-based Tetris(R)
+clone for Linux. Instead of choosing the next block randomly, this
+fiendish program uses a special algorithm to give you the worst
+possible brick. Playing Bastet can be a very frustrating experience!
Bonus points for presenting it to your friends as "just another Tetris
clone".
-If you're in X and have TERM set to "xterm-color", the text cursor will
-stay enabled, which looks a little weird. Use "xterm" or "xterm-256color"
-instead.
+If you're in X and have TERM set to "xterm-color", the text cursor
+will stay enabled, which looks a little weird. Use "xterm" or
+"xterm-256color" instead.
diff --git a/games/beetle-lynx-libretro/README b/games/beetle-lynx-libretro/README
index bc44a8376d..6b52855cbf 100644
--- a/games/beetle-lynx-libretro/README
+++ b/games/beetle-lynx-libretro/README
@@ -1,7 +1,8 @@
Beetle/Mednafen LYNX is an Atari Lynx video game system emulator that
can be used as a libretro core.
-Beetle/Mednafen LYNX requires the following BIOS image file for operation:
+Beetle/Mednafen LYNX requires the following BIOS image file for
+operation:
* lynxboot.img (Lynx Boot Image)
diff --git a/games/beetle-ngp-libretro/README b/games/beetle-ngp-libretro/README
index 6bf8022612..02e502fb7c 100644
--- a/games/beetle-ngp-libretro/README
+++ b/games/beetle-ngp-libretro/README
@@ -1,5 +1,5 @@
-Beetle/Mednafen NGP is a SNK Neo Geo Pocket (Color) video game system emulator
-that can be used as a libretro core.
+Beetle/Mednafen NGP is a SNK Neo Geo Pocket (Color) video game system
+emulator that can be used as a libretro core.
To build the debugging symbols use:
DEBUG=1 beetle-ngp-libretro.SlackBuild
diff --git a/games/beetle-pce-fast-libretro/README b/games/beetle-pce-fast-libretro/README
index d2e0b4a57c..1af7e587de 100644
--- a/games/beetle-pce-fast-libretro/README
+++ b/games/beetle-pce-fast-libretro/README
@@ -1,13 +1,13 @@
-Beetle/Mednafen PCE FAST is a libretro port of Mednafen PCE Fast with the PC
-Engine SuperGrafx module removed.
+Beetle/Mednafen PCE FAST is a libretro port of Mednafen PCE Fast with
+the PC Engine SuperGrafx module removed.
Beetle/Mednafen PCE FAST requires the following BIOS image file for CD
emulation to work:
* syscard3.pce (PCE-CD BIOS)
-Any CD-ROM System BIOS will work, but some them are known to be incompatible
-with certain games.
+Any CD-ROM System BIOS will work, but some them are known to be
+incompatible with certain games.
To build the debugging symbols use:
DEBUG=1 beetle-pce-fast-libretro.SlackBuild
diff --git a/games/beetle-pcfx-libretro/README b/games/beetle-pcfx-libretro/README
index 76b5e28a68..41c8a4ad1e 100644
--- a/games/beetle-pcfx-libretro/README
+++ b/games/beetle-pcfx-libretro/README
@@ -1,7 +1,7 @@
Beetle/Mednafen PC-FX is a libretro port of Mednafen PCFX.
-Beetle/Mednafen PCFX requires the following BIOS image file for CD emulation to
-work:
+Beetle/Mednafen PCFX requires the following BIOS image file for CD
+emulation to work:
* pcfx.rom (PC-FX BIOS)
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README
index e41f5c3cc6..8f9444318f 100644
--- a/games/beetle-psx-libretro/README
+++ b/games/beetle-psx-libretro/README
@@ -1,6 +1,6 @@
-Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system emulator
-that can be used as a libretro core. It is a libretro port of Mednafen
-PlayStation.
+Mednafen PSX (Beetle PSX) is a Sony PlayStation1 video game system
+emulator that can be used as a libretro core. It is a libretro port of
+Mednafen PlayStation.
Mednafen-PSX requires the following BIOS image files for operation:
@@ -10,19 +10,21 @@ Mednafen-PSX requires the following BIOS image files for operation:
The bios names are case sensitive.
-The scph7003.bin BIOS image is the same as scph5501.bin, but will need to be
-renamed to scph5501.bin to be used.
+The scph7003.bin BIOS image is the same as scph5501.bin, but will need
+to be renamed to scph5501.bin to be used.
-Mednafen can load CD-ROM games from a ripped/dumped copy of the disc such as
-CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more
-than one CD create a M3U file(plain-text, ".m3u" extension) and enter the
-filenames of the CUE/TOC/CCD files.
+Mednafen can load CD-ROM games from a ripped/dumped copy of the
+disc such as CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC"
+files. For games with more than one CD create a M3U file(plain-text,
+".m3u" extension) and enter the filenames of the CUE/TOC/CCD files.
-Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software
-renderer. This will require support in the libretro frontend, video card and driver.
+Beetle PSX can use an OpenGL or Vulkan renderer instead of the
+accurate software renderer. This will require support in the libretro
+frontend, video card and driver.
-To switch between OpenGL and Vulkan renderers configure the video driver in
-RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'.
+To switch between OpenGL and Vulkan renderers configure the video
+driver in RetroArch. This can be done in the menu at 'Settings >
+Drivers > Video Driver'.
To build the OpenGL renderer use:
OPENGL=1 ./beetle-psx-libretro.SlackBuild
diff --git a/games/beetle-supergrafx-libretro/README b/games/beetle-supergrafx-libretro/README
index 4bb58c49cf..924c918cc3 100644
--- a/games/beetle-supergrafx-libretro/README
+++ b/games/beetle-supergrafx-libretro/README
@@ -1,13 +1,13 @@
-PC Engine SuperGrafx is a NEC PC Engine SuperGrafx video game system emulator
-that can be used as a libretro core.
+PC Engine SuperGrafx is a NEC PC Engine SuperGrafx video game system
+emulator that can be used as a libretro core.
-Beetle/Mednafen SGX requires the following BIOS image file for CD emulation to
-work:
+Beetle/Mednafen SGX requires the following BIOS image file for CD
+emulation to work:
* syscard3.pce
-Any CD-ROM System BIOS will work, but some them are known to be incompatible
-with certain games.
+Any CD-ROM System BIOS will work, but some them are known to be
+incompatible with certain games.
To build the debugging symbols use:
DEBUG=1 ./beetle-supergrafx-libretro.SlackBuild
diff --git a/games/beetle-vb-libretro/README b/games/beetle-vb-libretro/README
index 176b1f3f4f..60e5132ba0 100644
--- a/games/beetle-vb-libretro/README
+++ b/games/beetle-vb-libretro/README
@@ -1,5 +1,5 @@
-Beetle/Mednafen VB is a Nintendo Virtual Boy Video game system emulator that
-can be used as a libretro core.
+Beetle/Mednafen VB is a Nintendo Virtual Boy Video game system
+emulator that can be used as a libretro core.
To build the debugging symbols use:
DEBUG=1 ./beetle-vb-libretro.SlackBuild
diff --git a/games/beetle-wswan-libretro/README b/games/beetle-wswan-libretro/README
index d684c81ea3..989f36325c 100644
--- a/games/beetle-wswan-libretro/README
+++ b/games/beetle-wswan-libretro/README
@@ -1,5 +1,5 @@
-Beetle/Mednafen WSWAN is a WonderSwan (Color) video game system emulator that
-can be used as a libretro core.
+Beetle/Mednafen WSWAN is a WonderSwan (Color) video game system
+emulator that can be used as a libretro core.
To build the debugging symbols use:
DEBUG=1 ./beetle-wswan-libretro.SlackBuild
diff --git a/games/berusky2-data/README b/games/berusky2-data/README
index 4a4efc80f7..8c680da834 100644
--- a/games/berusky2-data/README
+++ b/games/berusky2-data/README
@@ -1,4 +1,5 @@
Data for Berusky II game.
+
Berusky II (Bugs Escape 3D) is our second finished project. We adopted
-the idea and the basic logical building blocks of the game from the first
-part.
+the idea and the basic logical building blocks of the game from the
+first part.
diff --git a/games/berusky2/README b/games/berusky2/README
index 63d8585a56..57ee46bb3b 100644
--- a/games/berusky2/README
+++ b/games/berusky2/README
@@ -1,7 +1,7 @@
Berusky II (Bugs Escape 3D) is our second finished project. We adopted
-the idea and the basic logical building blocks of the game from the first
-part. The technical processing, however, has seen major changes since
-the first part. The entire game takes place in a 3D environment which
-brings along many advantages. In addition to arbitrary turning and level
-zooming, the main advantage is especially the new structure of logical
-plots which, thanks to the 3D technology, happen in space.
+the idea and the basic logical building blocks of the game from the
+first part. The technical processing, however, has seen major changes
+since the first part. The entire game takes place in a 3D environment
+which brings along many advantages. In addition to arbitrary turning
+and level zooming, the main advantage is especially the new structure
+of logical plots which, thanks to the 3D technology, happen in space.
diff --git a/games/blastem-libretro/README b/games/blastem-libretro/README
index d9e43fc894..136bb018ab 100644
--- a/games/blastem-libretro/README
+++ b/games/blastem-libretro/README
@@ -1,5 +1,6 @@
-BlastEm has the goal of being an extremely accurate Genesis emulator while
-still running on relatively modest hardware by using advanced techniques.
+BlastEm has the goal of being an extremely accurate Genesis emulator
+while still running on relatively modest hardware by using advanced
+techniques.
To build the debugging symbols use:
DEBUG=1 ./blastem-libretro.SlackBuild
diff --git a/games/bloodcm/README b/games/bloodcm/README
index 154eaf3a29..30629a9271 100644
--- a/games/bloodcm/README
+++ b/games/bloodcm/README
@@ -13,5 +13,5 @@ To play BloodCM: Launch EDuke32, select BloodCM in the "Custom Game"
drop-down list, click "Start".
When new versions of BloodCM are released, the download URL doesn't
-change. If you get an md5sum error on the downloaded file, please contact
-the maintainer of this SlackBuild.
+change. If you get an md5sum error on the downloaded file, please
+contact the maintainer of this SlackBuild.
diff --git a/games/blueMSX-libretro/README b/games/blueMSX-libretro/README
index eb66a25dab..0de9f92e8f 100644
--- a/games/blueMSX-libretro/README
+++ b/games/blueMSX-libretro/README
@@ -1,12 +1,12 @@
-blueMSX is a MSX video game system emulator that can be used as a libretro
-core.
+blueMSX is a MSX video game system emulator that can be used as a
+libretro core.
-blueMSX is a cycle accurate emulator that emulates all generations of MSX
-computers as well as SVI, ColecoVision and Sega SG-1000.
+blueMSX is a cycle accurate emulator that emulates all generations of
+MSX computers as well as SVI, ColecoVision and Sega SG-1000.
-The required bios images are included with the standalone blueMSX source
-package, the 'Machines' directory can be copied into the RetroArch system/bios
-directory.
+The required bios images are included with the standalone blueMSX
+source package, the 'Machines' directory can be copied into the
+RetroArch system/bios directory.
To build the debugging symbols use:
DEBUG=1 ./blueMSX-libretro.SlackBuild
diff --git a/games/bluez-sixaxis/README b/games/bluez-sixaxis/README
index 2a4d2b5cd2..9afe2b9b2c 100644
--- a/games/bluez-sixaxis/README
+++ b/games/bluez-sixaxis/README
@@ -1,10 +1,10 @@
-BlueZ provides support for the core Bluetooth layers and protocols. It is flexible,
-efficient and uses a modular implementation.
+BlueZ provides support for the core Bluetooth layers and protocols. It
+is flexible, efficient and uses a modular implementation.
-This package provides only the sixaxis plugin (missing from the main Slackware
-bluez release). It plugs into the existing bluez package which, as part of main
-Slackware, is expected to be installed already.
+This package provides only the sixaxis plugin (missing from the main
+Slackware bluez release). It plugs into the existing bluez package
+which, as part of main Slackware, is expected to be installed already.
-To enable the sixaxis plugin after installation, you may need to restart Slackware
-or, at the very least, restart the system bluetooth facililties via the
-/etc./rc.d/rc.bluetooth script.
+To enable the sixaxis plugin after installation, you may need to
+restart Slackware or, at the very least, restart the system bluetooth
+facililties via the /etc./rc.d/rc.bluetooth script.
diff --git a/games/bomberclone/README b/games/bomberclone/README
index 954a418dfe..5a2dc3bddf 100644
--- a/games/bomberclone/README
+++ b/games/bomberclone/README
@@ -1,5 +1,5 @@
-This game, i hope it will soon be a good Clone of the game AtomicBomberMan
-or even something new, depends on what you all want to have. The Network
-will support from the beginning only TCP/IP (UDP Port 11000 for the Game
-and UDP Port 11111 for the OpenGameCache Server). So everyone can play
-it over the internet.
+This game, i hope it will soon be a good Clone of the game
+AtomicBomberMan or even something new, depends on what you all want to
+have. The Network will support from the beginning only TCP/IP (UDP Port
+11000 for the Game and UDP Port 11111 for the OpenGameCache Server). So
+everyone can play it over the internet.
diff --git a/games/brainparty/README b/games/brainparty/README
index 4534da9a01..7e436bbcb8 100644
--- a/games/brainparty/README
+++ b/games/brainparty/README
@@ -1,8 +1,9 @@
-Brain Party is a fun, free puzzle game for all the family that's made up of 36
-minigames designed to push your brain to its limits by testing memory, logic,
-mathematics, reaction time and more! Brain Party is split into two modes: test
-mode gives you five minigames in a row and adds up your brain weight to see how
-smart you are, and practise mode lets you play your favourite minigames as often
-as you want. If you do well enough, there are six extra minigames that can be
-unlocked as well as a new game mode designed to keep you playing and enjoying
-your favourite games even longer.
+Brain Party is a fun, free puzzle game for all the family that's made
+up of 36 minigames designed to push your brain to its limits by testing
+memory, logic, mathematics, reaction time and more! Brain Party is
+split into two modes: test mode gives you five minigames in a row and
+adds up your brain weight to see how smart you are, and practise mode
+lets you play your favourite minigames as often as you want. If you
+do well enough, there are six extra minigames that can be unlocked as
+well as a new game mode designed to keep you playing and enjoying your
+favourite games even longer.
diff --git a/games/brickout/README b/games/brickout/README
index 6c95edfdea..afaf7fd606 100644
--- a/games/brickout/README
+++ b/games/brickout/README
@@ -1,2 +1,3 @@
-"Brickout" is a ball-and-paddle game where it's your objective to destroy
-bricks on the screen. Gameplay is similar to "Breakout" and "Arkanoid".
+"Brickout" is a ball-and-paddle game where it's your objective to
+destroy bricks on the screen. Gameplay is similar to "Breakout" and
+"Arkanoid".
diff --git a/games/brutalchess/README b/games/brutalchess/README
index a382864c9f..963aaa4bd8 100644
--- a/games/brutalchess/README
+++ b/games/brutalchess/README
@@ -1,3 +1,4 @@
-This is Brutal Chess Alpha, version 0.5. Brutal Chess is a cross-platform GPL
-chess game with 3D graphics powered by OpenGL and SDL. To build Brutal Chess
-you will need SDL, SDL_Image, and FreeType. These are included with Slackware.
+This is Brutal Chess Alpha, version 0.5. Brutal Chess is a
+cross-platform GPL chess game with 3D graphics powered by OpenGL
+and SDL. To build Brutal Chess you will need SDL, SDL_Image, and
+FreeType. These are included with Slackware.
diff --git a/games/bsnes-mercury/README b/games/bsnes-mercury/README
index 0cc8f82781..9ed36c43b3 100644
--- a/games/bsnes-mercury/README
+++ b/games/bsnes-mercury/README
@@ -1,13 +1,13 @@
-bsnes-mercury is a Super Nintendo video game system emulator that can be used
-as a libretro core.
+bsnes-mercury is a Super Nintendo video game system emulator that can
+be used as a libretro core.
-bsnes-mercury is a fork of higan, aiming to restore some useful features that
-have been removed, as well as improving performance a bit. Maximum accuracy is
-still uncompromisable; anything that affects accuracy is optional and off by
-default.
+bsnes-mercury is a fork of higan, aiming to restore some useful
+features that have been removed, as well as improving performance a
+bit. Maximum accuracy is still uncompromisable; anything that affects
+accuracy is optional and off by default.
-bsnes-mercury optionally supports using the following BIOS image file for
-operation:
+bsnes-mercury optionally supports using the following BIOS image file
+for operation:
* dsp1.data.rom (DSP1 DATA)
* dsp1.program.rom (DSP1 PROGRAM)
diff --git a/games/bzflag/README b/games/bzflag/README
index ffb8ff730e..e680a2952e 100644
--- a/games/bzflag/README
+++ b/games/bzflag/README
@@ -1,4 +1,4 @@
-BZFlag is a free multiplayer multiplatform 3D tank battle game. The name
-stands for Battle Zone capture Flag. It runs on Irix, Linux, *BSD, Windows,
-Mac OS X and other platforms. It's one of the most popular games ever on
-Silicon Graphics machines.
+BZFlag is a free multiplayer multiplatform 3D tank battle game. The
+name stands for Battle Zone capture Flag. It runs on Irix, Linux, *BSD,
+Windows, Mac OS X and other platforms. It's one of the most popular
+games ever on Silicon Graphics machines.
diff --git a/games/chessx/chessx.SlackBuild b/games/chessx/chessx.SlackBuild
index 8b237e7a3d..70301fd877 100644
--- a/games/chessx/chessx.SlackBuild
+++ b/games/chessx/chessx.SlackBuild
@@ -23,7 +23,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=chessx
-VERSION=${VERSION:-1.5.0}
+VERSION=${VERSION:-1.5.4}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -69,8 +69,9 @@ find -L . \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
-# Compile the application with Qt5
-lupdate chessx.pro
+# Compile the application with Qt
+lupdate-qt5 chessx.pro
+lrelease-qt5 i18n/*.ts
qmake-qt5 QMAKE_CXXFLAGS="$SLKCFLAGS"
make
diff --git a/games/chessx/chessx.info b/games/chessx/chessx.info
index 041d84f18b..02e439284d 100644
--- a/games/chessx/chessx.info
+++ b/games/chessx/chessx.info
@@ -1,8 +1,8 @@
PRGNAM="chessx"
-VERSION="1.5.0"
+VERSION="1.5.4"
HOMEPAGE="http://chessx.sourceforge.net/"
-DOWNLOAD="http://sourceforge.net/projects/chessx/files/chessx/1.5.0/chessx-1.5.0.tgz"
-MD5SUM="4c18aea95d16d670fd959679e2945f5f"
+DOWNLOAD="http://sourceforge.net/projects/chessx/files/chessx/1.5.4/chessx-1.5.4.tgz"
+MD5SUM="ef52fde4ac75f92e10c81b4e3e601089"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="qt5"
diff --git a/games/chocolate-doom/README b/games/chocolate-doom/README
index 8a56cb458a..7ed08c678e 100644
--- a/games/chocolate-doom/README
+++ b/games/chocolate-doom/README
@@ -12,7 +12,7 @@ To play chocolate-doom, you need at least one of:
For chocolate-heretic:
heretic.wad from Registered Heretic
- heretic1.wad from Shareware Heretic (games/heretic_shareware_data on SBo)
+ heretic1.wad from Shareware Heretic (games/heretic_shareware_data)
For chocolate-hexen:
hexen.wad from Registered Hexen
@@ -25,7 +25,9 @@ Place the WAD file(s) in /usr/share/games/doom.
For Chex Quest, get chex.wad from the game, and chex.deh from
https://www.doomworld.com/idgames/utils/exe_edit/patches/chexdeh, place
-them both in /usr/share/games/doom, and run: chocolate-doom -iwad chex.wad
+them both in /usr/share/games/doom, and run:
+
+chocolate-doom -iwad chex.wad
The Strife demo (strife0.wad) doesn't work with Chocolate Doom.
Chex Quest 2 and 3 are not supported.
diff --git a/games/chocolate-doom/chocolate-doom.SlackBuild b/games/chocolate-doom/chocolate-doom.SlackBuild
index 1b2317bbd6..8fdfaa4555 100644
--- a/games/chocolate-doom/chocolate-doom.SlackBuild
+++ b/games/chocolate-doom/chocolate-doom.SlackBuild
@@ -6,6 +6,7 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20201019 bkw: update for v3.0.1.
# 20180101 bkw:
# - Update for v3.0.0. Building 2.3.0 still works, if someone needs it.
@@ -23,7 +24,7 @@
# - update README and slack-desc
PRGNAM=chocolate-doom
-VERSION=${VERSION:-3.0.0}
+VERSION=${VERSION:-3.0.1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/chocolate-doom/chocolate-doom.info b/games/chocolate-doom/chocolate-doom.info
index 96cebcd492..1a0ef1da93 100644
--- a/games/chocolate-doom/chocolate-doom.info
+++ b/games/chocolate-doom/chocolate-doom.info
@@ -1,8 +1,8 @@
PRGNAM="chocolate-doom"
-VERSION="3.0.0"
+VERSION="3.0.1"
HOMEPAGE="http://www.chocolate-doom.org/"
-DOWNLOAD="https://www.chocolate-doom.org/downloads/3.0.0/chocolate-doom-3.0.0.tar.gz"
-MD5SUM="8bece4533e144ca01f13daa1b5912e95"
+DOWNLOAD="https://www.chocolate-doom.org/downloads/3.0.1/chocolate-doom-3.0.1.tar.gz"
+MD5SUM="9080b4c0a4e6383d841c51d4d245cad8"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_mixer SDL2_net"
diff --git a/games/chroma/README b/games/chroma/README
index fdd9d5fb6c..7de3c24f87 100644
--- a/games/chroma/README
+++ b/games/chroma/README
@@ -1,6 +1,6 @@
-Chroma is an abstract puzzle game. A variety of colourful shapes are arranged in
-a series of increasingly complex patterns, forming fiendish traps that must be
-disarmed and mysterious puzzles that must be manipulated in order to give up
-their subtle secrets. Initially so straightforward that anyone can pick it up
-and begin to play, yet gradually becoming difficult enough to tax even the
-brightest of minds.
+Chroma is an abstract puzzle game. A variety of colourful shapes
+are arranged in a series of increasingly complex patterns, forming
+fiendish traps that must be disarmed and mysterious puzzles that must
+be manipulated in order to give up their subtle secrets. Initially
+so straightforward that anyone can pick it up and begin to play, yet
+gradually becoming difficult enough to tax even the brightest of minds.
diff --git a/games/circuslinux/README b/games/circuslinux/README
index 3b22c6c86a..07bf15f0a6 100644
--- a/games/circuslinux/README
+++ b/games/circuslinux/README
@@ -1,9 +1,9 @@
-"Circus Linux!" is a clone of the Atari 2600 game "Circus Atari," produced
-by Atari, Inc. (which is itself a clone of an earlier arcade game named,
-simply "Circus").
