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+OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
+flexible 3D engine written in C++ designed to make it easier and more
+intuitive for developers to produce applications utilising
+hardware-accelerated 3D graphics. The class library abstracts all
+the details of using the underlying system libraries like Direct3D
+and OpenGL and provides an interface based on world objects and
+other intuitive classes.
+
+SlackBuild of ogre is customizable with the following shell variables:
+
+OGRE_BUILD_COMPONENT_PAGING
+OGRE_BUILD_COMPONENT_PROPERTY
+OGRE_BUILD_COMPONENT_RTSHADERS
+OGRE_BUILD_COMPONENT_TERRAIN
+OGRE_BUILD_PLUGIN_BSP
+OGRE_BUILD_PLUGIN_PCZ
+OGRE_BUILD_RENDERSYSTEM_GL
+OGRE_BUILD_SAMPLES
+OGRE_BUILD_TESTS
+OGRE_BUILD_TOOLS
+OGRE_INSTALL_DOCS
+OGRE_STATIC
+OGRE_CONFIG_THREADS
+OGRE_CONFIG_THREAD_PROVIDER
+OGRE_DEPENDENCIES_DIR
+
+All the above can be ON/OFF except the last three definitions.
+
+For example, in order to build samples too, launch from super user:
+OGRE_BUILD_SAMPLES=ON ./ogre.SlackBuild
+
+Optional dependencies available at SlackBuilds.org: zziplib, FreeImage, tbb, cppunit, ois
+
+Optional dependencies NOT (yet) available at SlackBuilds.org: cg, opengles, POCO \ No newline at end of file