+"Circus Linux!" is a clone of the Atari 2600 game "Circus Atari,"
+produced by Atari, Inc. (which is itself a clone of an earlier arcade
+game named, simply "Circus").
The object is to move a teeter-totter back and forth across the screen
-to bounce clowns up into the air. When they reach the top, they pop rows
-of balloons and then fall back down.
+to bounce clowns up into the air. When they reach the top, they pop
+rows of balloons and then fall back down.
(The gameplay is similar to the classics "Breakout" and "Arkanoid.")
diff --git a/games/ckmame/README b/games/ckmame/README
index e7326a0c11..1dee886d19 100644
--- a/games/ckmame/README
+++ b/games/ckmame/README
@@ -1,3 +1,4 @@
-A program to check ROM sets for MAME, the Multiple Arcade Machine Emulator. It
-tells you which ROM files are missing or have a wrong checksum, and can delete
-unknown and unused files from the ROM sets, and rename or move ROM files.
+A program to check ROM sets for MAME, the Multiple Arcade Machine
+Emulator. It tells you which ROM files are missing or have a wrong
+checksum, and can delete unknown and unused files from the ROM sets,
+and rename or move ROM files.
diff --git a/games/clonekeen/README b/games/clonekeen/README
index f37533af99..8c32951b27 100644
--- a/games/clonekeen/README
+++ b/games/clonekeen/README
@@ -1,7 +1,7 @@
-CloneKeen is an open-source clone of ID's classic DOS game Commander
-Keen. CloneKeen runs under many platforms including Linux & win32. There
-are some improvements over the original such as 2-player support. Original
-game data files are required.
+CloneKeen is an open-source clone of ID's classic DOS game
+Commander Keen. CloneKeen runs under many platforms including Linux &
+win32. There are some improvements over the original such as 2-player
+support. Original game data files are required.
clonekeen is able to run Commander Keen episodes 1, 2, and 3. Episodes
4 through 6 are not yet supported. Copy the *.ck1, *.ck2, and/or *.ck3
diff --git a/games/colem/README b/games/colem/README
index 08d1919f5f..756c751512 100644
--- a/games/colem/README
+++ b/games/colem/README
@@ -20,10 +20,11 @@ to provide the ROM image for the emulator to use:
1. Buld the package with the ROM image:
Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom")
- in the directory with the SlackBuild script. The resulting package will
- include the ROM image in "usr/share/colem/coleco.rom". If you do this,
- DO NOT give anyone a copy of the package! Using the ROM might possibly
- be legal, but bundling it with ColEm is against the ColEm license.
+ in the directory with the SlackBuild script. The resulting package
+ will include the ROM image in "usr/share/colem/coleco.rom". If you
+ do this, DO NOT give anyone a copy of the package! Using the ROM
+ might possibly be legal, but bundling it with ColEm is against the
+ ColEm license.
2. Build the package without the ROM image:
diff --git a/games/commandergenius/README b/games/commandergenius/README
index 681095b082..695ad14184 100644
--- a/games/commandergenius/README
+++ b/games/commandergenius/README
@@ -25,12 +25,13 @@ not available via the in-game downloader, place the data files somewhere
under /usr/share/games/commandergenius or ~/.CommanderGenius, and edit
~/.CommanderGenius/games.cfg to tell the game where to find the files.
-commandergenius also has a HQP (High Quality Pack) with enhanced graphics
-and sound for Keen 1 through 4. For Keen 1 and Keen 4, choose "Keen 1
-Special" and "Keen 4 Special" from the Game Center, to get the HQP versions
-of the games. For Keen 2 and Keen 3, the HQP will automatically be used
-if the games are installed to ~/.CommanderGenius/games/keen2 and
-~/.CommanderGenius/games/keen3, with games.cfg entries like so:
+commandergenius also has a HQP (High Quality Pack) with enhanced
+graphics and sound for Keen 1 through 4. For Keen 1 and Keen 4,
+choose "Keen 1 Special" and "Keen 4 Special" from the Game Center,
+to get the HQP versions of the games. For Keen 2 and Keen 3,
+the HQP will automatically be used if the games are installed to
+~/.CommanderGenius/games/keen2 and ~/.CommanderGenius/games/keen3,
+with games.cfg entries like so:
&Dir=games/keen2/keen2.exe
/Name=keen2
diff --git a/games/connectagram/README b/games/connectagram/README
index 412b58f82e..9528c87fc3 100644
--- a/games/connectagram/README
+++ b/games/connectagram/README
@@ -1,6 +1,7 @@
Connectagram is a word unscrambling game. The board consists of several
-scrambled words that are joined together. You can choose the length of the
-words, the amount of words, and the pattern that the words are arranged in. The
-game provides a hint option for times when you are stuck, and features an
-online word lookup that fetches the definitions of each word from Wiktionary.
-Your current progress is automatically saved.
+scrambled words that are joined together. You can choose the length
+of the words, the amount of words, and the pattern that the words are
+arranged in. The game provides a hint option for times when you are
+stuck, and features an online word lookup that fetches the definitions
+of each word from Wiktionary. Your current progress is automatically
+saved.
diff --git a/games/crimson/README b/games/crimson/README
index abbe0faaf2..8dec51c9c2 100644
--- a/games/crimson/README
+++ b/games/crimson/README
@@ -1,6 +1,6 @@
-Crimson Fields is a turn-based tactical war game. It can be played against
-a human opponent in hot-seat mode in front of the same machine, over a
-network, or via e-mail, or against the computer.
+Crimson Fields is a turn-based tactical war game. It can be played
+against a human opponent in hot-seat mode in front of the same machine,
+over a network, or via e-mail, or against the computer.
The game comes with tools for creating custom maps and campaigns, and a
converter for maps from the classic games Battle Isle and History Line.
diff --git a/games/crispy-doom/crispy-doom.SlackBuild b/games/crispy-doom/crispy-doom.SlackBuild
index bba8b26c46..ef848b78f9 100644
--- a/games/crispy-doom/crispy-doom.SlackBuild
+++ b/games/crispy-doom/crispy-doom.SlackBuild
@@ -24,7 +24,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=crispy-doom
-VERSION=${VERSION:-5.9.1}
+VERSION=${VERSION:-5.9.2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/crispy-doom/crispy-doom.info b/games/crispy-doom/crispy-doom.info
index aec3b26f63..ebedd2fab6 100644
--- a/games/crispy-doom/crispy-doom.info
+++ b/games/crispy-doom/crispy-doom.info
@@ -1,8 +1,8 @@
PRGNAM="crispy-doom"
-VERSION="5.9.1"
+VERSION="5.9.2"
HOMEPAGE="http://www.chocolate-doom.org/wiki/index.php/Crispy_Doom"
-DOWNLOAD="https://github.com/fabiangreffrath/crispy-doom/archive/crispy-doom-5.9.1.tar.gz"
-MD5SUM="fc35fce12ea726b8f2c6d3f681b44b30"
+DOWNLOAD="https://github.com/fabiangreffrath/crispy-doom/archive/crispy-doom-5.9.2.tar.gz"
+MD5SUM="67caf9025c85f353e152497e664275e7"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_net SDL2_mixer"
diff --git a/games/crrcsim/README b/games/crrcsim/README
index 5249fe894e..8b47455460 100644
--- a/games/crrcsim/README
+++ b/games/crrcsim/README
@@ -1,5 +1,6 @@
-CRRCSim is a model airplane flight simulation program for Linux with ports to
-other platforms. Using CRRCSim you can learn how to fly model aircraft, test
-new aircraft designs, and improve your skills by practicing in the relative
-safety of your PC. CRRCSim specializes in thermal and slope soaring simulation,
-though powered models are also included.
+CRRCSim is a model airplane flight simulation program for Linux with
+ports to other platforms. Using CRRCSim you can learn how to fly
+model aircraft, test new aircraft designs, and improve your skills by
+practicing in the relative safety of your PC. CRRCSim specializes in
+thermal and slope soaring simulation, though powered models are also
+included.
diff --git a/games/cubosphere/README b/games/cubosphere/README
index a626d23347..08dc5ce7d9 100644
--- a/games/cubosphere/README
+++ b/games/cubosphere/README
@@ -1,7 +1,8 @@
-Goal of this project is a remake of the Playstation 1 Game "Kula World" / "Roll
-Away". It is designed platform independend, written in C++ and using the
-following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA,
-GLSL-Shader.
+Goal of this project is a remake of the Playstation 1 Game "Kula World"
+/ "Roll Away". It is designed platform independend, written in C++ and
+using the following libraries: OpenGL, SDL (Simple DirectMedia Layer),
+libjpeg, LUA, GLSL-Shader.
-Note: In order to load the background music (eg. loading *.mp3 files), install
-smpeg and then rebuild the sdl package that comes with Slackware.
+Note: In order to load the background music (eg. loading *.mp3 files),
+install smpeg and then rebuild the sdl package that comes with
+Slackware.
diff --git a/games/curseofwar/README b/games/curseofwar/README
index a660a17270..68a887720d 100644
--- a/games/curseofwar/README
+++ b/games/curseofwar/README
@@ -1,6 +1,6 @@
-This is a fast-paced action strategy game for Linux implemented using
-ncurses user interface. Unlike most RTS, you are not controlling units,
+This is a fast-paced action strategy game for Linux implemented using
+ncurses user interface. Unlike most RTS, you are not controlling units,
but focus on high-level strategic planning: Building infrastructure,
-securing resources, and moving your armies.
-The core game mechanics turns out to be quite close to WWI-WWII type of
-warfare, however, there is no explicit reference to any historical period.
+securing resources, and moving your armies. The core game mechanics
+turns out to be quite close to WWI-WWII type of warfare, however, there
+is no explicit reference to any historical period.
diff --git a/games/cutemaze/README b/games/cutemaze/README
index 8e6541e7b9..337bca562e 100644
--- a/games/cutemaze/README
+++ b/games/cutemaze/README
@@ -1,4 +1,5 @@
-CuteMaze is a simple, top-down game in which mazes are randomly generated using
-one of a choice of several different algorithms. You move the character through
-the maze while hunting for targets (cheese, by default) - the game is won once
-all of these targets have been picked up.
+CuteMaze is a simple, top-down game in which mazes are randomly
+generated using one of a choice of several different algorithms. You
+move the character through the maze while hunting for targets (cheese,
+by default) - the game is won once all of these targets have been
+picked up.
diff --git a/games/darkplaces/README b/games/darkplaces/README
index 3feca3e654..4c32c28df8 100644
--- a/games/darkplaces/README
+++ b/games/darkplaces/README
@@ -1,28 +1,27 @@
darkplaces (crossplatform Quake modification)
-DarkPlaces is a gameplay modification and a source port engine based on the
-computer game Quake. It adds enhanced network code, with asynchronous delta
-compression, a built in server browser, real-time lighting, and bump mapping.
-It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
+DarkPlaces is a gameplay modification and a source port engine based
+on the computer game Quake. It adds enhanced network code, with
+asynchronous delta compression, a built in server browser, real-time
+lighting, and bump mapping. It makes use of the OpenGL Shading
+Language and supports Ogg Vorbis.
-By default the binaries will not be built from source, we will instead use
-the supplied binaries. if you wish to build your own binaries from source
-them pass SOURCE=YES to the build. There is a known issue with Darkplaces
-sometimes failing to compile if MAKEFLAGS is set higher than -j1. This
-should only be an issue if you have custom MAKEFLAGS set in your
-.bash_profile or in sbopkg.conf.
+By default the binaries will not be built from source, we will instead
+use the supplied binaries. if you wish to build your own binaries
+from source them pass SOURCE=YES to the build. There is a known
+issue with Darkplaces sometimes failing to compile if MAKEFLAGS is
+set higher than -j1. This should only be an issue if you have custom
+MAKEFLAGS set in your .bash_profile or in sbopkg.conf.
-The application launcher will launch the OpenGL version of Quake, however
-if you would prefer it to launch the SDL version then pass SDL=YES to the
-build.
+The application launcher will launch the OpenGL version of Quake,
+however if you would prefer it to launch the SDL version then pass
+SDL=YES to the build.
-Also the darkplaces game modifications are disabled by default to maintain
-that "classic" look of the original quake. To enable the modifications,
-pass DPMOD=YES to the build.
+Also the darkplaces game modifications are disabled by default to
+maintain that "classic" look of the original quake. To enable the
+modifications, pass DPMOD=YES to the build.
*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for
more information on this and information for adding high resolution
textures for people with modern video cards.
-
-
diff --git a/games/dhewm3/README b/games/dhewm3/README
index a837620562..7a80a554f1 100644
--- a/games/dhewm3/README
+++ b/games/dhewm3/README
@@ -24,7 +24,7 @@ Doom 3 and the Resurrection of Evil expansion pack data are not included
with dhewm 3 and are still covered by the original EULA. They must be
acquired separately such as from the retail DVDs or with SteamCMD. The
data pak00*.pk4 files need to be placed in the Doom 3 data directory
-(/usr/share/games/dhewm3/base) and for RoE (/usr/share/games/dhewm3/d3xp),
+(/usr/share/games/dhewm3/base). For RoE (/usr/share/games/dhewm3/d3xp),
symbolic links to the data directories will work.
For those using the CDs/DVD to obtain the game data, the official 1.3.1
diff --git a/games/dice/README b/games/dice/README
index dea964aca2..06ad716341 100644
--- a/games/dice/README
+++ b/games/dice/README
@@ -1,4 +1,4 @@
DICE - Discrete Integrated Circuit Emulator
-It emulates computer systems that lack any type of CPU, consisting only of
-discrete logic components.
+It emulates computer systems that lack any type of CPU, consisting only
+of discrete logic components.
diff --git a/games/domination/domination.SlackBuild b/games/domination/domination.SlackBuild
index 5a9361897c..ae3180f32e 100644
--- a/games/domination/domination.SlackBuild
+++ b/games/domination/domination.SlackBuild
@@ -9,12 +9,13 @@
# See README_SBo.txt for more info on this script (I wrote too many
# comments, moved them to a separate file).
+# 20200928 bkw: updated for v1.2.2.
# 20200307 bkw: updated fov v1.2.1.
# 20191202 bkw: updated for v1.2.0.
# 20161030 bkw: whoops, this should have been noarch to begin with.
PRGNAM=domination
-VERSION=${VERSION:-1.2.1}
+VERSION=${VERSION:-1.2.2}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
ARCH=noarch
diff --git a/games/domination/domination.info b/games/domination/domination.info
index c82af95399..9ec98dfd38 100644
--- a/games/domination/domination.info
+++ b/games/domination/domination.info
@@ -1,8 +1,8 @@
PRGNAM="domination"
-VERSION="1.2.1"
+VERSION="1.2.2"
HOMEPAGE="http://domination.sourceforge.net/"
-DOWNLOAD="http://downloads.sourceforge.net/project/domination/Domination/1.2.1/Domination_1.2.1.zip"
-MD5SUM="f4e5d0586d34ba11421f1a678d338a88"
+DOWNLOAD="http://downloads.sourceforge.net/project/domination/Domination/1.2.2/Domination_1.2.2.zip"
+MD5SUM="006c2c9554b19d19373704dec09be766"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="jdk"
diff --git a/games/doomretro/README b/games/doomretro/README
index 1a4d81b0ee..35a68083b6 100644
--- a/games/doomretro/README
+++ b/games/doomretro/README
@@ -1,23 +1,25 @@
-DOOM Retro is the classic, refined DOOM source port. It represents what DOOM
-should be today, in all its dark, gritty, unapologetically pixellated glory.
-DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from
-other DOOM source ports, as well as many orignal ideas. DOOM Retro is
-deliberately minimalist by design, and does a few things differently when
-compared with other source ports.
+DOOM Retro is the classic, refined DOOM source port. It represents
+what DOOM should be today, in all its dark, gritty, unapologetically
+pixellated glory. DOOM Retro's source code is forked from Chocolate
+DOOM, with enhancements from other DOOM source ports, as well as many
+orignal ideas. DOOM Retro is deliberately minimalist by design, and
+does a few things differently when compared with other source ports.
The game looks in /usr/share/games/doom (and a few other places) for
-game date. To play Shareware Doom, install doom_shareware_data. To play
-Doom 2 or the full version of Doom, copy doom2.wad or doom.wad from the
-game CD or install directory to /usr/share/games/doom.
+game date. To play Shareware Doom, install doom_shareware_data. To
+play Doom 2 or the full version of Doom, copy doom2.wad or doom.wad
+from the game CD or install directory to /usr/share/games/doom.
-For MIDI playback, first build and install FluidSynth, then build and install
-SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM
-Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment
-variable to the path to a soundfont in sf2 format:
+For MIDI playback, first build and install FluidSynth, then build
+and install SDL2_mixer (so that it has FluidSynth support), and then
+build and install DOOM Retro. Then, before starting DOOM Retro, set
+the SDL_SOUNDFONTS environment variable to the path to a soundfont in
+sf2 format:
i.e.
export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
-Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for
-the first time, you will find an editable doomretro.cfg there.
+Settings are stored in $HOME/.config/doomretro. After starting Doom
+Retro for the first time, you will find an editable doomretro.cfg
+there.
diff --git a/games/doomretro/doomretro.SlackBuild b/games/doomretro/doomretro.SlackBuild
index 58604a885e..12f397b13a 100644
--- a/games/doomretro/doomretro.SlackBuild
+++ b/games/doomretro/doomretro.SlackBuild
@@ -23,6 +23,7 @@
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+# 20200927 bkw: update for v3.6.1, reformat README to 72 chars
# 20200804 bkw: update for v3.5.10
# 20200413 bkw:
# - take over maintenance
@@ -40,7 +41,7 @@
# *** RANT MODE OFF***
PRGNAM=doomretro
-VERSION=${VERSION:-3.5.10}
+VERSION=${VERSION:-3.6.1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/doomretro/doomretro.info b/games/doomretro/doomretro.info
index 17cf86d220..82489d0707 100644
--- a/games/doomretro/doomretro.info
+++ b/games/doomretro/doomretro.info
@@ -1,8 +1,8 @@
PRGNAM="doomretro"
-VERSION="3.5.10"
+VERSION="3.6.1"
HOMEPAGE="https://www.doomretro.com"
-DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.5.10/doomretro-3.5.10.tar.gz"
-MD5SUM="c4763551fece7557ba19755e91f26bde"
+DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.6.1/doomretro-3.6.1.tar.gz"
+MD5SUM="d22b85a3adb9b0523171c38dabed2ccb"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_image SDL2_mixer"
diff --git a/games/doomseeker/README b/games/doomseeker/README
index e7335513fb..0e20075e4e 100644
--- a/games/doomseeker/README
+++ b/games/doomseeker/README
@@ -2,15 +2,15 @@ doomseeker (server browser for Doom and related games)
Doomseeker is a cross-platform server browser for Doom and related
games. The goal of Doomseeker is to provide a smooth, consistent
-experience for players regardless of port or platform. Doomseeker provides
-support for Chocolate Doom, Odamex, Zandronum[*], Sonic Robo Blast 2
-(aka srb2), and Turok 2 Remastered[*].
+experience for players regardless of port or platform. Doomseeker
+provides support for Chocolate Doom, Odamex, Zandronum[*], Sonic Robo
+Blast 2 (aka srb2), and Turok 2 Remastered[*].
The first time you run Doomseeker, you will have tell it the location
of your game engine binaries and IWAD files. It won't look in your
-PATH for the binaries, they'll be in either /usr/bin, /usr/games,
-or similar. If you don't know where your IWAD file(s) are located,
-try /usr/share/games/doom.
+PATH for the binaries, they'll be in either /usr/bin, /usr/games, or
+similar. If you don't know where your IWAD file(s) are located, try
+/usr/share/games/doom.
This requires one or more of chocolate-doom, odamex, or srb2: to be
useful for anything, it needs at least one supported game engine.
diff --git a/games/dungeon/README b/games/dungeon/README
index e0f829af0d..192e46be7d 100644
--- a/games/dungeon/README
+++ b/games/dungeon/README
@@ -1,21 +1,21 @@
dungeon (text adventure game)
-This "mainframe zork" has everything contained in the commercial ZORK I,
-part of ZORK II, and the endgame from ZORK III. Some mainframe computers
-don't have this full version, so if your mainframe doesn't have the
-endgame, the Bank of Zork, and the puzzle room, you are in for some
-new challenges.
+This "mainframe zork" has everything contained in the commercial ZORK
+I, part of ZORK II, and the endgame from ZORK III. Some mainframe
+computers don't have this full version, so if your mainframe doesn't
+have the endgame, the Bank of Zork, and the puzzle room, you are in for
+some new challenges.
-This version of Dungeon seems to be earlier than any of the ones available
-at www.if-archive.org. It was posted to USEnet ages ago. This build
-uses slightly modified sources, needed to get modern GNU Fortran to
-compile them.
+This version of Dungeon seems to be earlier than any of the ones
+available at www.if-archive.org. It was posted to USEnet ages ago. This
+build uses slightly modified sources, needed to get modern GNU Fortran
+to compile them.
-BTW, the source files say copyright INFOCOM, but allow non-commercial use.
-This was the last version before INFOCOM went commercial.
+BTW, the source files say copyright INFOCOM, but allow non-commercial
+use. This was the last version before INFOCOM went commercial.
This build includes the game map in /usr/doc/dungeon-$VERSION
You can build a debugging (aka cheating) version of Dungeon by passing
-DEBUG=yes in the script's environment. This enables tracing and the
-GDT command.
+DEBUG=yes in the script's environment. This enables tracing and the GDT
+command.
diff --git a/games/dustrac/README b/games/dustrac/README
index 11235e7cb7..ae06ab49cc 100644
--- a/games/dustrac/README
+++ b/games/dustrac/README
@@ -1,4 +1,5 @@
-Dust Racing (Dustrac) is a tile-based, cross-platform 2D racing game written in
-Qt (C++) and OpenGL. Dust Racing comes with a Qt-based level editor for easy
-level creation. A custom engine, MiniCore, is used for physics modeling. Dust
-Racing 2D is inspired by Super Cars and Slicks'n Slide.
+Dust Racing (Dustrac) is a tile-based, cross-platform 2D racing game
+written in Qt (C++) and OpenGL. Dust Racing comes with a Qt-based level
+editor for easy level creation. A custom engine, MiniCore, is used for
+physics modeling. Dust Racing 2D is inspired by Super Cars and Slicks'n
+Slide.
diff --git a/games/eduke32/README b/games/eduke32/README
index cca6e9518e..3ffb125dab 100644
--- a/games/eduke32/README
+++ b/games/eduke32/README
@@ -9,9 +9,10 @@ as eduke32_shareware_data, also available from slackbuilds.org.
See README_game_data.txt
eduke32 is an SDL application. It can be built with either SDL 1.2
-(included in Slackware), or SDL 2 (from SlackBuilds.org). By default, SDL
-2 is used if it's installed, otherwise SDL 1.2 is used. To force building
-with SDL 1.2, export SDL2=no in the environment before building eduke32.
+(included in Slackware), or SDL 2 (from SlackBuilds.org). By default,
+SDL 2 is used if it's installed, otherwise SDL 1.2 is used. To force
+building with SDL 1.2, export SDL2=no in the environment before
+building eduke32.
If you want to play the HRP (High Resolution Pack), get the
eduke32_hires_pack package from slackbuilds.org.
@@ -22,10 +23,10 @@ freepats or eawpats) from slackbuilds.org. The game looks for
/etc/timidity/timidity.cfg, but timidity doesn't actually have to be
installed.
-By default, the Build utilities (kextract kgroup transpal wad2art wad2map)
-are built by this script and installed in /usr/games. If you don't want
-these, you can set BUILD_UTILS=no in the environment before running the
-SlackBuild script.
+By default, the Build utilities (kextract kgroup transpal wad2art
+wad2map) are built by this script and installed in /usr/games. If you
+don't want these, you can set BUILD_UTILS=no in the environment before
+running the SlackBuild script.
Note for 64-bit users: Despite the "32" in the name, this software
builds and runs just fine as 64-bit native binaries :)
diff --git a/games/eduke32_hires_pack/README b/games/eduke32_hires_pack/README
index 6391dc8d00..8c2d47cc4e 100644
--- a/games/eduke32_hires_pack/README
+++ b/games/eduke32_hires_pack/README
@@ -17,5 +17,5 @@ http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip
...and save it in the same directory as the SlackBuild.
-If you've installed this package, but for some reason want to run eduke32
-without it, run "eduke32 -noautoload".
+If you've installed this package, but for some reason want to run
+eduke32 without it, run "eduke32 -noautoload".
diff --git a/games/empire/README b/games/empire/README
index 3b8f08c84a..76efddb5af 100644
--- a/games/empire/README
+++ b/games/empire/README
@@ -1,14 +1,14 @@
-Empire is a turn-based 4X wargame, where players command armies of units
-which they use to explore the game world, control territory, and attack
-opponents. The game world consists of "sectors", which may be designated as
-agricultural, industrial, etc. Control of these sectors grants the player a
-variety of raw and manufactured materials, which they may use to construct
-dozens of unit types.
+Empire is a turn-based 4X wargame, where players command armies of
+units which they use to explore the game world, control territory, and
+attack opponents. The game world consists of "sectors", which may be
+designated as agricultural, industrial, etc. Control of these sectors
+grants the player a variety of raw and manufactured materials, which
+they may use to construct dozens of unit types.
-In each round, the players submit their commands for the activities of their
-units to the central server, which executes all of the commands either
-simultaneously or in a sequence. Rounds can last anywhere from a few hours
-to a day. As such, a full game can take much longer than modern 4X games,
-depending on the size of the game world; "Blitz" games may last a few hours,
-while typical games last months and larger games can take up to a year to
-complete.
+In each round, the players submit their commands for the activities of
+their units to the central server, which executes all of the commands
+either simultaneously or in a sequence. Rounds can last anywhere from
+a few hours to a day. As such, a full game can take much longer than
+modern 4X games, depending on the size of the game world; "Blitz" games
+may last a few hours, while typical games last months and larger games
+can take up to a year to complete.
diff --git a/games/enigma/README b/games/enigma/README
index ef324e00cd..520c2f7873 100644
--- a/games/enigma/README
+++ b/games/enigma/README
@@ -1,6 +1,6 @@
enigma (puzzle game involving falling blocks)
-Enigma is a puzzle game involving falling blocks, exploding bombs, and pushing
-stuff around. It has elements of Boulderdash and elements of Sokoban, and
-anybody old enough to remember XOR on the Spectrum will see large elements of
-that in it.
+Enigma is a puzzle game involving falling blocks, exploding bombs,
+and pushing stuff around. It has elements of Boulderdash and elements
+of Sokoban, and anybody old enough to remember XOR on the Spectrum will
+see large elements of that in it.
diff --git a/games/eureka/README b/games/eureka/README
index 77b59d2af3..c848a450e7 100644
--- a/games/eureka/README
+++ b/games/eureka/README
@@ -1,6 +1,6 @@
-Eureka is a cross-platform DOOM level editor using the FLTK widget library. It
-is based on Yadex and provides a new interface, support for source ports and a
-3D preview feature.
+Eureka is a cross-platform DOOM level editor using the FLTK widget
+library. It is based on Yadex and provides a new interface, support for
+source ports and a 3D preview feature.
-Please see /usr/doc/eureka-1.07/INSTALL.txt for information on how Eureka
-looks for IWADs.
+Please see /usr/doc/eureka-1.07/INSTALL.txt for information on how
+Eureka looks for IWADs.
diff --git a/games/f1spirit/README b/games/f1spirit/README
index d93915f51b..c8dfd642de 100644
--- a/games/f1spirit/README
+++ b/games/f1spirit/README
@@ -1,9 +1,10 @@
This game was developed for the RETRO-REMAKES REMAKE COMPETITION 2004
organized by http://www.remakes.org
-This is the unofficial remake of Konami's F-1 SPIRIT which was originally
-released in 1987 for the MSX home computer systems.
+This is the unofficial remake of Konami's F-1 SPIRIT which was
+originally released in 1987 for the MSX home computer systems.
-The game starts in windowed mode, switch to fullscreen by pressing ALT+ENTER
+The game starts in windowed mode, switch to fullscreen by pressing
+ALT+ENTER
To quit the game at ANY moment, press F12
diff --git a/games/fbalpha/README b/games/fbalpha/README
index 4695a6533a..29c1ae8fb3 100644
--- a/games/fbalpha/README
+++ b/games/fbalpha/README
@@ -1,13 +1,14 @@
-Final Burn Alpha is an arcade system emulator that can be used as a libretro
-core.
+Final Burn Alpha is an arcade system emulator that can be used as a
+libretro core.
This package was previoulsy called libretro-fba.
-Final Burn Alpha may require both a parent and child romset to play games with,
-rebuilding romsets so they work properly is not supported on GNU/Linux, but the
-required dat files are included in the src tree.
+Final Burn Alpha may require both a parent and child romset to play
+games with, rebuilding romsets so they work properly is not supported
+on GNU/Linux, but the required dat files are included in the src tree.
-Romsets built for FB Alpha (0.2.97.38) are recommended for best results.
+Romsets built for FB Alpha (0.2.97.38) are recommended for best
+results.
If you are building fbalpha for a Raspberry Pi 2, use:
RPI2=1 ./fbalpha.SlackBuild
diff --git a/games/ffgo/README b/games/ffgo/README
index d64c280425..6d41253055 100644
--- a/games/ffgo/README
+++ b/games/ffgo/README
@@ -1,4 +1,4 @@
-FFGo is a graphical launcher for FlightGear, i.e. a program whose purpose is to
-allow an easy assembling and running of a fgfs command line. It is a fork of the
-FGo! software written by Robert "erobo" Leda. FFGo is written in Python 3 and
-is based on CondConfigParser.
+FFGo is a graphical launcher for FlightGear, i.e. a program whose
+purpose is to allow an easy assembling and running of a fgfs command
+line. It is a fork of the FGo! software written by Robert "erobo"
+Leda. FFGo is written in Python 3 and is based on CondConfigParser.
diff --git a/games/fgrun/README b/games/fgrun/README
index d17ad3ac09..bd4e58518a 100644
--- a/games/fgrun/README
+++ b/games/fgrun/README
@@ -1,8 +1,8 @@
Fgrun is a graphical front end for FlightGear.
-The airport's list doesn't seem to appear (or ever worse, it dissappears)
-when the refresh button is pressed. To (re)build this list execute the
-following line once the FlightGear-data is installed:
+The airport's list doesn't seem to appear (or ever worse, it
+dissappears) when the refresh button is pressed. To (re)build this
+list execute the following line once the FlightGear-data is installed:
zcat /usr/share/FlightGear/Airports/metar.dat.gz > \
${HOME}/.fltk/flightgear.org/fgrun/airports.txt
diff --git a/games/fifengine/README b/games/fifengine/README
index f253007c04..bf6b59b54e 100644
--- a/games/fifengine/README
+++ b/games/fifengine/README
@@ -1,4 +1,4 @@
FIFE is a free, open-source cross-platform game engine. It features
-hardware-accelerated 2D graphics, integrated GUI, audio support, lighting,
-map editor supporting top-down and isometric maps, pathfinding, virtual
-filesystem and more!
+hardware-accelerated 2D graphics, integrated GUI, audio support,
+lighting, map editor supporting top-down and isometric maps,
+pathfinding, virtual filesystem and more!
diff --git a/games/fizmo/README b/games/fizmo/README
index ef0b5db48f..393f19a2ed 100644
--- a/games/fizmo/README
+++ b/games/fizmo/README
@@ -6,8 +6,8 @@ to 5, 7 and 8. That means it allows you to play interactive fiction,
also known as text adventures, which were implemented either by Infocom
or created using the Inform compiler.
-By default, the curses (fizmo-ncursesw) and 'dumb' console (fizmo-console)
-executables are always built.
+By default, the curses (fizmo-ncursesw) and 'dumb' console
+(fizmo-console) executables are always built.
Optional dependencies: these are auto-detected at build time, so just
install them before building fizmo if you want to use them. If you have
@@ -24,5 +24,5 @@ glktermw - Required for experimental fizmo-glktermw executable. Probably
in the environment.
remglk - Required for experimental fizmo-remglk executable. Probably
- only of interest to developers. Can be disabled with REMGLK=no
- in the environment.
+ only of interest to developers. Can be disabled with
+ REMGLK=no in the environment.
diff --git a/games/fmsx-libretro/README b/games/fmsx-libretro/README
index afd3fb897e..0ab14802df 100644
--- a/games/fmsx-libretro/README
+++ b/games/fmsx-libretro/README
@@ -1,6 +1,8 @@
-fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers.
+fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home
+computers.
-fMSX optionally supports using the following BIOS image file for operation:
+fMSX optionally supports using the following BIOS image file for
+operation:
* MSX.ROM (MSX BIOS)
* MSX2.ROM (MSX2 BIOS)
diff --git a/games/fortune-dune/README b/games/fortune-dune/README
index 37e1a7478c..d8a24105f4 100644
--- a/games/fortune-dune/README
+++ b/games/fortune-dune/README
@@ -17,6 +17,6 @@ Dune: House Harkonnen
If you are not a fan of the prequel series, set PREQUELS=no in the
environment to omit the prequel series quotes.
-To see a Dune fortune, run "fortune dune". To see Dune fortunes on login,
-edit /etc/profile.d/bsd-games-login-fortune.sh and add "dune" to the
-"fortune" command there.
+To see a Dune fortune, run "fortune dune". To see Dune fortunes on
+login, edit /etc/profile.d/bsd-games-login-fortune.sh and add "dune"
+to the "fortune" command there.
diff --git a/games/fortune-farscape/README b/games/fortune-farscape/README
index acf64cd081..f889bd9feb 100644
--- a/games/fortune-farscape/README
+++ b/games/fortune-farscape/README
@@ -1,9 +1,9 @@
fortune-farscape (Farscape quotes for fortune)
-Farscape is a science-fiction TV series (1999-2004) about an astronaut who
-ends up on the other side of the galaxy after crashing into a wormhole
-during the test flight of his space module Farscape-1. Here he joins a
-group of escaping prisoners on board a living ship.
+Farscape is a science-fiction TV series (1999-2004) about an astronaut
+who ends up on the other side of the galaxy after crashing into a
+wormhole during the test flight of his space module Farscape-1. Here
+he joins a group of escaping prisoners on board a living ship.
This fortune file includes 392 quotes, from seasons 1-4 of the show and
the Peacekeeper Wars miniseries. These were taken from:
diff --git a/games/fortune_doctor_who/fortune_doctor_who.SlackBuild b/games/fortune_doctor_who/fortune_doctor_who.SlackBuild
index 4956c85481..3dd56d97a6 100644
--- a/games/fortune_doctor_who/fortune_doctor_who.SlackBuild
+++ b/games/fortune_doctor_who/fortune_doctor_who.SlackBuild
@@ -7,7 +7,7 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
PRGNAM=fortune_doctor_who
-VERSION=${VERSION:-20200108}
+VERSION=${VERSION:-20200923}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/fortune_doctor_who/fortune_doctor_who.info b/games/fortune_doctor_who/fortune_doctor_who.info
index 3dba6a8cfe..d02e2b9a95 100644
--- a/games/fortune_doctor_who/fortune_doctor_who.info
+++ b/games/fortune_doctor_who/fortune_doctor_who.info
@@ -1,5 +1,5 @@
PRGNAM="fortune_doctor_who"
-VERSION="20150503"
+VERSION="20200923"
HOMEPAGE="http://www.innermind.com/software/quotes/files/qfiles.htm"
DOWNLOAD="http://www.innermind.com/software/quotes/files/Doctor_Who01-08-quotes.zip \
http://www.innermind.com/software/quotes/files/Doctor_Who10-quotes.zip \
@@ -12,7 +12,7 @@ MD5SUM="e26d5ff60423ebd48b28e4e200d4b22f \
13f25a1f6e37c1abd3963de90159db57 \
c3d97d7600c04f3cc2afedc2283718ad \
0ef08a18183b5745ada718834249a91c \
- 4260bde8fa39e3c86bf16d255c57542c"
+ e4579275f6d3a7c6bc2a6640402b7b5f"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
diff --git a/games/fortune_firefly/README b/games/fortune_firefly/README
index f3edf93027..d7df06f7db 100644
--- a/games/fortune_firefly/README
+++ b/games/fortune_firefly/README
@@ -1,25 +1,26 @@
-This package contains fortunes from the TV series "Firefly", and it's movie
-"Serenity", by Joss Whedon. The series survived only one season on Fox;
-the network scheduled a bad timeslot, played the episodes out of order,
-and in general helped seal its fate. Nonetheless, the series built up a
-cult following; as DVD sales skyrocketted, Universal decided to sponsor
-a movie based on the series.
+This package contains fortunes from the TV series "Firefly", and it's
+movie "Serenity", by Joss Whedon. The series survived only one season
+on Fox; the network scheduled a bad timeslot, played the episodes out
+of order, and in general helped seal its fate. Nonetheless, the series
+built up a cult following; as DVD sales skyrocketted, Universal decided
+to sponsor a movie based on the series.
-Firefly is often described as a "Space Western". A mix of humor and
-seriousness, it is sometimes described as "Star Wars" with the Rebellion
-having been brutally crushed and Han Solo needing a new job. Over 500
-years in the future, a band of humans terraformed a nearby planetary system
-with dozens of habitable planets. The most developed planets, toward
-the core, live in "civilization", and formed the Alliance; the planets
-on the rim tend to struggle to survive, and launched a failed rebellion
-against Alliance rule. Captain Malcolm Reynolds, a former "browncoat"
-(rebel) commander, captains a Firefly-class starship named "Serenity",
-with a small, mostly loyal crew, taking whatever jobs (legal or otherwise)
-that they can. Their lives become more complicated when, after taking on
-passengers for cover, they inadvertently take in a mentally disturbed girl
-who the Alliance wants more than anything else.
+Firefly is often described as a "Space Western". A mix of humor
+and seriousness, it is sometimes described as "Star Wars" with
+the Rebellion having been brutally crushed and Han Solo needing a
+new job. Over 500 years in the future, a band of humans terraformed
+a nearby planetary system with dozens of habitable planets. The most
+developed planets, toward the core, live in "civilization", and formed
+the Alliance; the planets on the rim tend to struggle to survive,
+and launched a failed rebellion against Alliance rule. Captain
+Malcolm Reynolds, a former "browncoat" (rebel) commander, captains
+a Firefly-class starship named "Serenity", with a small, mostly
+loyal crew, taking whatever jobs (legal or otherwise) that they can.
+Their lives become more complicated when, after taking on passengers
+for cover, they inadvertently take in a mentally disturbed girl who the
+Alliance wants more than anything else.
All of the quotes in this package are copyrighted by Fox Broadcasting
-Corporation and Universal Pictures. Authorship of the quotes is by Tim
-Minear, Joss Whedon, Ben Edulund, Jane Esperson, Drew Z. Greenberg, Jose
-Molina, Cheryl Cain, and Brent Matthews.
+Corporation and Universal Pictures. Authorship of the quotes is by
+Tim Minear, Joss Whedon, Ben Edulund, Jane Esperson, Drew Z. Greenberg,
+Jose Molina, Cheryl Cain, and Brent Matthews.
diff --git a/games/freeciv/README b/games/freeciv/README
index f078ba0f1a..808370b684 100644
--- a/games/freeciv/README
+++ b/games/freeciv/README
@@ -2,11 +2,11 @@ Freeciv is a free turn-based multiplayer strategy game, in which each
player becomes the leader of a civilization, fighting to obtain the
ultimate goal: To become the greatest civilization.
-Players of the Civilization(R) series by Microprose(R) should feel at
-home, since one aim of Freeciv is to have optional modes (called rulesets)
-with compatible rules.
+Players of the Civilization(R) series by Microprose(R) should feel
+at home, since one aim of Freeciv is to have optional modes (called
+rulesets) with compatible rules.
-Freeciv is maintained by an international team of coders and enthusiasts,
-and is easily one of the most fun and addictive network games out
-there! That also means it has very extensive multilanguage support,
-something rare in games.
+Freeciv is maintained by an international team of coders and
+enthusiasts, and is easily one of the most fun and addictive network
+games out there! That also means it has very extensive multilanguage
+support, something rare in games.
diff --git a/games/freedoom/README b/games/freedoom/README
index 0ea5b5d867..b737b4562a 100644
--- a/games/freedoom/README
+++ b/games/freedoom/README
@@ -15,9 +15,9 @@ freedoom1.wad - Replacement IWAD for Doom I and Ultimate Doom.
freedoom2.wad - Replacement IWAD for Doom II and Final Doom.
freedm.wad - Standalone deathmatch-only level pack.
-To use these data files with zdoom, simply build and install this package.
-You will be prompted for which IWAD file to use (which game to play)
-when starting zdoom. Other Doom source ports may do the same, or may
-require a command-line option to set the IWAD file. Some engines may
-require symlinking "freedoom2.wad" to "doom2.wad" and "freedoom1.wad"
-to "doom.wad".
+To use these data files with zdoom, simply build and install this
+package. You will be prompted for which IWAD file to use (which
+game to play) when starting zdoom. Other Doom source ports may do the
+same, or may require a command-line option to set the IWAD file. Some
+engines may require symlinking "freedoom2.wad" to "doom2.wad" and
+"freedoom1.wad" to "doom.wad".
diff --git a/games/freeminer/README b/games/freeminer/README
index 56bda7146e..395fa49f87 100644
--- a/games/freeminer/README
+++ b/games/freeminer/README
@@ -1,5 +1,5 @@
-Freeminer is a Minecraft-inspired sandbox game.
-Freeminer is based on Minetest which is developed by a number of contributors
-from all over the globe.
+Freeminer is a Minecraft-inspired sandbox game. Freeminer is based on
+Minetest which is developed by a number of contributors from all over
+the globe.
Optional dependency: leveldb
diff --git a/games/freeorion/README b/games/freeorion/README
index 400386ef5d..18aebebd17 100644
--- a/games/freeorion/README
+++ b/games/freeorion/README
@@ -1,8 +1,7 @@
-FreeOrion is a free, open source, turn-based space empire and
-galactic conquest (4X) computer game being designed and built
-by the FreeOrion project. FreeOrion is inspired by the tradition
-of the Master of Orion games, but is not a clone or remake of that
-series or any other game.
+FreeOrion is a free, open source, turn-based space empire and galactic
+conquest (4X) computer game being designed and built by the FreeOrion
+project. FreeOrion is inspired by the tradition of the Master of Orion
+games, but is not a clone or remake of that series or any other game.
-Note: for mitigating a hard to track segfault bug in freeoriond, clang is
-used to compile freeorion instead of gcc
+Note: for mitigating a hard to track segfault bug in freeoriond, clang
+is used to compile freeorion instead of gcc
diff --git a/games/fs2open/README b/games/fs2open/README
index f1c1bebd5d..9303560afd 100644
--- a/games/fs2open/README
+++ b/games/fs2open/README
@@ -1,12 +1,13 @@
-The FreeSpace 2 Source Code Project is the project of a group of programmers
-currently maintaining and enhancing the game engine for the
+The FreeSpace 2 Source Code Project is the project of a group of
+programmers currently maintaining and enhancing the game engine for the
space combat simulator FreeSpace 2, developed by Volition, Inc.
You will need the game data from FreeSpace 2. If you don't already own
FreeSpace 2, you can buy it from online stores such as Steam, Amazon
or GOG.
-Copy the data directories and all .vp files into ~/.fs2_open for the game to work.
+Copy the data directories and all .vp files into ~/.fs2_open for the
+game to work.
-Notice for Intel cards: You may need to export 'MESA_GL_VERSION_OVERRIDE=3.2'
-if the game doesn't run.
+Notice for Intel cards: You may need to export
+'MESA_GL_VERSION_OVERRIDE=3.2' if the game doesn't run.
diff --git a/games/galaxyv2/README b/games/galaxyv2/README
index 4c46d1f98f..6a4273e866 100644
--- a/games/galaxyv2/README
+++ b/games/galaxyv2/README
@@ -1,3 +1,3 @@
-A 1-8 player 2D network game. Each player is in control of a ship.
-The goal is to kill everything to get the best score (dogfight), or
-race against the clock and your opponents to get the fastest time (race).
+A 1-8 player 2D network game. Each player is in control of a ship. The
+goal is to kill everything to get the best score (dogfight), or race
+against the clock and your opponents to get the fastest time (race).
diff --git a/games/gambatte-libretro/README b/games/gambatte-libretro/README
index 044a29ba53..8ea87a3191 100644
--- a/games/gambatte-libretro/README
+++ b/games/gambatte-libretro/README
@@ -1,9 +1,10 @@
-Gambatte is a Nintendo Game Boy/Game Boy Color video game system emulator that
-can be used as a libretro core.
+Gambatte is a Nintendo Game Boy/Game Boy Color video game system
+emulator that can be used as a libretro core.
-Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color
-emulator written in C++. It is based on hundreds of corner case hardware tests,
-as well as previous documentation and reverse engineering efforts.
+Gambatte is an accuracy-focused, open-source, cross-platform Game
+Boy Color emulator written in C++. It is based on hundreds of corner
+case hardware tests, as well as previous documentation and reverse
+engineering efforts.
To build the debugging symbols use:
DEBUG=1 ./gambatte-libretro.SlackBuild
diff --git a/games/garden/README b/games/garden/README
index d750883c56..f8f84b6cce 100644
--- a/games/garden/README
+++ b/games/garden/README
@@ -1,8 +1,8 @@
-Garden of coloured lights is an old school 2D vertical shoot-em-up with some
-innovative elements. Innovative graphics, soundtrack and game concept. The game
-itself is very challenging and as you progress, you will understand that you
-are dealing with a true piece of art...
+Garden of coloured lights is an old school 2D vertical shoot-em-up
+with some innovative elements. Innovative graphics, soundtrack and game
+concept. The game itself is very challenging and as you progress, you
+will understand that you are dealing with a true piece of art...
-It is not an easy game, so you will need some skill and patience... And maybe
-you will appreciate the possibility to use a joystick. And yes, it is actually
-possible to get to stage 4 :-)
+It is not an easy game, so you will need some skill and patience... And
+maybe you will appreciate the possibility to use a joystick. And yes,
+it is actually possible to get to stage 4 :-)
diff --git a/games/gemrb/README b/games/gemrb/README
index c1d0ca8b08..5fa329264b 100644
--- a/games/gemrb/README
+++ b/games/gemrb/README
@@ -1,3 +1,4 @@
-GemRB is a portable open-source implementation of Bioware's Infinity Engine.
+GemRB is a portable open-source implementation of Bioware's Infinity
+Engine.
Optional dependencies: OpenAL or SDL2_Mixer
diff --git a/games/gl-117/README b/games/gl-117/README
index 64b4c8a0c3..c9035decb2 100644
--- a/games/gl-117/README
+++ b/games/gl-117/README
@@ -1,4 +1,5 @@
-GL-117 is an action flight simulator. Enter the Eagle Squadron and succeed
-in several challanging missions leading though different landscapes. Five
-predefined levels of video quality and an amount of viewing ranges let you
-perfectly adjust the game to the performance of your system.
+GL-117 is an action flight simulator. Enter the Eagle Squadron and
+succeed in several challanging missions leading though different
+landscapes. Five predefined levels of video quality and an amount of
+viewing ranges let you perfectly adjust the game to the performance of
+your system.
diff --git a/games/glbsp/README b/games/glbsp/README
index f30794633c..bacd32a642 100644
--- a/games/glbsp/README
+++ b/games/glbsp/README
@@ -1,20 +1,20 @@
-glBSP is a node builder specially designed for OpenGL ports of the DOOM
-game engine. It adheres to the "GL-Nodes Specification", which means it
-adds some new special lumps to a WAD file that makes it easy and fast
-for an OpenGL DOOM engine to compute the polygons needed for drawing
-the levels.
+glBSP is a node builder specially designed for OpenGL ports of the
+DOOM game engine. It adheres to the "GL-Nodes Specification", which
+means it adds some new special lumps to a WAD file that makes it easy
+and fast for an OpenGL DOOM engine to compute the polygons needed for
+drawing the levels.
There are many DOOM ports that understand the GL-Nodes which glBSP
-creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0,
-Vavoom, Doom3D and ZDoomGL.
+creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
+2.0, Vavoom, Doom3D and ZDoomGL.
-This script builds both the command-line (glbsp) and GUI (glBSPX) binaries
-of glBSP. If you don't need the GUI and/or don't want to install fltk,
-"export OMIT_GUI=yes" in the build script's environment.
+This script builds both the command-line (glbsp) and GUI (glBSPX)
+binaries of glBSP. If you don't need the GUI and/or don't want to
+install fltk, "export OMIT_GUI=yes" in the build script's environment.
-The package also includes a C header and a library (what would be known
-as libglbsp-dev on other Linux distributions). By default, a dynamic
-library is created. This works on x86 and x86_64 systems, but is untested
-on others. If you have trouble with the shared library, "export STATIC=yes"
-in the build script's environment (and please contact the maintainer of
-this SlackBuild!)
+The package also includes a C header and a library (what would be
+known as libglbsp-dev on other Linux distributions). By default, a
+dynamic library is created. This works on x86 and x86_64 systems, but
+is untested on others. If you have trouble with the shared library,
+"export STATIC=yes" in the build script's environment (and please
+contact the maintainer of this SlackBuild!)
diff --git a/games/glestae/README b/games/glestae/README
index 7ea75a8b69..8bd49926b0 100644
--- a/games/glestae/README
+++ b/games/glestae/README
@@ -1,5 +1,6 @@
Glest Advanced Engine is a community driven project which extends and
-improves on Glest. It aims to provide features and tools that help people
-develop higher quality 3D real-time strategy games for all major platforms.
+improves on Glest. It aims to provide features and tools that help
+people develop higher quality 3D real-time strategy games for all major
+platforms.
cppunit and wxPython are optional dependencies.
diff --git a/games/gnonograms/README b/games/gnonograms/README
index c86f231b80..2929e4b5ab 100644
--- a/games/gnonograms/README
+++ b/games/gnonograms/README
@@ -1,4 +1,4 @@
-Gnonograms is an implementation of the Japanese logic puzzle "Nonograms", also
-known as "Tsunami", "Griddlers" .....". The object of the game is to discover
-the pattern in the grid which is encoded by the clues which are give for each
-row and column.
+Gnonograms is an implementation of the Japanese logic puzzle
+"Nonograms", also known as "Tsunami", "Griddlers" .....". The object of
+the game is to discover the pattern in the grid which is encoded by the
+clues which are give for each row and column.
diff --git a/games/gnubg/README b/games/gnubg/README
index f365e00c22..1efba89bcd 100644
--- a/games/gnubg/README
+++ b/games/gnubg/README
@@ -1,6 +1,6 @@
-GNU Backgammon (gnubg) is for playing and analysing backgammon positions,
-games and matches.
+GNU Backgammon (gnubg) is for playing and analysing backgammon
+positions, games and matches.
-You may play GNU Backgammon using the command line or a graphical interface
-(based on GTK+). For 3D Boards support you will need the GTK OpenGL
-extension (gtkglext) available at SlackBuilds.org.
+You may play GNU Backgammon using the command line or a graphical
+interface (based on GTK+). For 3D Boards support you will need the GTK
+OpenGL extension (gtkglext) available at SlackBuilds.org.
diff --git a/games/gtklife/README b/games/gtklife/README
index 8494279113..9db8a016ca 100644
--- a/games/gtklife/README
+++ b/games/gtklife/README
@@ -1 +1,2 @@
-GtkLife is a fast, featureful, open-source Conway's Life program for *nix.
+GtkLife is a fast, featureful, open-source Conway's Life program for
+*nix.
diff --git a/games/gw-libretro/README b/games/gw-libretro/README
index f2abab1b19..b1a9d6b759 100644
--- a/games/gw-libretro/README
+++ b/games/gw-libretro/README
@@ -1,9 +1,10 @@
Game & Watch is a libretro core that runs Game & Watch simulators.
-It runs simulators converted from source code for the games available at
-MADrigal. Each simulator is converted with pas2lua, which was written
-specifically for this purpose, and uses bstree, which was also specifically
-written to obfuscate the generated Lua source code as per MADrigal's request.
+It runs simulators converted from source code for the games available
+at MADrigal. Each simulator is converted with pas2lua, which was
+written specifically for this purpose, and uses bstree, which was also
+specifically written to obfuscate the generated Lua source code as per
+MADrigal's request.
Games for this emulator are downloadable from the RetroArch gui.
diff --git a/games/hatari/README b/games/hatari/README
index e99972b3c9..53de0f8329 100644
--- a/games/hatari/README
+++ b/games/hatari/README
@@ -14,18 +14,20 @@ of the old ST games and demos.
Optional dependencies:
hatari_tos_roms - hatari includes a free ROM replacement called EmuTOS,
-but most applications (especially games) will require the real ROM images.
-*Highly* recommended.
+but most applications (especially games) will require the real ROM
+images. *Highly* recommended.
libcapsimage - Required if you want hatari to support KyroFlux IPF and
CTR disk images. Recommended, but creates non-redistributable package
(mixing GPL and no-commercial-use code). Autodetected.
-portaudio - Only used for emulated Falcon microphone support. Autotetected.
+portaudio - Only used for emulated Falcon microphone support.
+ Autotetected.
portmidi - May offer better MIDI support than the default ALSA raw MIDI
-device support. Autodetected.
+ device support. Autodetected.
SDL2 - Using SDL2 offers some benefits like better fullscreen support
-and resizing in windowed mode. Autodetected. If you have SDL2 installed
-but want to build hatari with SDL-1.2, export SDL2=no in the environment.
+ and resizing in windowed mode. Autodetected. If you have SDL2
+ installed but want to build hatari with SDL-1.2, export SDL2=no
+ in the environment.
diff --git a/games/hexalate/README b/games/hexalate/README
index cb91e3ea20..de83e425c0 100644
--- a/games/hexalate/README
+++ b/games/hexalate/README
@@ -1,4 +1,5 @@
-Hexalate is a color matching game. The goal of the game is to rotate and
-position the circles so that each touching line matches in color. You rotate
-circles by right clicking, and you move circles by dragging them. The game
-stores the positions and rotations of the circles across runs.
+Hexalate is a color matching game. The goal of the game is to
+rotate and position the circles so that each touching line matches
+in color. You rotate circles by right clicking, and you move circles
+by dragging them. The game stores the positions and rotations of the
+circles across runs.
diff --git a/games/higan/README b/games/higan/README
index 11430e1207..29252151b6 100644
--- a/games/higan/README
+++ b/games/higan/README
@@ -26,7 +26,7 @@ It also includes some level of support for these consoles:
- Sega Master System
- Sega Game Gear
- Sega Mega Drive/Genesis
-- NEC PC Engine/TurboGrafx 16 (but not the CD-ROM^2 System/TurboGrafx-CD)
+- NEC PC Engine/TurboGrafx 16 (but not CD-ROM^2 System/TurboGrafx-CD)
- NEC SuperGrafx
- Bandai WonderSwan
- Bandai WonderSwan Color
@@ -41,19 +41,21 @@ shaders are located) is /usr/share/higan. If you want a personalized
profile, store your files in ~/Emulation, then higan will use this
directory instead.
-First time users note: By default there are *no* control mappings. You'll
-have to use Settings -> Input to map your preferred keyboard and/or
-gamepad controls for each emulated system. Also, by default, there's
-nothing 'plugged into' the emulated controller ports. In the menu bar,
-click on the system name (e.g. Famicom, Super Famicom) -> Controller
-Port 1 -> Gamepad (or whatever is required for the ROM you're running).
+First time users note: By default there are *no* control
+mappings. You'll have to use Settings -> Input to map your preferred
+keyboard and/or gamepad controls for each emulated system. Also,
+by default, there's nothing 'plugged into' the emulated controller
+ports. In the menu bar, click on the system name (e.g. Famicom, Super
+Famicom) -> Controller Port 1 -> Gamepad (or whatever is required for
+the ROM you're running).
*** Build options:
- OpenAL is autodetected, and used if found. You can disable it with
OPENAL=no in the environment.
-- OSS is disabled by default. If you need it, set OSS=yes in the environment.
+- OSS is disabled by default. If you need it, set OSS=yes in the
+ environment.
- PulseAudio is enabled by default. You can disable it with PULSE=no in
the environment.
diff --git a/games/ifm/README b/games/ifm/README
index 848696ebd6..4276d4e624 100644
--- a/games/ifm/README
+++ b/games/ifm/README
@@ -1,5 +1,5 @@
-IFM is a language for keeping track of your progress through an Interactive
-Fiction game, and a program for producing various different sorts of output
-using it. You can record each room you visit and its relation to other
-rooms, the initial locations of useful items you find, and the tasks you need
-to perform in order to solve the game.
+IFM is a language for keeping track of your progress through an
+Interactive Fiction game, and a program for producing various different
+sorts of output using it. You can record each room you visit and its
+relation to other rooms, the initial locations of useful items you
+find, and the tasks you need to perform in order to solve the game.
diff --git a/games/innoextract/README b/games/innoextract/README
index eaee18f0bf..4c1ef52cc0 100644
--- a/games/innoextract/README
+++ b/games/innoextract/README
@@ -1,7 +1,7 @@
While Inno Setup is a tool to create installers for Microsoft Windows
-applications, innoextract allows you to extract such installers without using
-Wine. In particular, innoextract supports GOG.com installers and Arx Fatalis
-patches.
+applications, innoextract allows you to extract such installers without
+using Wine. In particular, innoextract supports GOG.com installers and
+Arx Fatalis patches.
To extract a file to the current directory, run:
diff --git a/games/instead/instead.SlackBuild b/games/instead/instead.SlackBuild
index 14772f2fc2..60edb5e630 100644
--- a/games/instead/instead.SlackBuild
+++ b/games/instead/instead.SlackBuild
@@ -4,7 +4,7 @@
# Written by Andrew Lobanov <spline @ rooker dot ru>
PRGNAM=instead
-VERSION=${VERSION:-3.3.0}
+VERSION=${VERSION:-3.3.2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -77,7 +77,7 @@ find $PKG/usr/man -type f -exec gzip -9 {} \;
for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a AUTHORS COPYING INSTALL README $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a AUTHORS COPYING INSTALL README.md $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
diff --git a/games/instead/instead.info b/games/instead/instead.info
index 239d81771c..a32b86adce 100644
--- a/games/instead/instead.info
+++ b/games/instead/instead.info
@@ -1,8 +1,8 @@
PRGNAM="instead"
-VERSION="3.3.0"
+VERSION="3.3.2"
HOMEPAGE="https://instead-hub.github.io/en/"
-DOWNLOAD="https://github.com/instead-hub/instead/releases/download/3.3.0/instead_3.3.0.tar.gz"
-MD5SUM="867bf07dd72cc186b8e15a5c40330e42"
+DOWNLOAD="https://github.com/instead-hub/instead/releases/download/3.3.2/instead_3.3.2.tar.gz"
+MD5SUM="c0d764e9766b6bd63e422e0c07bdc022"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="luajit SDL2_mixer SDL2_image SDL2_ttf"
diff --git a/games/ioquake3/README b/games/ioquake3/README
index 91b77d869b..04ab308a29 100644
--- a/games/ioquake3/README
+++ b/games/ioquake3/README
@@ -6,7 +6,8 @@ GPL. Since then code has been cleaned up, bugs have been fixed and
features been added. The permanent goal is to create THE open source
Quake 3 distribution upon which people base their games and projects.
-NOTE: ioquake3 is just a source code engine port. You still need the
-original game files to play quake3. For us this means we need one file
-from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3
-Copy this file to the /usr/share/games/quake3/baseq3 directory.
+NOTE: ioquake3 is just a source code engine port. You still
+need the original game files to play quake3. For us this
+means we need one file from the original CD. The file you
+need is [cdrom]/Quake3/baseq3/pak0.pk3 Copy this file to the
+/usr/share/games/quake3/baseq3 directory.
diff --git a/games/jezzball-kazzmir/README b/games/jezzball-kazzmir/README
index 53fc7b1a02..2a5ee8ca69 100644
--- a/games/jezzball-kazzmir/README
+++ b/games/jezzball-kazzmir/README
@@ -2,12 +2,13 @@ jezzball-kazzmir (2d arcade/puzzle game)
Jezzball is a classic game much like qix wherein you must create walls
and not get hit by the flying balls. If you create enough walls to cover
-80% of the screen you goto the next level where you get one extra life
+80% of the screen you go to the next level where you get one extra life
and another ball trying to kill you.
Left click to create a wall.
Right click to change the direction of the mouse.
-This is a clone of the original Jezzball, rewritten by Kazzmir aka Jon
-Rafkind. This was originally for Windows, and required some minor porting
-to get it to play nice on Linux. See README_Slackware.txt for details.
+This is a clone of the original Jezzball, rewritten by Kazzmir aka
+Jon Rafkind. This was originally for Windows, and required some minor
+porting to get it to play nice on Linux. See README_Slackware.txt for
+details.
diff --git a/games/jfsw/README b/games/jfsw/README
index 18e88a389a..ab86474a68 100644
--- a/games/jfsw/README
+++ b/games/jfsw/README
@@ -18,15 +18,16 @@ Choices are:
Any or all of the game data packages can be installed at the same time
without conflict.
-If you install the full version of the game, you may also want to install
-jfsw_hires_pack for some graphic enhancements. Don't bother trying if
-all you have is the shareware sw.grp: it segfaults on startup.
+If you install the full version of the game, you may also want to
+install jfsw_hires_pack for some graphic enhancements. Don't bother
+trying if all you have is the shareware sw.grp: it segfaults on
+startup.
-Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected.
-If you want to force building without them, you can export SDL2=no
-and/or FLUID=no in the environment. SDL2 provides a slightly better user
-experience (YMMV). See README_music.txt for details on using fluidsynth
-with jfsw.
+Optional dependencies: SDL2 and/or fluidsynth. These will be
+autodetected. If you want to force building without them, you can
+export SDL2=no and/or FLUID=no in the environment. SDL2 provides
+a slightly better user experience (YMMV). See README_music.txt for
+details on using fluidsynth with jfsw.
To get the in-game music to play, see README_music.txt.
@@ -35,6 +36,6 @@ edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to
"analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital
axes should have "" values.
-Note: I've had zero luck trying to run game mods with jfsw. If you get any
-mods working, I'd love to hear from you (email address in .info file),
-let me know how you did it.
+Note: I've had zero luck trying to run game mods with jfsw. If you get
+any mods working, I'd love to hear from you (email address in .info
+file), let me know how you did it.
diff --git a/games/jfsw_demo_data/README b/games/jfsw_demo_data/README
index 202c6ac361..f1cf3d0361 100644
--- a/games/jfsw_demo_data/README
+++ b/games/jfsw_demo_data/README
@@ -9,9 +9,9 @@ was released for the PC on May 13, 1997, while the full version was
released on August 31, 1997. Shadow Warrior was developed using Ken
Silverman's Build engine.
-The jfsw launcher supports both the demo (jfsw_demo_data) version and the
-full version (jfsw_registered_data). Since the full version includes the
-levels from the demo version (as Episode 1), there's no need to install
-both on the same system, although this is supported.
+The jfsw launcher supports both the demo (jfsw_demo_data) version
+and the full version (jfsw_registered_data). Since the full version
+includes the levels from the demo version (as Episode 1), there's no
+need to install both on the same system, although this is supported.
This package can't be used with jfsw_hires_pack.
diff --git a/games/jfsw_hires_pack/README b/games/jfsw_hires_pack/README
index 67de73e67c..b606accb6d 100644
--- a/games/jfsw_hires_pack/README
+++ b/games/jfsw_hires_pack/README
@@ -4,9 +4,10 @@ This adds high resolution textures and 3D models to Shadow Warrior. For
use with slackbuilds.org jfsw package.
*** NOTE:
-*** The data file "sw.grp" from the full retail version is *required* to
-*** use this package; it will NOT work with the shareware/demo version (if
-*** you get a segfault at startup, the game is using the shareware sw.grp).
+*** The data file "sw.grp" from the full retail version is *required*
+*** to use this package; it will NOT work with the shareware/demo
+*** version. If you get a segfault at startup, the game is using the
+*** shareware sw.grp.
If you have jfsw_demo_data installed, remove it with removepkg, and copy
sw.grp from the full version to "/usr/share/games/jfsw/sw.grp". If you
diff --git a/games/jfsw_registered_data/README b/games/jfsw_registered_data/README
index 30a92edcd1..af00313be9 100644
--- a/games/jfsw_registered_data/README
+++ b/games/jfsw_registered_data/README
@@ -1,9 +1,9 @@
jfsw_registered_data (game data from full version of Shadow Warrior)
-This is the full/registered version of Shadow Warrior, for use with
-the jfsw game engine. The package includes the resource file (sw.grp)
-and the audio tracks from the original CD, converted to .ogg for use
-with the jfsw engine.
+This is the full/registered version of Shadow Warrior, for use with the
+jfsw game engine. The package includes the resource file (sw.grp) and
+the audio tracks from the original CD, converted to .ogg for use with
+the jfsw engine.
Shadow Warrior is a first-person shooter video game developed by 3D
Realms and published by GT Interactive Software. The shareware version
@@ -11,10 +11,10 @@ was released for the PC on May 13, 1997, while the full version was
released on August 31, 1997. Shadow Warrior was developed using Ken
Silverman's Build engine.
-The jfsw launcher supports both the demo version (jfsw_demo_data) and the
-full version (jfsw_registered_data). Since the full version includes the
-levels from the demo version (as Episode 1), there's no need to install
-both on the same system, although this is supported.
+The jfsw launcher supports both the demo version (jfsw_demo_data)
+and the full version (jfsw_registered_data). Since the full version
+includes the levels from the demo version (as Episode 1), there's no
+need to install both on the same system, although this is supported.
While the package is being built, up to 1GB of space in /tmp (or $TMP)
will be used.
diff --git a/games/jfsw_wanton_destruction/README b/games/jfsw_wanton_destruction/README
index 61851e4631..ee6b03477a 100644
--- a/games/jfsw_wanton_destruction/README
+++ b/games/jfsw_wanton_destruction/README
@@ -19,5 +19,6 @@ From the original documentation (wdinfo.txt):
Construction, on board a 747, high tech Secret Military Base, Japanese
Bullet Train, Zilla's Auto Factory, and Tokyo Rooftops. In addition,
the episode contains not one, but two full size super secret levels
- that will have you on the edge of your seat! In addition, we've included
- three all new Wangbang-only levels as well as a capture the flag level!
+ that will have you on the edge of your seat! In addition, we've
+ included three all new Wangbang-only levels as well as a capture the
+ flag level!
diff --git a/games/jzintv/README b/games/jzintv/README
index 6b223bb420..3c2e465633 100644
--- a/games/jzintv/README
+++ b/games/jzintv/README
@@ -12,9 +12,9 @@ usually found as "intv.zip". Contents:
exec.bin, 8192 bytes, md5sum 62e761035cb657903761800f4437b8af
grom.bin, 2048 bytes, md5sum 0cd5946c6473e42e8e4c2137785e427f
-Your md5sums may not match, since Mattel released several versions of the
-ROMs. The above are known to work, but other versions might also work.
-jzintv looks for the .bin files, not the .zip file.
+Your md5sums may not match, since Mattel released several versions of
+the ROMs. The above are known to work, but other versions might also
+work. jzintv looks for the .bin files, not the .zip file.
Once you have the ROM images, place them in the /usr/share/jzintv/rom
directory.
diff --git a/games/knights/README b/games/knights/README
index 83b641f521..e133dba217 100644
--- a/games/knights/README
+++ b/games/knights/README
@@ -1,6 +1,6 @@
knights (a simple chess board for KDE 4)
Knights is a rewrite of the KDE3 Knights. You can play against computer
-engines that support the XBoard protocol (like GnuChess), against another
-player at the same computer, or on the Free Internet Chess Server. It
-has automatic rule checking and some nice animations.
+engines that support the XBoard protocol (like GnuChess), against
+another player at the same computer, or on the Free Internet Chess
+Server. It has automatic rule checking and some nice animations.
diff --git a/games/koules/README b/games/koules/README
index 291259d5af..2a4c5b8046 100644
--- a/games/koules/README
+++ b/games/koules/README
@@ -1,9 +1,9 @@
-Koules is a fast action arcade-style game for UNIX and OS/2. This version
-supports X window system, SVGAlib for Linux and OS/2. It works in fine
-(up to 900x620) resolution with cool 256 color graphics, multiplayer mode
-up to 5 players, full sound and, of course, network support. Koules is
-an original idea. First version of Koules was developed from scratch
-by Jan Hubicka in July 1995.
+Koules is a fast action arcade-style game for UNIX and OS/2. This
+version supports X window system, SVGAlib for Linux and OS/2. It
+works in fine (up to 900x620) resolution with cool 256 color graphics,
+multiplayer mode up to 5 players, full sound and, of course, network
+support. Koules is an original idea. First version of Koules was
+developed from scratch by Jan Hubicka in July 1995.
Yes, koules used to packaged on disk y1 of Slackware 3.3. It needed
quite a bit of patching to work well on a modern system...
@@ -18,15 +18,16 @@ useful if you use OSSv4).
When using ALSA on a stock Slack 14.2 system, the audio will be routed
to pulseaudio, but pulseaudio doesn't get automatically started by
koules. This shouldn't be an issue for KDE or XFCE users (since they
-start a persistent pulseaudio daemon at startup), but if you run a window
-manager like WindowMaker or FVWM2, you might have to start pulseaudio
-manually (or, from your .xinitrc).
+start a persistent pulseaudio daemon at startup), but if you run a
+window manager like WindowMaker or FVWM2, you might have to start
+pulseaudio manually (or, from your .xinitrc).
If you have Tcl/Tk installed, and you're running KDE, you'll get a nice
GUI launcher dialog when you run Koules from the K menu. If you're not
running KDE, try running "koules-launcher".
-Note: When playing as player #2 in multiplayer, the default keys are WASD,
-not the arrows (this is confusing). Players 3 and above don't seem to
-have default key maps, so be sure to configure the keys before starting
-the game (or set the control type to mouse or joystick instead).
+Note: When playing as player #2 in multiplayer, the default keys
+are WASD, not the arrows (this is confusing). Players 3 and above
+don't seem to have default key maps, so be sure to configure the keys
+before starting the game (or set the control type to mouse or joystick
+instead).
diff --git a/games/libretro-desmume/README b/games/libretro-desmume/README
index 1d705fcdcf..7ebc3f403a 100644
--- a/games/libretro-desmume/README
+++ b/games/libretro-desmume/README
@@ -1,5 +1,5 @@
-DeSmuME is an Nintendo DS video game system emulator that can be used as a
-libretro core.
+DeSmuME is an Nintendo DS video game system emulator that can be used
+as a libretro core.
To build the debugging symbols use:
DEBUG=1 ./libretro-desmume.SlackBuild
diff --git a/games/libretro-fceumm/README b/games/libretro-fceumm/README
index 20dae0580d..b0cbad0238 100644
--- a/games/libretro-fceumm/README
+++ b/games/libretro-fceumm/README
@@ -1,8 +1,8 @@
-FCEUmm is a Nintendo Entertainment System video game system emulator that can
-be used as a libretro core.
+FCEUmm is a Nintendo Entertainment System video game system emulator
+that can be used as a libretro core.
-FCEUmm (FCEUltra mappers modified) is a NES/Famicom emulator that specializes
-in extensive mapper support.
+FCEUmm (FCEUltra mappers modified) is a NES/Famicom emulator that
+specializes in extensive mapper support.
FCEUmm requires a real BIOS for Famicom Disk System emulation to work.
diff --git a/games/libretro-handy/README b/games/libretro-handy/README
index 79d9bfb4e3..9f769ef46a 100644
--- a/games/libretro-handy/README
+++ b/games/libretro-handy/README
@@ -1,7 +1,8 @@
Handy is an Atari Lynx video game system emulator that can be used as a
libretro core.
-Handy optionally supports using the following BIOS image file for operation:
+Handy optionally supports using the following BIOS image file for
+operation:
* lynxboot.img (Lynx Boot Image)
diff --git a/games/libretro-prboom/README b/games/libretro-prboom/README
index b35bb5b265..31d362c9d2 100644
--- a/games/libretro-prboom/README
+++ b/games/libretro-prboom/README
@@ -1,9 +1,9 @@
-PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the
-highest compatibility to the major Doom versions and highres software
-rendering. Full Boom and most if not all MBF features.
+PrBoom, the purest Doom-Port? Aims to be the most stable Doom port
+with the highest compatibility to the major Doom versions and highres
+software rendering. Full Boom and most if not all MBF features.
-The prboom.wad found in the source tree is required to play prboom, place it in
-the content directory with the other doom wads.
+The prboom.wad found in the source tree is required to play prboom,
+place it in the content directory with the other doom wads.
To build the debugging symbols use:
DEBUG=1 ./libretro-prboom.SlackBuild
diff --git a/games/libretro-vecx/README b/games/libretro-vecx/README
index 7afd4d19a8..4e0efb1cd1 100644
--- a/games/libretro-vecx/README
+++ b/games/libretro-vecx/README
@@ -1,4 +1,5 @@
-Vecx is a Vectrex video game system emulator that can be used as a libretro core.
+Vecx is a Vectrex video game system emulator that can be used as a
+libretro core.
To build the debugging symbols use:
DEBUG=1 ./libretro-vecx.SlackBuild
diff --git a/games/libretro-yabause/README b/games/libretro-yabause/README
index c1c9c222fa..351db37753 100644
--- a/games/libretro-yabause/README
+++ b/games/libretro-yabause/README
@@ -1,13 +1,14 @@
-Yabause is a Sega Saturn video game system emulator that can be used as a
-libretro core.
+Yabause is a Sega Saturn video game system emulator that can be used as
+a libretro core.
-Yabause (Yet Another Buggy And Uncomplete Saturn Emulator) is the only active
-Sega Saturn emulator that is both open-source and written with portability in
-mind. The libretro port only supports the software renderer at the moment,
-which is more accurate but also slower than the GL renderer.
+Yabause (Yet Another Buggy And Uncomplete Saturn Emulator) is the
+only active Sega Saturn emulator that is both open-source and written
+with portability in mind. The libretro port only supports the software
+renderer at the moment, which is more accurate but also slower than the
+GL renderer.
-Yabause optionally supports usage of an actual Saturn BIOS image file for
-increased compatibility:
+Yabause optionally supports usage of an actual Saturn BIOS image file
+for increased compatibility:
* saturn_bios.bin
diff --git a/games/liquidwar6/README b/games/liquidwar6/README
index d30a10646a..409b7eb380 100644
--- a/games/liquidwar6/README
+++ b/games/liquidwar6/README
@@ -1,11 +1,12 @@
-Liquid War 6 is a unique multiplayer wargame. Your army is a blob of
-liquid and you have to try and eat your opponents. Rules are very simple
-yet original, they have been invented by Thomas Colcombet. It is possible
-to play alone against the computer but the game is really designed to
-be played with friends, on a single computer, on a LAN, or on Internet.
+Liquid War 6 is a unique multiplayer wargame. Your army is a blob
+of liquid and you have to try and eat your opponents. Rules are very
+simple yet original, they have been invented by Thomas Colcombet. It
+is possible to play alone against the computer but the game is really
+designed to be played with friends, on a single computer, on a LAN, or
+on Internet.
-If you'd like this package to include some extra game maps, get them
-from:
+If you'd like this package to include
+some extra game maps, get them from:
http://download.savannah.gnu.org/releases/liquidwar6/0.0.13beta/liquidwar6-extra-maps-0.0.13beta.tar.gz
Place the liquidwar6-extra-maps-0.0.6beta.tar.gz file in the same
diff --git a/games/lmpc/README b/games/lmpc/README
index 91cb84bc91..29d0a3ee6d 100644
--- a/games/lmpc/README
+++ b/games/lmpc/README
@@ -1,11 +1,12 @@
lmpc (The Little Movie Processing Centre)
-LMPC is a utility to handle: DOOM, DOOM 2, Heretic, Hexen and Strife LMP files;
-Duke Nukem 3D and Redneck Rampage DMO files; Quake DEM QuakeWorld QWD files;
-and Quake II Arena DM3 files. The DEM file cutter tool (demcut), The DEM Text
-File Analyser (dema), the Broadcasting Server (dbs) and the DM2 file
-concatenator (dm2cat) are part of this package too.
+LMPC is a utility to handle: DOOM, DOOM 2, Heretic, Hexen and Strife
+LMP files; Duke Nukem 3D and Redneck Rampage DMO files; Quake DEM
+QuakeWorld QWD files; and Quake II Arena DM3 files. The DEM file cutter
+tool (demcut), The DEM Text File Analyser (dema), the Broadcasting
+Server (dbs) and the DM2 file concatenator (dm2cat) are part of this
+package too.
Building this requires TeTex or TexLive to be installed, and
-/usr/share/texmf/bin to be in your PATH. On a stock install, simply enter a
-real root shell ("su -") before building.
+/usr/share/texmf/bin to be in your PATH. On a stock install, simply
+enter a real root shell ("su -") before building.
diff --git a/games/lutris/README b/games/lutris/README
index 4662ec2916..9f61348091 100644
--- a/games/lutris/README
+++ b/games/lutris/README
@@ -1,6 +1,6 @@
-Lutris is an open gaming platform for Linux. It helps you install and manage
-your games in a unified interface. The goal is to support every game which
-runs on Linux, from native to Windows games (via Wine) to emulators and
-browser games.
+Lutris is an open gaming platform for Linux. It helps you install and
+manage your games in a unified interface. The goal is to support every
+game which runs on Linux, from native to Windows games (via Wine) to
+emulators and browser games.
allegro and wine are optional dependencies for some of the runners.
diff --git a/games/maelstrom/README b/games/maelstrom/README
index e789b4a453..2f74a7ec2b 100644
--- a/games/maelstrom/README
+++ b/games/maelstrom/README
@@ -1,11 +1,11 @@
Maelstrom is a game similar to Asteroids.
You pilot your ship through the dreaded "Maelstrom" asteroid belt --
-suddenly your best friend thrusts towards you and fires, directly at your
-cockpit. You raise your shields just in time, and the battle is joined.
-The deadliest stretch of space known to mankind has just gotten
-deadlier.
+suddenly your best friend thrusts towards you and fires, directly
+at your cockpit. You raise your shields just in time, and the battle
+is joined. The deadliest stretch of space known to mankind has just
+gotten deadlier.
-This package also comes with a script to create Slackware packages
-from the Maelstrom add-on graphics/sound files.
-Run 'maelstrom_addon_package.pl --help' for more information.
+This package also comes with a script to create Slackware
+packages from the Maelstrom add-on graphics/sound files. Run
+'maelstrom_addon_package.pl --help' for more information.
diff --git a/games/mame/README b/games/mame/README
index ea0cd5dccb..c836db4ad0 100644
--- a/games/mame/README
+++ b/games/mame/README
@@ -2,21 +2,23 @@ Note: I'm aware that this isn't the latest version of MAME. However,
it's the latest version that will compile on stock Slackware 14.2. If
you *really* need the latest version, see README_gcc9.txt.
-MAME stands for Multiple Arcade Machine Emulator. When used in conjunction
-with images of the original arcade game's ROM and disk data, MAME attempts
-to reproduce that game as faithfully as possible on a more modern general
-purpose computer. MAME can currently emulate several thousand different
-classic arcade video games from the late 1970s through the modern era.
+MAME stands for Multiple Arcade Machine Emulator. When used in
+conjunction with images of the original arcade game's ROM and disk
+data, MAME attempts to reproduce that game as faithfully as possible
+on a more modern general purpose computer. MAME can currently emulate
+several thousand different classic arcade video games from the late
+1970s through the modern era.
MESS (Multi Emulator Super System) is the sister project of MAME. MESS
-documents the hardware for a wide variety of (mostly vintage) computers,
-video game consoles, and calculators, as MAME does for arcade games.
+documents the hardware for a wide variety of (mostly vintage)
+computers, video game consoles, and calculators, as MAME does for
+arcade games.
Modern versions of MAME now include MESS, so there's no need for a
separate MESS build or binary.
-This build requires around 3.5GB of storage in /tmp (or whatever you set
-TMP to in the environment).
+This build requires around 3.5GB of storage in /tmp (or whatever you
+set TMP to in the environment).
Optionally, MAME can be built with a debugger for emulated ROM
code. You don't need this just to play the games; it's mainly useful
diff --git a/games/mame2000-libretro/mame2000-libretro.SlackBuild b/games/mame2000-libretro/mame2000-libretro.SlackBuild
index 81b5fc6827..4900572f40 100644
--- a/games/mame2000-libretro/mame2000-libretro.SlackBuild
+++ b/games/mame2000-libretro/mame2000-libretro.SlackBuild
@@ -3,6 +3,7 @@
# Slackware build script for mame2000-libretro
# Copyright 2017-2018 Hunter Sezen California, USA
+# Copyright 2020 ilmich < ardutu at gmail dot com >
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -24,7 +25,7 @@
PRGNAM=mame2000-libretro
LIBNAM=$(echo $PRGNAM | tr - _)
-VERSION=${VERSION:-2018.09.30_12b5419}
+VERSION=${VERSION:-2020.10.21_6655a51}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/mame2000-libretro/mame2000-libretro.info b/games/mame2000-libretro/mame2000-libretro.info
index ee7bc42ac8..26abee268c 100644
--- a/games/mame2000-libretro/mame2000-libretro.info
+++ b/games/mame2000-libretro/mame2000-libretro.info
@@ -1,10 +1,10 @@
PRGNAM="mame2000-libretro"
-VERSION="2018.09.30_12b5419"
+VERSION="2020.10.21_6655a51"
HOMEPAGE="https://www.libretro.com/"
-DOWNLOAD="http://slackless.raccoons.tech/src/libretro/mame2000-libretro-2018.09.30_12b5419.tar.xz"
-MD5SUM="d1ca8c9b55fc0730af7a5015143908cc"
+DOWNLOAD="https://ilmich.github.io/src/mame2000-libretro-2020.10.21_6655a51.tar.xz"
+MD5SUM="b295ea55f54fc7d138d4ef2f3ed2e470"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="RetroArch"
-MAINTAINER="orphaned - no maintainer"
-EMAIL="nobody@nowhere.com"
+MAINTAINER="ilmich"
+EMAIL="ardutu@gmail.com"
diff --git a/games/marathon-infinity-data/README b/games/marathon-infinity-data/README
index cf99c2a5f9..576e2dded6 100644
--- a/games/marathon-infinity-data/README
+++ b/games/marathon-infinity-data/README
@@ -1,8 +1,9 @@
marathon-infinity-data (game data for use with alephone)
-Marathon Infinity is the most popular Marathon game in online play, and
-is compatible with hundreds of community-made maps. This release includes
-the classic graphics, and revamped high-definition textures and weapons.
+Marathon Infinity is the most popular Marathon game in online play,
+and is compatible with hundreds of community-made maps. This release
+includes the classic graphics, and revamped high-definition textures
+and weapons.
Included in the package is a shell script wrapper. Type
"marathon-infinity" or select Marathon Infinity from the KDE or XFCE
diff --git a/games/mednafen/README b/games/mednafen/README
index c0f9b822da..0055d794f4 100644
--- a/games/mednafen/README
+++ b/games/mednafen/README
@@ -1,9 +1,10 @@
Mednafen is a multi-game-system emulator, for various platforms,
-including emulation of Atari Lynx, Famicom, GameBoy (Color),
-GameBoy Advance, Neo Geo Pocket (Color), NES - both NTSC and PAL,
-PC-FX, WonderSwan (Color), PC Engine/TurboGrafx 16 (CD) and SuperGrafx.
+including emulation of Atari Lynx, Famicom, GameBoy (Color), GameBoy
+Advance, Neo Geo Pocket (Color), NES - both NTSC and PAL, PC-FX,
+WonderSwan (Color), PC Engine/TurboGrafx 16 (CD) and SuperGrafx.
-Optional dependency: Mednafen will use jack if it's available at build time.
+Optional dependency: Mednafen will use jack if it's available at build
+time.
To make Mednafen use ALSA's default output, run like so:
diff --git a/games/mednafen/mednafen.SlackBuild b/games/mednafen/mednafen.SlackBuild
index 83c30a2c8e..806833f971 100644
--- a/games/mednafen/mednafen.SlackBuild
+++ b/games/mednafen/mednafen.SlackBuild
@@ -3,7 +3,7 @@
# Copyright 2008 - 2014 Heinz Wiesinger, Amsterdam, The Netherlands
# Copyright 2014 - 2016 Ryan P.C. McQuen | Everett, WA
-# Copyright 2017 - 2019 Johannes Schoepfer, Germany
+# Copyright 2017 - 2020 Johannes Schoepfer, Germany
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -24,7 +24,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=mednafen
-VERSION=${VERSION:-1.22.2}
+VERSION=${VERSION:-1.24.3}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/mednafen/mednafen.info b/games/mednafen/mednafen.info
index 160c4cecf6..4f14ae4b97 100644
--- a/games/mednafen/mednafen.info
+++ b/games/mednafen/mednafen.info
@@ -1,8 +1,8 @@
PRGNAM="mednafen"
-VERSION="1.22.2"
+VERSION="1.24.3"
HOMEPAGE="https://mednafen.github.io/"
-DOWNLOAD="https://mednafen.github.io/releases/files/mednafen-1.22.2.tar.xz"
-MD5SUM="de3f23360a5db97038aa30b731e03570"
+DOWNLOAD="https://mednafen.github.io/releases/files/mednafen-1.24.3.tar.xz"
+MD5SUM="a7e1ab14c970541369ac57e857c544fd"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2"
diff --git a/games/minetest/README b/games/minetest/README
index 79fd198e96..a752b244e6 100644
--- a/games/minetest/README
+++ b/games/minetest/README
@@ -1,5 +1,5 @@
Minetest is an infinite-world block sandbox game and a game engine,
-inspired by InfiniMiner, Minecraft and the like. It has been in development
-and use since October 2010.
-It is Free and Open Source Software, released under the LGPL 2.1 or later,
-available for Windows, Mac OS X and Linux.
+inspired by InfiniMiner, Minecraft and the like. It has been in
+development and use since October 2010. It is Free and Open Source
+Software, released under the LGPL 2.1 or later, available for Windows,
+Mac OS X and Linux.
diff --git a/games/miscom/README b/games/miscom/README
index a29c09295c..db9719485e 100644
--- a/games/miscom/README
+++ b/games/miscom/README
@@ -1,14 +1,15 @@
miscom (textmode Missile Command clone)
-In miscom you must defend cities from missile attack. You do this by
-launching missiles of your own (in a point-and-blast fashion) to destroy
-the enemy missiles before they land.
+In miscom you must defend cities from missile attack. You do this
+by launching missiles of your own (in a point-and-blast fashion) to
+destroy the enemy missiles before they land.
-Miscom is a curses-based game, so it should work on any terminal. (You'll
-need 9600 baud or better for it to be playable.) It supports colour
-and sound.
+Miscom is a curses-based game, so it should work on any
+terminal. (You'll need 9600 baud or better for it to be playable.) It
+supports colour and sound.
-Miscom is an older game that uses OSS for audio. By default, this script
-links with libaoss, which allows the game to make sound without having
-OSS modules loaded. If you for some reason want to disable this (e.g. if
-you run OSSv4 for audio), export AOSS=no in the script's environment.
+Miscom is an older game that uses OSS for audio. By default, this
+script links with libaoss, which allows the game to make sound without
+having OSS modules loaded. If you for some reason want to disable this
+(e.g. if you run OSSv4 for audio), export AOSS=no in the script's
+environment.
diff --git a/games/moon-buggy/README b/games/moon-buggy/README
index 8d83f61a54..30623a0965 100644
--- a/games/moon-buggy/README
+++ b/games/moon-buggy/README
@@ -1,8 +1,8 @@
-Moon-buggy is a simple character graphics game where you drive some kind of car
-across the moon's surface. Unfortunately there are dangerous craters there.
-Fortunately your car can jump over them!
+Moon-buggy is a simple character graphics game where you drive
+some kind of car across the moon's surface. Unfortunately there are
+dangerous craters there. Fortunately your car can jump over them!
-The game has some resemblance of the classic arcade game moon-patrol which was
-released in 1982. A clone of this game was relased for the Commodore C64 in
-1983. The present, ASCII art version of moon-buggy was written many years later
-by Jochen Voss.
+The game has some resemblance of the classic arcade game moon-patrol
+which was released in 1982. A clone of this game was relased for the
+Commodore C64 in 1983. The present, ASCII art version of moon-buggy was
+written many years later by Jochen Voss.
diff --git a/games/naev/README b/games/naev/README
index e618e4bd21..6e48db467c 100644
--- a/games/naev/README
+++ b/games/naev/README
@@ -1,14 +1,16 @@
-Naev is a 2D space trading and combat game, taking inspiration from the Escape
-Velocity series, among others.
+Naev is a 2D space trading and combat game, taking inspiration from the
+Escape Velocity series, among others.
-You pilot a space ship from a top-down perspective, and are more or less free
-to do what you want. As the genre name implies, you're able to trade and engage
-in combat at will. Beyond that, there's an ever-growing number of storyline
-missions, equipment, and ships; Even the galaxy itself grows larger with each
-release. For the literarily-inclined, there are large amounts of lore
-accompanying everything from planets to equipment.
+You pilot a space ship from a top-down perspective, and are more
+or less free to do what you want. As the genre name implies, you're
+able to trade and engage in combat at will. Beyond that, there's an
+ever-growing number of storyline missions, equipment, and ships;
+Even the galaxy itself grows larger with each release. For the
+literarily-inclined, there are large amounts of lore accompanying
+everything from planets to equipment.
-The ndata download (included in the info file) is required to play. This is
-a very large file (305M as of 0.7.0) so metered connections beware.
+The ndata download (included in the info file) is required to
+play. This is a very large file (305M as of 0.7.0) so metered
+connections beware.
As of 0.7.0, naev is also available through Steam.
diff --git a/games/nestopia/README b/games/nestopia/README
index cba13c27bd..6a2ced51f5 100644
--- a/games/nestopia/README
+++ b/games/nestopia/README
@@ -1,15 +1,16 @@
-Nestopia is a portable Nintendo Entertainment System emulator. It strives for
-the most accurate emulation possible at the pixel-by-pixel and sample-by-sample
-level. It was also one of the inspirations for bsnes.
+Nestopia is a portable Nintendo Entertainment System emulator. It
+strives for the most accurate emulation possible at the pixel-by-pixel
+and sample-by-sample level. It was also one of the inspirations for
+bsnes.
A 1Ghz CPU and 128MB RAM are required to get the best performance.
-A Disk System BIOS (disksys.rom) is optional and, of course, not included. If
-you have one, put it in ~/.nestopia
+A Disk System BIOS (disksys.rom) is optional and, of course, not
+included. If you have one, put it in ~/.nestopia
-This builds both the standalone application and the Libretro core (for use
-with RetroArch). To use the Libretro core, one step is to copy the following
-file to your RetroArch BIOS directory:
+This builds both the standalone application and the Libretro core (for
+use with RetroArch). To use the Libretro core, one step is to copy the
+following file to your RetroArch BIOS directory:
/usr/share/nestopia/NstDatabase.xml
diff --git a/games/nevernoid/README b/games/nevernoid/README
index c1a445fe76..552926cf13 100644
--- a/games/nevernoid/README
+++ b/games/nevernoid/README
@@ -5,6 +5,6 @@ script simply packages the binary in a Slack-friendly way, including
a wrapper script to allow the game to work without being run from its
data directory.
-Note: In the 32-bit build, the fullscreen option is visible in the
-options menu, but it's non-functional (author disabled it on purpose). The
-fullscreen option works in the 64-bit build.
+Note: In the 32-bit build, the fullscreen option is visible in
+the options menu, but it's non-functional (author disabled it on
+purpose). The fullscreen option works in the 64-bit build.
diff --git a/games/noteye/README b/games/noteye/README
index dc085ec0ab..e86f64085b 100644
--- a/games/noteye/README
+++ b/games/noteye/README
@@ -5,12 +5,12 @@ modify the output of console and libtcod roguelikes, and it also works
as a library which allows to easily port old ASCII roguelikes like ADOM
into 21st century.
-Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
-is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
-and some mathematical puzzles about brave heroes slaying many headed
-beasts. Hydra Slayer features an original combat system, based on
-mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
-NotEye, the two are distributed together.
+Hydra Slayer is a Roguelike game focused on one thing: slaying
+Hydras. It is inspired by Greek mythology, Dungeon Crawl, MathRL seven
+day roguelike, and some mathematical puzzles about brave heroes slaying
+many headed beasts. Hydra Slayer features an original combat system,
+based on mathematical puzzles. Since Hydra Slayer is a flagship
+roguelike for NotEye, the two are distributed together.
NotEye can be used as a frontend for most of the rogue-like games on
SlackBuilds.org, such as rogue, adom, nethack... try searching the site
diff --git a/games/notpacman/README b/games/notpacman/README
index a5f61559bd..02eeab7dc7 100644
--- a/games/notpacman/README
+++ b/games/notpacman/README
@@ -2,6 +2,6 @@ notpacman (rotating pac-man game)
Ever wondered what Pacman would be like with physics? No? Well, it's
revolutionary. This mashup of "Not" and "Pacman" puts The Pac and the
-Ghosts in a Pacworld cage, at the mercy of gravity and the level's shape,
-controlled solely by you. Ghosts still don't like you very much, so you
-should be careful to make Pacman avoid them.
+Ghosts in a Pacworld cage, at the mercy of gravity and the level's
+shape, controlled solely by you. Ghosts still don't like you very much,
+so you should be careful to make Pacman avoid them.
diff --git a/games/nottetris2/README b/games/nottetris2/README
index bc2cd668e9..97e6a6a898 100644
--- a/games/nottetris2/README
+++ b/games/nottetris2/README
@@ -1,14 +1,14 @@
nottetris2 (tetris clone with physics)
Not Tetris 2 is the spiritual successor of the classic Tetris mixed
-with physics. The result is a fun spinoff in which blocks are no longer
-bound to the usual grid. Blocks can be rotated and placed at any angle,
-resulting in a complete mess if not careful. And with the newest cutting
-edge technology, Not tetris 2 allows line clears when the lines are
-sufficiently filled. The old mode is still available for play and is
-now called Stack.
+with physics. The result is a fun spinoff in which blocks are no
+longer bound to the usual grid. Blocks can be rotated and placed at any
+angle, resulting in a complete mess if not careful. And with the newest
+cutting edge technology, Not tetris 2 allows line clears when the lines
+are sufficiently filled. The old mode is still available for play and
+is now called Stack.
-Also in this version is a multiplayer mode that allows up to 2 players on
-a single computer, with each having their own seperate Stack to fill. In
-the Invade mode, players can bounce their blocks to their opponent's
-side and save up on their own space.
+Also in this version is a multiplayer mode that allows up to 2 players
+on a single computer, with each having their own seperate Stack to
+fill. In the Invade mode, players can bounce their blocks to their
+opponent's side and save up on their own space.
diff --git a/games/nxengine-libretro/README b/games/nxengine-libretro/README
index 8ed85748bb..05cf3aef55 100644
--- a/games/nxengine-libretro/README
+++ b/games/nxengine-libretro/README
@@ -1,8 +1,8 @@
-Port of NxEngine to the libretro API. NXEngine is a Cave Story game engine
-clone.
+Port of NxEngine to the libretro API. NXEngine is a Cave Story game
+engine clone.
-It will require Cave Story 1.0.0.6 and the Aeon Genesis translation which can
-be download from the RetroArch downloadable content.
+It will require Cave Story 1.0.0.6 and the Aeon Genesis translation
+which can be download from the RetroArch downloadable content.
Alternatively Cave Story is available from Studio Pixel's website:
https://studiopixel.sakura.ne.jp/archives/index.html
diff --git a/games/oblige-legacy4/README b/games/oblige-legacy4/README
index fddaaf73b3..7ef33f66e8 100644
--- a/games/oblige-legacy4/README
+++ b/games/oblige-legacy4/README
@@ -1,9 +1,9 @@
-OBLIGE v4 is a random level generator for various classic games, including
-DOOM, DOOM II, Heretic, Hexen, and Quake. The goal is to produce high
-quality levels which are fun to play.
+OBLIGE v4 is a random level generator for various classic games,
+including DOOM, DOOM II, Heretic, Hexen, and Quake. The goal is to
+produce high quality levels which are fun to play.
This is an older version of oblige, with support for Heretic, Hexen,
-and Quake. If you want the latest version (6.x), install oblige. It can
+and Quake. If you want the latest version (7.x), install oblige. It can
coexist with this version, but lacks support for Heretic and Quake. 6.x
also uses a different alrogithm for level generation.
diff --git a/games/oblige/README b/games/oblige/README
index 655f4e9542..27ad0146e5 100644
--- a/games/oblige/README
+++ b/games/oblige/README
@@ -1,5 +1,6 @@
-OBLIGE is a random level generator for Doom, Doom II, and their expansion
-packs. The goal is to produce high quality levels which are fun to play.
+OBLIGE is a random level generator for Doom, Doom II, and their
+expansion packs. The goal is to produce high quality levels which are
+fun to play.
A Doom engine is required if you actually want to play the levels you
generate. Currently there are builds on SBo for zdoom, gzdoom, prboom,
diff --git a/games/odamex/README b/games/odamex/README
index b031563f0c..b97c5c769a 100644
--- a/games/odamex/README
+++ b/games/odamex/README
@@ -22,9 +22,9 @@ FreeDoom >=0.6.2 (FREEDOOM.WAD aka 'freedoom' SBo build)
Place the WAD file(s) in /usr/share/games/doom. The filenames can be
all lowercase (doom.wad) or all uppercase (DOOM.WAD).
-Optional dependency: miniupnpc (auto-detected at build time). This adds
-support for UPnP to odasrv (the odamex server). It has no effect on odamex
-(the client) or odalaunch (the launcher).
+Optional dependency: miniupnpc (auto-detected at build time). This
+adds support for UPnP to odasrv (the odamex server). It has no effect
+on odamex (the client) or odalaunch (the launcher).
Note: If you get compile errors relating to wxIntPtr not being defined,
upgrade your wxPython or wxGTK package to at least version 2.8.12.0. If
diff --git a/games/oolite/oolite.SlackBuild b/games/oolite/oolite.SlackBuild
index aae7511482..04d0866d96 100644
--- a/games/oolite/oolite.SlackBuild
+++ b/games/oolite/oolite.SlackBuild
@@ -2,7 +2,7 @@
# Slackware build script for oolite
-# Copyright 2016 - 2018 Johannes Schoepfer, Germany
+# Copyright 2016 - 2020 Johannes Schoepfer, Germany
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -23,7 +23,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=oolite
-VERSION=${VERSION:-1.88}
+VERSION=${VERSION:-1.90}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -69,18 +69,28 @@ find -L . \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+# Make sure only system libs may be used
+rm deps/Linux-deps/x86*/lib/*
+
source /usr/share/GNUstep/Makefiles/GNUstep.sh
export GNUSTEP_MAKEFILES=/usr/share/GNUstep/Makefiles
-sed -i "/ADDITIONAL_OBJSLKFLAGS/s/=/= -fobjc-exceptions ${SLKCFLAGS}/" GNUmakefile
-make -f libjs.make debug=no
-make -f Makefile ESPEAK=yes release-deployment
+## Link to espeak-ng instead of espeak
+# -e "/ADDITIONAL_OBJC_LIBS/s/+= -lespeak/+= -lespeak-ng/" \
+sed -i \
+ -e "/ADDITIONAL_OBJCFLAGS/s/=/= -fobjc-exceptions ${SLKCFLAGS}/" \
+ -e "s/-mtune=generic//g" \
+ -e "s/ -lpng / -l:libpng14.so.14 /g" \
+ GNUmakefile
+
+make -f Makefile ESPEAK=yes use_deps=no debug=no release
mkdir -p $PKG/usr/share/{oolite,pixmaps,applications}
cp -a oolite.app/* $PKG/usr/share/oolite/
cp installers/FreeDesktop/oolite-icon.png $PKG/usr/share/pixmaps
cp installers/FreeDesktop/oolite.desktop $PKG/usr/share/applications
-find $PKG -type f -exec file {} + | fgrep -e "executable" -e "shared object" | fgrep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+find $PKG -type f -exec file {} + | grep -e "executable" -e "shared object" | grep ELF \
+ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/games
cat << 'EOF' > $PKG/usr/games/oolite
diff --git a/games/oolite/oolite.info b/games/oolite/oolite.info
index 9c74d20463..a7b6028400 100644
--- a/games/oolite/oolite.info
+++ b/games/oolite/oolite.info
@@ -1,8 +1,8 @@
PRGNAM="oolite"
-VERSION="1.88"
+VERSION="1.90"
HOMEPAGE="http://www.oolite.org/"
-DOWNLOAD="https://github.com/OoliteProject/oolite/releases/download/1.88/oolite-source-1.88.tar.bz2"
-MD5SUM="e42fe5dd4788d69d102f121bc5226b3d"
+DOWNLOAD="https://github.com/OoliteProject/oolite/releases/download/1.90/oolite-source-1.90.tar.bz2"
+MD5SUM="c34c6f88606be75c90cc52c5a4173611"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="espeak gnustep-base OpenAL"
diff --git a/games/open-adventure/README b/games/open-adventure/README
index cf936c0e78..b06a4f85f5 100644
--- a/games/open-adventure/README
+++ b/games/open-adventure/README
@@ -1,12 +1,12 @@
advent (Colossal Cave Adventure, the 1995 430-point version)
-This is the last descendent of the original 1976 Colossal Cave Adventure
-worked on by the original authors - Crowther & Woods. It has sometimes
-been known as Adventure 2.5. The original PDP-10 name 'advent' is used
-to avoid collision with the bsd-games version.
+This is the last descendent of the original 1976 Colossal Cave
+Adventure worked on by the original authors - Crowther & Woods. It
+has sometimes been known as Adventure 2.5. The original PDP-10 name
+'advent' is used to avoid collision with the bsd-games version.
-This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995,
-last version in the main line of Colossal Cave Adventure development
-written by the original authors. The authors have given permission and
-encouragement for this release. The file history.txt contains a more
-detailed history of this game and its ancestors.
+This code is a forward-port of the Crowther/Woods Adventure 2.5
+from 1995, last version in the main line of Colossal Cave Adventure
+development written by the original authors. The authors have given
+permission and encouragement for this release. The file history.txt
+contains a more detailed history of this game and its ancestors.
diff --git a/games/openarena/README b/games/openarena/README
index ec22df3eb3..a656b492fd 100644
--- a/games/openarena/README
+++ b/games/openarena/README
@@ -1,16 +1,17 @@
-OpenArena is an open-source content package for Quake III Arena licensed under
-the GPL, effectively creating a free stand-alone game. You do not need Quake
-III Arena to play this game.
+OpenArena is an open-source content package for Quake III Arena
+licensed under the GPL, effectively creating a free stand-alone game.
+You do not need Quake III Arena to play this game.
-OpenArena has bots, network playability, many maps and most of the other
-features you would expect from a commercial first person shooter.
+OpenArena has bots, network playability, many maps and most of the
+other features you would expect from a commercial first person shooter.
-OpenArena requires 3D accelerated video drivers but runs quite well on the
-open-source Intel drivers.
+OpenArena requires 3D accelerated video drivers but runs quite well on
+the open-source Intel drivers.
-Please be advised that the main game zip file, openarena-0.8.8.zip, is about
-405MB. This file is already patched with the 0.8.8 patch. Also, the download
-site listed in the openarena.info file is a direct link, but it is sometimes
-slow. You may wish to visit the openarena homepage (openarena.ws), click on
-"Downloads," and look for much faster download sites that do not offer direct
-links. Just make sure you find the full zip that includes the 0.8.8 patch.
+Please be advised that the main game zip file, openarena-0.8.8.zip, is
+about 405MB. This file is already patched with the 0.8.8 patch. Also,
+the download site listed in the openarena.info file is a direct link,
+but it is sometimes slow. You may wish to visit the openarena homepage
+(openarena.ws), click on "Downloads," and look for much faster download
+sites that do not offer direct links. Just make sure you find the full
+zip that includes the 0.8.8 patch.
diff --git a/games/opendune/README b/games/opendune/README
index f49700599e..06f584319b 100644
--- a/games/opendune/README
+++ b/games/opendune/README
@@ -2,8 +2,9 @@ opendune (realtime strategy game)
OpenDUNE is an open source re-creation of the popular game "Dune
II", originally made by Westwood Studios, and released by Virgin
-Entertainment. It attempts to re-create the original game and apply modern
-technology to it to allow it to be run natively on most operating systems.
+Entertainment. It attempts to re-create the original game and apply
+modern technology to it to allow it to be run natively on most
+operating systems.
To play the game, you'll need the *.PAK files from the original game.
All three existing versions of the Dune 2 1.07 data files (eu, hs
diff --git a/games/openjazz/README b/games/openjazz/README
index 60c3086e70..9e3763f427 100644
--- a/games/openjazz/README
+++ b/games/openjazz/README
@@ -15,12 +15,13 @@ There is no support for saving/loading the game. Multiplayer
is supported, but not well tested. For more information, see
http://www.alister.eu/jazz/oj/faq.php
-This build includes the data files from the shareware edition, installed
-in /usr/share/openjazz/shareware, and a wrapper script openjazz-shareware
-that runs them (along with a .desktop file that does the same). To run
-one of the other supported games, you'll need an installed/extracted copy
-of the game in its own directory, and you'll have to pass the directory
-path to openjazz as an argument. Example:
+This build includes the data files from the shareware edition,
+installed in /usr/share/openjazz/shareware, and a wrapper script
+openjazz-shareware that runs them (along with a .desktop file that
+does the same). To run one of the other supported games, you'll
+need an installed/extracted copy of the game in its own directory,
+and you'll have to pass the directory path to openjazz as an
+argument. Example:
$ openjazz /dosC/games/jazz
diff --git a/games/openmortal/README b/games/openmortal/README
index 0425d6b776..98eec54b70 100644
--- a/games/openmortal/README
+++ b/games/openmortal/README
@@ -1,8 +1,8 @@
openmortal (2D fighting game)
-Open Mortal is a parody of the once popular coin-up fighting game, Mortal
-Kombat, for Windows and Linux. It is currently playable, has 16 playable
-characters, some more in the making. New characters can be added, so be
-an Open Mortal actor today!
+Open Mortal is a parody of the once popular coin-up fighting game,
+Mortal Kombat, for Windows and Linux. It is currently playable, has
+16 playable characters, some more in the making. New characters can be
+added, so be an Open Mortal actor today!
Single player mode is not implemented. This game is multiplayer only.
diff --git a/games/openmw/openmw.SlackBuild b/games/openmw/openmw.SlackBuild
index 25bc48a8eb..c7aa4a7031 100644
--- a/games/openmw/openmw.SlackBuild
+++ b/games/openmw/openmw.SlackBuild
@@ -23,8 +23,8 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=openmw
-VERSION=${VERSION:-0.41.0}
-BUILD=${BUILD:-2}
+VERSION=${VERSION:-0.46.0}
+BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
diff --git a/games/openmw/openmw.info b/games/openmw/openmw.info
index 8e7ffddf3f..84245b124e 100644
--- a/games/openmw/openmw.info
+++ b/games/openmw/openmw.info
@@ -1,8 +1,8 @@
PRGNAM="openmw"
-VERSION="0.41.0"
+VERSION="0.46.0"
HOMEPAGE="https://openmw.org"
-DOWNLOAD="https://github.com/OpenMW/openmw/archive/openmw-0.41.0.tar.gz"
-MD5SUM="8a939016d489b9cffdcd82aa36ed4973"
+DOWNLOAD="https://github.com/OpenMW/openmw/archive/openmw-0.46.0.tar.gz"
+MD5SUM="3a85106cac2728fcc16a0f9b682afb6b"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="FreeImage OpenAL unshield ffmpeg OpenSceneGraph SDL2 MyGUI bullet"
diff --git a/games/openttd/README b/games/openttd/README
index 17d7dbb39d..97fe558bd2 100644
--- a/games/openttd/README
+++ b/games/openttd/README
@@ -1,27 +1,30 @@
-OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe," a popular
-game originally written by Chris Sawyer. Significant enhancements from the
-original game include bigger maps, new AI, stable multiplayer mode, dedicated
-server mode, and many in-game updates.
+OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe,"
+a popular game originally written by Chris Sawyer. Significant
+enhancements from the original game include bigger maps, new AI,
+stable multiplayer mode, dedicated server mode, and many in-game
+updates.
-Historically, users of OpenTTD needed access to several original Windows data
-files in order to successfully run the game. However, now there are two
-options:
+Historically, users of OpenTTD needed access to several original
+Windows data files in order to successfully run the game. However,
+now there are two options:
1. Using open source data files.
-There are now open source equivalent files for the graphics (opengfx), sound
-(opensfx), and music (openmsx) data files. This script includes support for
-these three extra downloads and will move the files into the right place so
-long as OPENDATA=YES (which is the default).
+There are now open source equivalent files for the graphics (opengfx),
+sound (opensfx), and music (openmsx) data files. This script includes
+support for these three extra downloads and will move the files into
+the right place so long as OPENDATA=YES (which is the default).
2. Using the original Windows data files.
-Alternatively, the user can still use the original Windows data files. If the
-original Windows data files are going to be used, then they must be copied into
-the /usr/share/games/openttd/data directory before the game can be played.
-List of the required files: sample.cat trg1r.grf trgcr.grf trghr.grf trgir.grf
-trgtr.grf. Note that the user can either set OPENDATA=NO in which case the
-open source data files will not be used by the script and OpenTTD. Or, the
-user can keep OPENDATA=YES in which case the open source data files will be
-included giving the user the ability to choose which data file set (original
-Windows or open source data files) to use within the game options menu.
+Alternatively, the user can still use the original Windows data files.
+If the original Windows data files are going to be used, then they
+must be copied into the /usr/share/games/openttd/data directory before
+the game can be played. List of the required files: sample.cat
+trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf. Note that the
+user can either set OPENDATA=NO in which case the open source data
+files will not be used by the script and OpenTTD. Or, the user can
+keep OPENDATA=YES in which case the open source data files will be
+included giving the user the ability to choose which data file set
+(original Windows or open source data files) to use within the game
+options menu.
diff --git a/games/parallel-n64/README b/games/parallel-n64/README
index 5e866ebecf..ef8b3ca241 100644
--- a/games/parallel-n64/README
+++ b/games/parallel-n64/README
@@ -1,15 +1,15 @@
-Parallel-n64 is a cross-platform plugin-based N64 emulator which is capable of
-accurately playing many games.
+Parallel-n64 is a cross-platform plugin-based N64 emulator which is
+capable of accurately playing many games.
This package was previously called mupen64plus-libretro.
-Parallel-n64 optionally supports using OpenGL ES 2 instead of OpenGL which
-will require support in the libretro frontend, video card and driver. This
-can be done by building Mupen64Plus with:
+Parallel-n64 optionally supports using OpenGL ES 2 instead of OpenGL
+which will require support in the libretro frontend, video card and
+driver. This can be done by building Mupen64Plus with:
GLES=1 ./parallel-n64.SlackBuild
-Vulkan can be used instead of OpenGL which will require support in the libretro
-frontend, video card and driver.
+Vulkan can be used instead of OpenGL which will require support in the
+libretro frontend, video card and driver.
To build the debugging symbols use:
DEBUG=1 ./parallel-n64.SlackBuild
diff --git a/games/pasang-emas/README b/games/pasang-emas/README
index b4df4e4a14..aacafdf257 100644
--- a/games/pasang-emas/README
+++ b/games/pasang-emas/README
@@ -1,3 +1,3 @@
-Pasang is a traditional two-player board game of Brunei. The game starts
-with a board-full of tokens. The players take turn capturing these tokens.
-The player with the most tokens wins.
+Pasang is a traditional two-player board game of Brunei. The game
+starts with a board-full of tokens. The players take turn capturing
+these tokens. The player with the most tokens wins.
diff --git a/games/pcsx-rearmed/README b/games/pcsx-rearmed/README
index 52fcf7e0d9..8350da9abb 100644
--- a/games/pcsx-rearmed/README
+++ b/games/pcsx-rearmed/README
@@ -1,13 +1,15 @@
-PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
-which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
-version is ARM architecture oriented and features MIPS->ARM recompiler by
-Ari64, NEON GTE code and more performance improvements. It was created for
-Pandora handheld, but should be usable on other devices after some code
-adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available).
+PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded
+project, which itself contains code from PCSX, PCSX-df and
+PCSX-Revolution. This version is ARM architecture oriented and features
+MIPS->ARM recompiler by Ari64, NEON GTE code and more performance
+improvements. It was created for Pandora handheld, but should be
+usable on other devices after some code adjustments (N900,
+GPH Wiz/Caanoo, PlayBook versions are also available).
-PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
-pixel perfect graphics at very high performance. There is also Una-i's GPU
-plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
+PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases
+produces pixel perfect graphics at very high performance. There is
+also Una-i's GPU plugin from PCSX4ALL project, and traditional
+P.E.Op.S. one.
PCSX ReARMed looks for the following BIOS image files inside the
frontend's 'System Directory'.
@@ -17,9 +19,10 @@ frontend's 'System Directory'.
* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050)
In case it can find no BIOS files named like this inside the 'System
-Directory', it will default to a High-Level Emulation BIOS. This decreases the
-level of compatibility of the emulator, so it is recommended that you always
-supply valid BIOS images inside the system directory.
+Directory', it will default to a High-Level Emulation BIOS.
+This decreases the level of compatibility of the emulator, so it is
+recommended that you always supply valid BIOS images inside the system
+directory.
To build the debugging symbols use:
DEBUG=1 ./pcsx-rearmed.SlackBuild
diff --git a/games/pcsx-rearmed/pcsx-rearmed.SlackBuild b/games/pcsx-rearmed/pcsx-rearmed.SlackBuild
index 7c6c68d01c..4c2cc1cd1d 100644
--- a/games/pcsx-rearmed/pcsx-rearmed.SlackBuild
+++ b/games/pcsx-rearmed/pcsx-rearmed.SlackBuild
@@ -3,6 +3,7 @@
# Slackware build script for PCSX-ReARMed
# Copyright 2016-2018 Hunter Sezen
+# Copyright 20120 ilmich < ardutu at gmail dot com >
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -24,7 +25,7 @@
PRGNAM=pcsx-rearmed
LIBNAM=pcsx_rearmed_libretro
-VERSION=${VERSION:-2018.09.07_0370856}
+VERSION=${VERSION:-2020.10.11_19b9695}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/pcsx-rearmed/pcsx-rearmed.info b/games/pcsx-rearmed/pcsx-rearmed.info
index 67cd80b882..ebaf846cbf 100644
--- a/games/pcsx-rearmed/pcsx-rearmed.info
+++ b/games/pcsx-rearmed/pcsx-rearmed.info
@@ -1,10 +1,10 @@
PRGNAM="pcsx-rearmed"
-VERSION="2018.09.07_0370856"
+VERSION="2020.10.11_19b9695"
HOMEPAGE="https://www.libretro.com/"
-DOWNLOAD="http://slackless.raccoons.tech/src/libretro/pcsx-rearmed-2018.09.07_0370856.tar.xz"
-MD5SUM="29ea15d12e99a0c732c7ffe4374f5af1"
+DOWNLOAD="https://ilmich.github.io/src/pcsx-rearmed-2020.10.11_19b9695.tar.xz"
+MD5SUM="ebc27a8ca62674bd9a5b2e605e4276d6"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="RetroArch"
-MAINTAINER="orphaned - no maintainer"
-EMAIL="nobody@nowhere.com"
+MAINTAINER="ilmich"
+EMAIL="ardutu@gmail.com"
diff --git a/games/pcsx2/README b/games/pcsx2/README
index 722069e2f0..f7af9b09c6 100644
--- a/games/pcsx2/README
+++ b/games/pcsx2/README
@@ -1,15 +1,17 @@
-PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
-the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers
-and a Virtual Machine which manages hardware states and PS2 system memory.
+PCSX2 is an open source Playstation 2 emulator. Its purpose is to
+mimic the PS2 hardware, using a combination of MIPS CPU Interpreters,
+Recompilers and a Virtual Machine which manages hardware states and PS2
+system memory.
portaudio is an optional dependency.
-NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios
-dump to play games. For x86_64 64bit platforms multilib support will be needed
-including compat32 versions of SDL2, wxGTK3, soundtouch and optionally portaudio.
+NOTE: This is buildable only on x86 32bit platforms and will require
+a PS2 bios dump to play games. For x86_64 64bit platforms multilib
+support will be needed including compat32 versions of SDL2, wxGTK3,
+soundtouch and optionally portaudio.
-PCSX2 offers experimental support for the EGL api instead of GLX. This can be
-used by building PCSX2 with:
+PCSX2 offers experimental support for the EGL api instead of GLX. This
+can be used by building PCSX2 with:
EGL_API=yes ./pcsx2.SlackBuild
To build debugging symbols for PCSX2 use:
diff --git a/games/pcsxr/README b/games/pcsxr/README
index a76c44b256..8f442574b6 100644
--- a/games/pcsxr/README
+++ b/games/pcsxr/README
@@ -1,5 +1,6 @@
-PCSX-Reloaded is a PlayStation Emulator based on PCSX-df Project, with
-support for both Windows and GNU/Linux as well as many bugfixes and
+PCSX-Reloaded is a PlayStation Emulator based on PCSX-df Project, with
+support for both Windows and GNU/Linux as well as many bugfixes and
improvements.
-This package conflicts with pcsx-df. Both cannot be installed at the same time!
+This package conflicts with pcsx-df. Both cannot be installed at the
+same time!
diff --git a/games/peg-e/README b/games/peg-e/README
index 48cd409537..d0b4a90be0 100644
--- a/games/peg-e/README
+++ b/games/peg-e/README
@@ -1,4 +1,5 @@
-Peg-E is a peg solitaire game in which you jump over pieces in order to remove
-them from the board, ultimately trying to eliminate all but one. The boards are
-randomly generated, with 100 levels of difficulty. The game auto-saves, and has
-undo-redo capability. Pieces can move horizontally, vertically, and diagonally.
+Peg-E is a peg solitaire game in which you jump over pieces in
+order to remove them from the board, ultimately trying to eliminate
+all but one. The boards are randomly generated, with 100 levels of
+difficulty. The game auto-saves, and has undo-redo capability. Pieces
+can move horizontally, vertically, and diagonally.
diff --git a/games/penguin-command/README b/games/penguin-command/README
index 01f232300e..ee94a3e3eb 100644
--- a/games/penguin-command/README
+++ b/games/penguin-command/README
@@ -1,11 +1,12 @@
penguin-command (Missile Command clone)
-This is a clone of the classic "Missile Command" Game, but it has better
-graphics and music. The gameplay has only been slightly modified. Penguin
-Command is licensed under the GPL.
+This is a clone of the classic "Missile Command" Game, but it has
+better graphics and music. The gameplay has only been slightly
+modified. Penguin Command is licensed under the GPL.
-By default, the game runs fullscreen unless you pass it the -w option. If
-you want to patch the code so the game starts in a window by default,
-set WINDOWED=yes in the SlackBuild script's environment. This only
-changes the default, it will still be possible to use the -f option to
-get fullscreen mode, or press Alt-Enter to toggle fullscreen mode.
+By default, the game runs fullscreen unless you pass it the -w
+option. If you want to patch the code so the game starts in a window by
+default, set WINDOWED=yes in the SlackBuild script's environment. This
+only changes the default, it will still be possible to use the -f
+option to get fullscreen mode, or press Alt-Enter to toggle fullscreen
+mode.
diff --git a/games/playonlinux/README b/games/playonlinux/README
index 1f714fe640..0a4af11234 100644
--- a/games/playonlinux/README
+++ b/games/playonlinux/README
@@ -1,14 +1,14 @@
-PlayOnLinux is a graphical front-end for Wine which automatically creates
-a prefix for the application you're trying to install. It manages
-its own wine versions internally, meaning you only have to have some
-version of Wine already already installed as a base and PlayOnLinux
-will automatically download and use whatever Wine version is necessary
-(which can also be specified by the user in the case of manual, unscripted
-installations). POL supports the use of installation scripts which are
-used to automatically install an application and configure Wine to work
-with that application. Dozens of official scripts for various games and
-software already exist, and the POL website has tutorials to instruct
-users on writing their own.
+PlayOnLinux is a graphical front-end for Wine which automatically
+creates a prefix for the application you're trying to install. It
+manages its own wine versions internally, meaning you only have to
+have some version of Wine already already installed as a base and
+PlayOnLinux will automatically download and use whatever Wine version
+is necessary (which can also be specified by the user in the case of
+manual, unscripted installations). POL supports the use of installation
+scripts which are used to automatically install an application and
+configure Wine to work with that application. Dozens of official
+scripts for various games and software already exist, and the POL
+website has tutorials to instruct users on writing their own.
For maximum performance and compatibility, PlayOnLinux should be run on
a 32-bit system, or on a 64-bit system enabled for multilib, and 32-bit
diff --git a/games/powerslave_demo_data/README b/games/powerslave_demo_data/README
index f01e205c98..a8d7c2d10a 100644
--- a/games/powerslave_demo_data/README
+++ b/games/powerslave_demo_data/README
@@ -1,10 +1,10 @@
powerslave_demo_data (game data for nblood)
-PowerSlave, known as Exhumed in Europe, is a first-person shooter
-developed by Lobotomy Software and published by Playmates Interactive. It
-was released in North America, Europe and Japan, for the Sega Saturn,
-PlayStation, and MS-DOS over the course of a year from late 1996 to
-late 1997.
+PowerSlave, known as Exhumed in Europe, is a first-person
+shooter developed by Lobotomy Software and published by Playmates
+Interactive. It was released in North America, Europe and Japan, for
+the Sega Saturn, PlayStation, and MS-DOS over the course of a year from
+late 1996 to late 1997.
This build installs the data files required to play the demo version of
PowerSlave with nblood's "pcexhumed" engine.
diff --git a/games/ppsspp/README b/games/ppsspp/README
index 98ec7926f8..addf8a0eb8 100644
--- a/games/ppsspp/README
+++ b/games/ppsspp/README
@@ -2,13 +2,13 @@ PPSSPP can run your PSP games on your PC in full HD resolution. It can
even upscale textures that would otherwise be too blurry as they were
made for the small screen of the original PSP.
-* Play in HD resolutions and more
-* Play on a tablet for big-screen mobile gaming
-* Customize on-screen touch controls or use an external controller or keyboard
-* Save and restore game state anywhere, anytime
-* Crank up the anisotropic filtering and texture scaling
-* Continue where you left off by transferring saves from your real PSP
+* Play in HD resolutions and more * Play on a tablet for big-screen
+mobile gaming * Customize on-screen touch controls or use an external
+controller or keyboard * Save and restore game state anywhere, anytime
+* Crank up the anisotropic filtering and texture scaling * Continue
+where you left off by transferring saves from your real PSP
snappy is an optional dependency.
-QT=on will enable QT GUI and require qt5 installed (default is 'QT=off').
+QT=on will enable QT GUI and require qt5 installed (default is
+'QT=off').
diff --git a/games/prboom-plus/README b/games/prboom-plus/README
index d1bda4db65..70ec066d88 100644
--- a/games/prboom-plus/README
+++ b/games/prboom-plus/README
@@ -1,15 +1,17 @@
prboom-plus (Doom source port)
-PrBoom+ is a Doom source port developed from the original PrBoom project.
+PrBoom+ is a Doom source port developed from the original PrBoom
+project.
-Features uncapped framerate, widescreen aspect ratios, soundfont support,
-variable gamespeed, re-record, walkcam, chasecam, full full mouselook, fov and
-other features along with full compatibility with the original Doom/Doom2
-engines.
+Features uncapped framerate, widescreen aspect ratios, soundfont
+support, variable gamespeed, re-record, walkcam, chasecam, full full
+mouselook, fov and other features along with full compatibility with
+the original Doom/Doom2 engines.
FluidSynth, needed for soundfont support, is an optional dependency.
-The documentation refers to a directory into which an IWAD file (doom.wad,
-doom2.wad, tnt.wad, plutonia.wad, or the shareware doom1.wad) may be placed.
-The IWAD directory is /usr/share/games/doom. If you don't have any IWADs,
-install doom_shareware_data to play shareware Doom.
+The documentation refers to a directory into which an IWAD
+file (doom.wad, doom2.wad, tnt.wad, plutonia.wad, or the
+shareware doom1.wad) may be placed. The IWAD directory is
+/usr/share/games/doom. If you don't have any IWADs, install
+doom_shareware_data to play shareware Doom.
diff --git a/games/prboom/README b/games/prboom/README
index cee6080859..34d67fb062 100644
--- a/games/prboom/README
+++ b/games/prboom/README
@@ -1,7 +1,8 @@
-PrBoom is a modern doom game engine or "doom-port" to play id Software's Doom,
-Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
-the game itself). It aims to be the most stable Doom port with the highest
-compatibility to the major Doom versions.
+PrBoom is a modern doom game engine or "doom-port" to play id
+Software's Doom, Doom II, Doom expansion packs and custom "iwads"
+or mods (It doesn't include the game itself). It aims to be the most
+stable Doom port with the highest compatibility to the major Doom
+versions.
If you don't own any of the Doom games, get the shareware doom1.wad from
http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
diff --git a/games/prosystem-libretro/README b/games/prosystem-libretro/README
index 477578d986..a627965199 100644
--- a/games/prosystem-libretro/README
+++ b/games/prosystem-libretro/README
@@ -1,7 +1,8 @@
-ProSystem is an Atari 7800 video game system emulator that can be used as a
-libretro core.
+ProSystem is an Atari 7800 video game system emulator that can be used
+as a libretro core.
-ProSystem optionally supports using the following BIOS image file for operation:
+ProSystem optionally supports using the following BIOS image file for
+operation:
* 7800 BIOS (U).rom (Atari 7800 BIOS)
diff --git a/games/pushover/README b/games/pushover/README
index e0bb0a4311..7fe4030e3e 100644
--- a/games/pushover/README
+++ b/games/pushover/README
@@ -1,4 +1,4 @@
-Pushover is a puzzle game originally published by Ocean in 1992. In this
-game, you control an ant that can walk along platforms that are connected
-with ladders. On those platforms are dominos that need to fall according
-to some rules.
+Pushover is a puzzle game originally published by Ocean in 1992. In
+this game, you control an ant that can walk along platforms that are
+connected with ladders. On those platforms are dominos that need to
+fall according to some rules.
diff --git a/games/pysolfc/README b/games/pysolfc/README
index d1f64a5d05..e170010803 100644
--- a/games/pysolfc/README
+++ b/games/pysolfc/README
@@ -1,16 +1,17 @@
pysolfc (solitaire card game suite)
-PySolFC (PySol Fanclub Edition) is a solitaire suite containing over 1000
-individual games.
+PySolFC (PySol Fanclub Edition) is a solitaire suite containing over
+1000 individual games.
There are games that use the 52 card International Pattern deck,
games for the 78 card Tarock deck, eight and ten suite Ganjifa games,
Hanafuda games, Matrix games, Mahjongg games, and games for an original
-hexadecimal-based deck. PySolFC features a modern look and feel, multiple
-cardsets and backgrounds, sound, unlimited undo, player statistics,
-and much more.
+hexadecimal-based deck. PySolFC features a modern look and feel,
+multiple cardsets and backgrounds, sound, unlimited undo, player
+statistics, and much more.
-PySolFC comes with several different cardsets, but there are many optional
-cardsets available. These can be found in games/pysolfc-extra-cardsets.
+PySolFC comes with several different cardsets, but there
+are many optional cardsets available. These can be found in
+games/pysolfc-extra-cardsets.
PySolFC is distributed under the terms of the GNU GPL.
diff --git a/games/qtads/README b/games/qtads/README
index 1a2804a78b..d96aefa0ce 100644
--- a/games/qtads/README
+++ b/games/qtads/README
@@ -2,12 +2,14 @@ qtads (a multimedia interpreter for TADS games)
QTads is a so called "interpreter" for games created with the Text
Adventure Development System, or "Tads" for short, a C-like object
-oriented programming language for authoring Interactive Fiction (similar
-to the Infocom or Legend Entertainment games, like "Zork"). Yes, we are
-talking about text adventures here.
+oriented programming language for authoring Interactive Fiction
+(similar to the Infocom or Legend Entertainment games, like
+"Zork"). Yes, we are talking about text adventures here.
-Both Tads 2 (*.gam) as well as Tads 3 (*.t3) games are supported. You can
-find a selection of games at http://www.ifarchive.org/if-archive/games/tads/
+Both Tads 2 (*.gam) as well as Tads 3 (*.t3) games
+are supported. You can find a selection of games at
+http://www.ifarchive.org/if-archive/games/tads/
-By default, Qt4 is used for the user interface. If you prefer Qt5, install
-libraries/qt5 and run this script with QT5=yes in the environment.
+By default, Qt4 is used for the user interface. If you prefer Qt5,
+install libraries/qt5 and run this script with QT5=yes in the
+environment.
diff --git a/games/qtsixa/README b/games/qtsixa/README
index b6cb594d20..2cafcb5d23 100644
--- a/games/qtsixa/README
+++ b/games/qtsixa/README
@@ -2,20 +2,21 @@ QtSixA is the Sixaxis Joystick Manager. It can connect PS3 hardware
(Sixaxis/DualShock3 and Keypads) to a Linux-compatible machine.
Currently it supports Sixaxis buttons, axis, accelerometers and LEDs.
-Some patches thankfully taken from https://aur.archlinux.org/packages/qtsixa/.
+Some patches thankfully taken from:
+https://aur.archlinux.org/packages/qtsixa/.
Notes:
-Be sure you are using a Bluetooth dongle with a HCI version higher than 1.1
-by using `hciconfig default version | grep HCI`.
+Be sure you are using a Bluetooth dongle with a HCI version higher
+than 1.1 by using `hciconfig default version | grep HCI`.
-Please note that due to the behaviour of "sixpair" and a replaced "hidd",
-the stock Bluetooth stack is getting disabled while running and no other
-Bluetooth devices will work, until the "replaced" hidd is disabled again
-from `sh /etc/rc.d/rc.sixad stop`.
+Please note that due to the behaviour of "sixpair" and a replaced
+"hidd", the stock Bluetooth stack is getting disabled while running
+and no other Bluetooth devices will work, until the "replaced" hidd is
+disabled again from `sh /etc/rc.d/rc.sixad stop`.
-In case something like `kdesu` is not installed, you need to run `qtsixa`
-with root rights.
+In case something like `kdesu` is not installed, you need to run
+`qtsixa` with root rights.
Steps:
diff --git a/games/quakeforge/README b/games/quakeforge/README
index b5a8935356..5516aac839 100644
--- a/games/quakeforge/README
+++ b/games/quakeforge/README
@@ -1,8 +1,8 @@
QuakeForge is a source port of id Software's Quake I.
-You will need at least pak0.pak to play the shareware version, and pak1.pak to
-play the full game. These can be added to either ~/.quakeforge/id1 or
-/usr/share/games/quakeforge/id1/.
+You will need at least pak0.pak to play the shareware version,
+and pak1.pak to play the full game. These can be added to either
+~/.quakeforge/id1 or /usr/share/games/quakeforge/id1/.
Note: You may have to manually specify the resolution for OpenGL clients
e.g. nq-glx -width 1024 -height 768 -fullscreen
diff --git a/games/quarry/slack-desc b/games/quarry/slack-desc
index 1fd51f406e..7d5e10d925 100644
--- a/games/quarry/slack-desc
+++ b/games/quarry/slack-desc
@@ -6,7 +6,7 @@
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
-quarry: Quarry (a universal board game interface program)
+quarry: quarry (a universal board game interface program)
quarry:
quarry: Quarry is a universal board game interface program. At present it
quarry: supports three games: Go, Amazons and Reversi. It is intended to be
diff --git a/games/qxw/README b/games/qxw/README
index 371b3d09f8..8f8a6c2c6a 100644
--- a/games/qxw/README
+++ b/games/qxw/README
@@ -6,9 +6,9 @@ mirror symmetries as well as 'left-and-right' and 'up-and-down'.
Interactive or fully automatic filling of whole or partial grid - and
lots, lots more.
-NOTE: If you wish to include the qxw-guide.[version].pdf in the package,
-download from http://www.quinapalus.com/qxw.html and add
-the file to your Qxw SlackBuild directory (where this file is).
-It will automatically be added to the SBo package.
+NOTE: If you wish to include the qxw-guide.[version].pdf in the
+package, download from http://www.quinapalus.com/qxw.html and add the
+file to your Qxw SlackBuild directory (where this file is). It will
+automatically be added to the SBo package.
This Slackbuild is suitable for Slackware 14.0 and upwards.
diff --git a/games/rezerwar/README b/games/rezerwar/README
index f900db9baf..58c5517c0a 100644
--- a/games/rezerwar/README
+++ b/games/rezerwar/README
@@ -1,5 +1,6 @@
-Rezerwar is a puzzle game that could be quickly described as the illegitimate
-child of a known tetromino game and a pipe game. I adopted this bastard child
-and tried to give it some life. The goal of this game is to basically create
-networks of water and make them disappear, a couple tricks and techniques will
-help you achieve this goal faster.
+Rezerwar is a puzzle game that could be quickly described as
+the illegitimate child of a known tetromino game and a pipe game.
+I adopted this bastard child and tried to give it some life. The goal
+of this game is to basically create networks of water and make them
+disappear, a couple tricks and techniques will help you achieve this
+goal faster.
diff --git a/games/roll/slack-desc b/games/roll/slack-desc
index 94ea7bdee1..8a23c4900c 100644
--- a/games/roll/slack-desc
+++ b/games/roll/slack-desc
@@ -16,3 +16,4 @@ roll:
roll: Homepage: http://matteocorti.github.io/roll/
roll:
roll:
+roll:
diff --git a/games/rott/README b/games/rott/README
index c47d15054d..0b0bbfe3c9 100644
--- a/games/rott/README
+++ b/games/rott/README
@@ -7,15 +7,15 @@ life-preserving armor, traps and ambushes galore.
WARNING: Rise of the Triad features wanton and gratuitous violence.
-In order to play the game, you need the data files from either the retail
-or shareware (demo) version of the game. See README_gamedata.txt for
-details. If you want to include the shareware game data in your Slackware
-package, download the file http://icculus.org/rott/share/1rott13.zip
-and place it in the directory with the SlackBuild script, before running
-the script.
+In order to play the game, you need the data files from
+either the retail or shareware (demo) version of the game. See
+README_gamedata.txt for details. If you want to include the
+shareware game data in your Slackware package, download the file
+http://icculus.org/rott/share/1rott13.zip and place it in the directory
+with the SlackBuild script, before running the script.
-Multiplayer games (aka comm-bat) are NOT truly supported: you can start up
-a comm-bat game, but you can only play by yourself (no actual networking
-code exists in this version of the game).
+Multiplayer games (aka comm-bat) are NOT truly supported: you can
+start up a comm-bat game, but you can only play by yourself (no actual
+networking code exists in this version of the game).
For more information, see http://www.3drealms.com/rott/
diff --git a/games/sauerbraten/README b/games/sauerbraten/README
index 5469e427a9..34d6b1835d 100644
--- a/games/sauerbraten/README
+++ b/games/sauerbraten/README
@@ -1,5 +1,6 @@
-Sauerbraten is a networked fast-paced 3D first person first-person shooter
-game. It supports rather modern graphic effects and a some nice graphic
-details. The game client also works as the map editor. It is even possible
-to create and/or edit a map together with other people over a network
-connection. This package installs the game client and map editor.
+Sauerbraten is a networked fast-paced 3D first person first-person
+shooter game. It supports rather modern graphic effects and a some nice
+graphic details. The game client also works as the map editor. It is
+even possible to create and/or edit a map together with other people
+over a network connection. This package installs the game client and
+map editor.
diff --git a/games/sdlpop/sdlpop.SlackBuild b/games/sdlpop/sdlpop.SlackBuild
index c07308feec..d9940fac0c 100644
--- a/games/sdlpop/sdlpop.SlackBuild
+++ b/games/sdlpop/sdlpop.SlackBuild
@@ -6,6 +6,7 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20200927 bkw: updated for v1.21.
# 20191127 bkw: updated for v1.20.
# 20180611 bkw: updated for v1.20.
# 20170316 bkw:
@@ -17,7 +18,7 @@
# - update wrapper script to support both system-wide and per-user mods.
PRGNAM=sdlpop
-VERSION=${VERSION:-1.20}
+VERSION=${VERSION:-1.21}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/sdlpop/sdlpop.info b/games/sdlpop/sdlpop.info
index 23dbe86615..0ae0fe4415 100644
--- a/games/sdlpop/sdlpop.info
+++ b/games/sdlpop/sdlpop.info
@@ -1,8 +1,8 @@
PRGNAM="sdlpop"
-VERSION="1.20"
+VERSION="1.21"
HOMEPAGE="http://www.popot.org/get_the_games.php?game=SDLPoP"
-DOWNLOAD="https://github.com/NagyD/SDLPoP/archive/v1.20/SDLPoP-1.20.zip"
-MD5SUM="1e0961be9c8de62c9008b80f5b74d070"
+DOWNLOAD="https://github.com/NagyD/SDLPoP/archive/v1.21/SDLPoP-1.21.zip"
+MD5SUM="9bf414e82ed313f61be02a25ef88c92b"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_mixer SDL2_image"
diff --git a/games/smokinguns/smokinguns.SlackBuild b/games/smokinguns/smokinguns.SlackBuild
index 08884d004b..9aa9c9cac6 100644
--- a/games/smokinguns/smokinguns.SlackBuild
+++ b/games/smokinguns/smokinguns.SlackBuild
@@ -2,7 +2,7 @@
# Slackware build script for smokinguns
-# Copyright 2013 - Fernando Giannasi - São Paulo - Brasil
+# Copyright 2013 - Fernando Giannasi - São Paulo - Brasil
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
diff --git a/games/spring/spring.SlackBuild b/games/spring/spring.SlackBuild
index 0c2deeee4c..cb6abb7814 100644
--- a/games/spring/spring.SlackBuild
+++ b/games/spring/spring.SlackBuild
@@ -27,7 +27,7 @@
#
PRGNAM=spring
-VERSION=${VERSION:-100.0}
+VERSION=${VERSION:-104.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -38,7 +38,7 @@ OUTPUT=${OUTPUT:-/tmp}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
- i?86) ARCH=i486 ;;
+ i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
diff --git a/games/spring/spring.info b/games/spring/spring.info
index fe5bd79a74..a0ad49fae0 100644
--- a/games/spring/spring.info
+++ b/games/spring/spring.info
@@ -1,8 +1,8 @@
PRGNAM="spring"
-VERSION="100.0"
+VERSION="104.0"
HOMEPAGE="https://springrts.com"
-DOWNLOAD="https://downloads.sourceforge.net/springrts/spring_100.0_src.tar.gz"
-MD5SUM="496ce9d145dbad6aef9ff5f00ff63979"
+DOWNLOAD="https://downloads.sourceforge.net/springrts/spring_104.0_src.tar.gz"
+MD5SUM="c890fe7318f8d6798e70a411e411939e"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="DevIL OpenAL p7zip jdk SDL2 bullet libunwind"
diff --git a/games/starfighter/starfighter.SlackBuild b/games/starfighter/starfighter.SlackBuild
index b275f2e868..3803209f9c 100644
--- a/games/starfighter/starfighter.SlackBuild
+++ b/games/starfighter/starfighter.SlackBuild
@@ -23,7 +23,7 @@
PRGNAM=starfighter
-VERSION=${VERSION:-2.3.2}
+VERSION=${VERSION:-2.3.3}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -71,7 +71,6 @@ find -L . \
CFLAGS="$SLKFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
- SF_NOWARN=1 \
--prefix=/usr \
--libdir=/usr/lib${LIBDIRSUFFIX} \
--sysconfdir=/etc \
diff --git a/games/starfighter/starfighter.info b/games/starfighter/starfighter.info
index 2183bdccfe..1604cc215a 100644
--- a/games/starfighter/starfighter.info
+++ b/games/starfighter/starfighter.info
@@ -1,8 +1,8 @@
PRGNAM="starfighter"
-VERSION="2.3.2"
+VERSION="2.3.3"
HOMEPAGE="https://github.com/pr-starfighter/starfighter/"
-DOWNLOAD="https://github.com/pr-starfighter/starfighter/releases/download/v2.3.2/starfighter-2.3.2-src.tar.gz"
-MD5SUM="364ca4121684b1c78cba072843f2ec9b"
+DOWNLOAD="https://github.com/pr-starfighter/starfighter/releases/download/v2.3.3/starfighter-2.3.3-src.tar.gz"
+MD5SUM="ec37d907a939a429acd5f000448e8e32"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_image SDL2_mixer SDL2_ttf"
diff --git a/games/steam/steam.SlackBuild b/games/steam/steam.SlackBuild
index 1d10a669d9..ef0dcbe2b1 100644
--- a/games/steam/steam.SlackBuild
+++ b/games/steam/steam.SlackBuild
@@ -25,7 +25,7 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=steam
-VERSION=${VERSION:-1.0.0.63}
+VERSION=${VERSION:-1.0.0.66}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/steam/steam.info b/games/steam/steam.info
index 361a194611..109df93bd8 100644
--- a/games/steam/steam.info
+++ b/games/steam/steam.info
@@ -1,8 +1,8 @@
PRGNAM="steam"
-VERSION="1.0.0.63"
+VERSION="1.0.0.66"
HOMEPAGE="http://store.steampowered.com/"
-DOWNLOAD="http://repo.steampowered.com/steam/archive/precise/steam_1.0.0.63.tar.gz"
-MD5SUM="ace21a51ae486ebf838fa9a89f70ca46"
+DOWNLOAD="http://repo.steampowered.com/steam/archive/precise/steam_1.0.0.66.tar.gz"
+MD5SUM="f587a070e94f69a4d962ebe2ebf4768a"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="OpenAL python3 zenity"
diff --git a/games/stuntrally/README b/games/stuntrally/README
index 92453e9b38..2fd05bfdaa 100644
--- a/games/stuntrally/README
+++ b/games/stuntrally/README
@@ -1,6 +1,6 @@
stuntrally (game based on VDrift and OGRE, with Track Editor)
-The game features 172 tracks in 34 sceneries and 25 vehicles. Game
+The game features 191 tracks in 34 sceneries and 28 vehicles. Game
modes include: single race, tutorials, championships, challenges,
multiplayer and split screen. Replays and Ghost drive are available.
The Track Editor allows creating and modifying tracks.
@@ -8,7 +8,5 @@ The Track Editor allows creating and modifying tracks.
The game aims at a rally style of driving (like in Richard Burns
Rally), with possible stunt elements (jumps, loops, pipes).
-Required Dependency
-
-ogre needs to be built with FreeImage for stuntrally to work. If you
-built ogre prior to installing FreeImage, you will need to rebuild ogre.
+This is currently repackaging the binary version until stuntrally can be
+ported to ogre-1.11+.
diff --git a/games/stuntrally/stuntrally.SlackBuild b/games/stuntrally/stuntrally.SlackBuild
index 60d2a75f68..0850ac5fbb 100644
--- a/games/stuntrally/stuntrally.SlackBuild
+++ b/games/stuntrally/stuntrally.SlackBuild
@@ -2,7 +2,7 @@
# Slackware build script for stuntrally
-# Copyright 2017 Jeremy Hansen <jebrhansen+SBo -at- gmail.com>
+# Copyright 2017-2020 Jeremy Hansen <jebrhansen+SBo -at- gmail.com>
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
@@ -23,7 +23,8 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=stuntrally
-VERSION=${VERSION:-2.6.1}
+SRCNAM=StuntRally
+VERSION=${VERSION:-2.6}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -59,35 +60,30 @@ set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
-rm -rf $PRGNAM-$VERSION
-tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
-cd $PRGNAM-$VERSION
-tar xvf $CWD/tracks-$VERSION.tar.gz
-mv tracks-$VERSION/ data/tracks
+rm -rf $SRCNAM-$VERSION-linux64
+tar xvf $CWD/$SRCNAM-$VERSION-linux.tar.gz
+cd $SRCNAM-$VERSION-linux64
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
-
-mkdir -p build
-cd build
- cmake \
- -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
- -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS -fpermissive" \
- -DCMAKE_INSTALL_PREFIX=/usr \
- -DLIB_SUFFIX=${LIBDIRSUFFIX} \
- -DCMAKE_BUILD_TYPE=Release ..
- make
- make install DESTDIR=$PKG
cd ..
+mkdir -p $PKG/{opt/$PRGNAM/,usr/bin/}
+cp -r StuntRally-$VERSION-linux64/* $PKG/opt/$PRGNAM/
+
+cd $PKG
+ln -s /opt/$PRGNAM/stuntrally usr/bin/
+ln -s /opt/$PRGNAM/sr-editor usr/bin/
+mv opt/$PRGNAM/share usr/
+rm -f $PKG/opt/$PRGNAM/lib/{32,64}/libstdc++.so.6
find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a License.txt Readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a opt/$PRGNAM/License.txt opt/$PRGNAM/Readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
diff --git a/games/stuntrally/stuntrally.info b/games/stuntrally/stuntrally.info
index 3b8f7ca2a4..72700ca438 100644
--- a/games/stuntrally/stuntrally.info
+++ b/games/stuntrally/stuntrally.info
@@ -1,12 +1,10 @@
PRGNAM="stuntrally"
-VERSION="2.6.1"
+VERSION="2.6"
HOMEPAGE="http://stuntrally.tuxfamily.org/"
-DOWNLOAD="https://github.com/stuntrally/stuntrally/archive/2.6.1/stuntrally-2.6.1.tar.gz \
- https://github.com/stuntrally/tracks/archive/2.6.1/tracks-2.6.1.tar.gz"
-MD5SUM="03f64cd2724d51888d42da3208710c65 \
- fc075a198ad2ec4bf4b4739010761a25"
+DOWNLOAD="http://downloads.sourceforge.net/stuntrally/2.6/StuntRally-2.6-linux.tar.gz"
+MD5SUM="5be1af1b727af2bc7f5bd5e34c2deb8a"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
-REQUIRES="MyGUI SDL2 enet bullet OpenAL FreeImage"
+REQUIRES=""
MAINTAINER="Jeremy Hansen"
EMAIL="jebrhansen+SBo@gmail.com"
diff --git a/games/supertuxkart/README b/games/supertuxkart/README
index 0676a9a8bf..7ea19c392c 100644
--- a/games/supertuxkart/README
+++ b/games/supertuxkart/README
@@ -1,10 +1,11 @@
SuperTuxKart is a Free 3D kart racing game; we want to make the game fun
-more than we want to make it realistic. You can play with up to 4 friends
-on one PC, racing against each other or just try to beat the computer.
+more than we want to make it realistic. You can play with up to 4
+friends on one PC, racing against each other or just try to beat the
+computer.
Extra karts and tracks can be downloaded from within the game.
NOTE: It requires OpenGL 3.1 support and above to play the game.
-To enable in-game recording, pass RECORDER=yes to the script. This requires
-libopenglrecorder as an optional dependency.
+To enable in-game recording, pass RECORDER=yes to the script. This
+requires libopenglrecorder as an optional dependency.
diff --git a/games/supertuxkart/supertuxkart.SlackBuild b/games/supertuxkart/supertuxkart.SlackBuild
index 5e2c1c0cc2..47fd592558 100644
--- a/games/supertuxkart/supertuxkart.SlackBuild
+++ b/games/supertuxkart/supertuxkart.SlackBuild
@@ -26,7 +26,8 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=supertuxkart
-VERSION=${VERSION:-1.1}
+SRCNAM=SuperTuxKart
+VERSION=${VERSION:-1.2}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -70,9 +71,9 @@ set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
-rm -rf $PRGNAM-$VERSION-src
-tar xvf $CWD/$PRGNAM-$VERSION-src.tar.xz
-cd $PRGNAM-$VERSION-src
+rm -rf $SRCNAM-$VERSION-src
+tar xvf $CWD/$SRCNAM-$VERSION-src.tar.xz
+cd $SRCNAM-$VERSION-src
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
diff --git a/games/supertuxkart/supertuxkart.info b/games/supertuxkart/supertuxkart.info
index 4fba2d08a3..6424058cac 100644
--- a/games/supertuxkart/supertuxkart.info
+++ b/games/supertuxkart/supertuxkart.info
@@ -1,8 +1,8 @@
PRGNAM="supertuxkart"
-VERSION="1.1"
+VERSION="1.2"
HOMEPAGE="http://supertuxkart.sourceforge.net/"
-DOWNLOAD="http://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/1.1/supertuxkart-1.1-src.tar.xz"
-MD5SUM="731569c58428f32a0e46943fad7ba1e3"
+DOWNLOAD="http://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/1.2/SuperTuxKart-1.2-src.tar.xz"
+MD5SUM="ca1b8f2f517f7234d088cae836f35ebe"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="OpenAL"
diff --git a/games/unigine-superposition-benchmark/README b/games/unigine-superposition-benchmark/README
new file mode 100644
index 0000000000..f6c0c02b86
--- /dev/null
+++ b/games/unigine-superposition-benchmark/README
@@ -0,0 +1,11 @@
+Unigine Superposition is an extreme performance and stability test
+for PC hardware: video card, power supply, cooling system. Check
+your rig in stock and overclocking modes with real-life load! Also
+includes interactive experience in a beautiful, detailed environment.
+
+Please note that the source file is 1500mb if you are on a slow
+internet connection. And building the package will take several
+minutes due to its large size.
+
+Unigine Superposition is 64-bit only. It will not run on 32-bit
+Slackware.
diff --git a/games/unigine-superposition-benchmark/doinst.sh b/games/unigine-superposition-benchmark/doinst.sh
new file mode 100644
index 0000000000..392c12adb9
--- /dev/null
+++ b/games/unigine-superposition-benchmark/doinst.sh
@@ -0,0 +1,4 @@
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications
+fi
+
diff --git a/games/unigine-superposition-benchmark/slack-desc b/games/unigine-superposition-benchmark/slack-desc
new file mode 100644
index 0000000000..ad727fd763
--- /dev/null
+++ b/games/unigine-superposition-benchmark/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+unigine-superposition-benchmark: unigine-superposition-benchmark (benchmarking and stability tool)
+unigine-superposition-benchmark:
+unigine-superposition-benchmark: Unigine Superposition is an extreme performance and stability test
+unigine-superposition-benchmark: for PC hardware: video card, power supply, cooling system. Check
+unigine-superposition-benchmark: your rig in stock and overclocking modes with real-life load! Also
+unigine-superposition-benchmark: includes interactive experience in a beautiful, detailed environment.
+unigine-superposition-benchmark:
+unigine-superposition-benchmark:
+unigine-superposition-benchmark:
+unigine-superposition-benchmark:
+unigine-superposition-benchmark:
diff --git a/games/unigine-superposition-benchmark/unigine-superposition-benchmark.SlackBuild b/games/unigine-superposition-benchmark/unigine-superposition-benchmark.SlackBuild
new file mode 100644
index 0000000000..b9ce0d2b3e
--- /dev/null
+++ b/games/unigine-superposition-benchmark/unigine-superposition-benchmark.SlackBuild
@@ -0,0 +1,87 @@
+#!/bin/sh
+
+# Slackware build script for unigine-superposition-benchmark
+
+# Copyright 2020 Matt Dinslage Springfield, MO
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=unigine-superposition-benchmark
+VERSION=${VERSION:-1.1}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+SRCNAM=Unigine_Superposition
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM-$VERSION
+cd $PKG
+sh $CWD/$SRCNAM-$VERSION.run --target "$PKG/opt/$PRGNAM" --noexec
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+# add application launcher
+mkdir -p $PKG/usr/share/applications
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a $PKG/opt/$PRGNAM/docs/*.pdf $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/unigine-superposition-benchmark/unigine-superposition-benchmark.desktop b/games/unigine-superposition-benchmark/unigine-superposition-benchmark.desktop
new file mode 100644
index 0000000000..b63eb72e1e
--- /dev/null
+++ b/games/unigine-superposition-benchmark/unigine-superposition-benchmark.desktop
@@ -0,0 +1,9 @@
+[Desktop Entry]
+Name=unigine-superposition-benchmark
+GenericName=Interactive system benchmarking software
+Exec=/opt/unigine-superposition-benchmark/Superposition
+Terminal=false
+Type=Application
+Categories=Game;
+Icon=/opt/unigine-superposition-benchmark/icons/superposition_icon_256.png
+StartupNotify=false
diff --git a/games/unigine-superposition-benchmark/unigine-superposition-benchmark.info b/games/unigine-superposition-benchmark/unigine-superposition-benchmark.info
new file mode 100644
index 0000000000..ef7ff33374
--- /dev/null
+++ b/games/unigine-superposition-benchmark/unigine-superposition-benchmark.info
@@ -0,0 +1,10 @@
+PRGNAM="unigine-superposition-benchmark"
+VERSION="1.1"
+HOMEPAGE="https://benchmark.unigine.com/superposition"
+DOWNLOAD="UNSUPPORTED"
+MD5SUM=""
+DOWNLOAD_x86_64="https://assets.unigine.com/d/Unigine_Superposition-1.1.run"
+MD5SUM_x86_64="8a049dfc97af056d1bcdbb2c8d247c67"
+REQUIRES=""
+MAINTAINER="M.Dinslage"
+EMAIL="daedra1980@gmail.com"
diff --git a/games/vegastrike/vegastrike.SlackBuild b/games/vegastrike/vegastrike.SlackBuild
index 4b004e3532..77f7eebd21 100644
--- a/games/vegastrike/vegastrike.SlackBuild
+++ b/games/vegastrike/vegastrike.SlackBuild
@@ -23,6 +23,9 @@
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=vegastrike
+VERSION=${VERSION:-0.5.1.r1}
+BUILD=${BUILD:-2}
+TAG=${TAG:-_SBo}
PRGSRCSUF=${PRGSRCSUF:-.tar.bz2}
PRGSRCNAME=${PRGSRCNAME:-$PRGNAM-src-*}
@@ -44,10 +47,6 @@ PRGSPEECHSUF=${PRGSPEECHSUF%.tar}
PRGSPEECHNAME=${PRGSPEECHNAME:-$PRGNAM-speech-*}
PRGSPEECHNAME=${PRGSPEECHNAME%$PRGSPEECHSUF}
-VERSION=${VERSION:-0.5.1.r1}
-BUILD=${BUILD:-2}
-TAG=${TAG:-_SBo}
-
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
diff --git a/games/wesnoth/wesnoth.SlackBuild b/games/wesnoth/wesnoth.SlackBuild
index 0d9d6d9c5d..98e4ceb485 100644
--- a/games/wesnoth/wesnoth.SlackBuild
+++ b/games/wesnoth/wesnoth.SlackBuild
@@ -27,7 +27,7 @@
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=wesnoth
-VERSION=${VERSION:-1.14.13}
+VERSION=${VERSION:-1.14.14}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
diff --git a/games/wesnoth/wesnoth.info b/games/wesnoth/wesnoth.info
index 4fa3b55e63..ef8051a5cf 100644
--- a/games/wesnoth/wesnoth.info
+++ b/games/wesnoth/wesnoth.info
@@ -1,8 +1,8 @@
PRGNAM="wesnoth"
-VERSION="1.14.13"
+VERSION="1.14.14"
HOMEPAGE="http://www.wesnoth.org"
-DOWNLOAD="http://downloads.sourceforge.net/wesnoth/wesnoth-1.14.13.tar.bz2"
-MD5SUM="d98754cf65bd4762906976364f482209"
+DOWNLOAD="http://downloads.sourceforge.net/wesnoth/wesnoth-1.14.14.tar.bz2"
+MD5SUM="ce954e571b489c97e3f50011d9fe21a8"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2 SDL2_image SDL2_mixer SDL2_ttf"
diff --git a/games/worldofpadman/README b/games/worldofpadman/README
index c92140fcbd..ef277f01bf 100644
--- a/games/worldofpadman/README
+++ b/games/worldofpadman/README
@@ -1,9 +1,10 @@
-World of Padman (WoP) is an open source first-person shooter video game
-available in both English and German. Originally it was a modification for the
-game Quake III Arena titled PadMod created in the year 2004. After the source
-code for Quake III Arena was released, the game became standalone.[1] The idea
-is based on the Padman comic strip for the magazine PlayStation Games created
-by the professional cartoon artist Andreas 'ENTE' (German for "Duck") Endres,
-who is also the man who made many of the maps included with the game in 1998.
-The current version runs on an enhanced version of the ioquake3 engine, which
-is based on the Quake III Arena engine.
+World of Padman (WoP) is an open source first-person shooter video
+game available in both English and German. Originally it was a
+modification for the game Quake III Arena titled PadMod created in the
+year 2004. After the source code for Quake III Arena was released, the
+game became standalone.[1] The idea is based on the Padman comic strip
+for the magazine PlayStation Games created by the professional cartoon
+artist Andreas 'ENTE' (German for "Duck") Endres, who is also the man
+who made many of the maps included with the game in 1998. The current
+version runs on an enhanced version of the ioquake3 engine, which is
+based on the Quake III Arena engine.
diff --git a/games/worldofpadman/worldofpadman.SlackBuild b/games/worldofpadman/worldofpadman.SlackBuild
index d9e8c02e62..088234b464 100644
--- a/games/worldofpadman/worldofpadman.SlackBuild
+++ b/games/worldofpadman/worldofpadman.SlackBuild
@@ -2,7 +2,7 @@
# Slackware build script for worldofpadman
-# Copyright 2013 - Fernando Giannasi - São Paulo - Brasil
+# Copyright 2013 - Fernando Giannasi - São Paulo - Brasil
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is