From d2df3ce39f02aa03b218b5ec7b572fa720589990 Mon Sep 17 00:00:00 2001 From: "B. Watson" Date: Sun, 13 May 2012 09:06:01 -0400 Subject: games/gzdoom: Added (OpenGL port of DOOM) Signed-off-by: dsomero --- games/gzdoom/README | 40 +++++++++++++++++ games/gzdoom/doinst.sh | 10 +++++ games/gzdoom/gzdoom.SlackBuild | 97 +++++++++++++++++++++++++++++++++++++++++ games/gzdoom/gzdoom.desktop | 8 ++++ games/gzdoom/gzdoom.info | 10 +++++ games/gzdoom/gzdoom.png | Bin 0 -> 1618 bytes games/gzdoom/slack-desc | 19 ++++++++ 7 files changed, 184 insertions(+) create mode 100644 games/gzdoom/README create mode 100644 games/gzdoom/doinst.sh create mode 100644 games/gzdoom/gzdoom.SlackBuild create mode 100644 games/gzdoom/gzdoom.desktop create mode 100644 games/gzdoom/gzdoom.info create mode 100644 games/gzdoom/gzdoom.png create mode 100644 games/gzdoom/slack-desc (limited to 'games/gzdoom') diff --git a/games/gzdoom/README b/games/gzdoom/README new file mode 100644 index 0000000000..a11116da3a --- /dev/null +++ b/games/gzdoom/README @@ -0,0 +1,40 @@ +Enhanced OpenGL port of the official DOOM source code that also supports +Heretic, Hexen, and Strife. + +This requires fmodapi. + +Optional compile-time dependency: fluidsynth (autodetected). + +See below for optional runtime dependencies. + +gzdoom is only a game engine. To actually play the game, you'll need +the game data (IWAD file) from one of the supported games. These include +Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, and Strife. +Place the .wad file(s) in /usr/share/games/doom. + +If you don't own any of the supported games, you can install one or more +of these slackbuilds.org packages to get a playable game: + +freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data + +To hear the in-game music, there are several options. In the game menu, +select "Options | Sound Options" and set "MIDI Device" to one of the +below: + +FMOD (the default) - Install ff8dls and set the console variable +snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game +console or by editing ~/.gzdoom/zdoom.ini). Alternatively, +if you dual-boot with Windows, use something like +/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint +of your C: drive in Windows). + +FluidSynth - Install fluidsynth (before building gzdoom) and fluid-soundfont. + +Timidity - Install TiMidity++ and either eawpats or freepats, and set up +/etc/timidity/timidity.cfg to use it. + +GUS or OPL - Nothing extra required; these are software emulations of +classic soundcards from the early 1990s. + +While you're in the Sound Options menu, it's probably a good idea to set +"Output System" to "ALSA" (otherwise, the default will use OSS emulation). diff --git a/games/gzdoom/doinst.sh b/games/gzdoom/doinst.sh new file mode 100644 index 0000000000..1f8ff67ded --- /dev/null +++ b/games/gzdoom/doinst.sh @@ -0,0 +1,10 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi + diff --git a/games/gzdoom/gzdoom.SlackBuild b/games/gzdoom/gzdoom.SlackBuild new file mode 100644 index 0000000000..543d20a82b --- /dev/null +++ b/games/gzdoom/gzdoom.SlackBuild @@ -0,0 +1,97 @@ +#!/bin/bash + +# Slackware build script for gzdoom + +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=gzdoom +VERSION=${VERSION:-1.5.06} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz +cd $PRGNAM-$VERSION +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# fmodapi MIDI support tries to find its lib in the current dir, fix it: +sed -i \ + "s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \ + src/sound/fmodsound.cpp + +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ + -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DLIB_SUFFIX=${LIBDIRSUFFIX} \ + -DMAN_INSTALL_DIR=/usr/man \ + -DCMAKE_BUILD_TYPE=Release .. + make + mkdir -p $PKG/usr/bin $PKG/usr/share/games/doom + install -m0755 -s $PRGNAM $PKG/usr/bin/$PRGNAM + install -m0644 *.pk3 $PKG/usr/share/games/doom/ + + # If fmodapi support was compiled in: + if [ -e liboutput_sdl.so ]; then + mkdir -p $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM + install -m0755 -s liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM/liboutput_sdl.so + fi +cd .. + +# .desktop written for this SlackBuild +mkdir -p $PKG/usr/share/applications +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +# PNG converted from Windows icon +mkdir -p $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/gzdoom/gzdoom.desktop b/games/gzdoom/gzdoom.desktop new file mode 100644 index 0000000000..08629b8d45 --- /dev/null +++ b/games/gzdoom/gzdoom.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Type=Application +Name=GZDoom +GenericName=OpenGL Enhanced Doom Engine +Icon=gzdoom +Exec=gzdoom %F +Terminal=false +Categories=Game;ActionGame; diff --git a/games/gzdoom/gzdoom.info b/games/gzdoom/gzdoom.info new file mode 100644 index 0000000000..b0e736846e --- /dev/null +++ b/games/gzdoom/gzdoom.info @@ -0,0 +1,10 @@ +PRGNAM="gzdoom" +VERSION="1.5.06" +HOMEPAGE="http://www.osnanet.de/c.oelckers/gzdoom/" +DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.5.06.tar.gz" +DOWNLOAD_x86_64="" +MD5SUM="6ac9218975bdd2dca7c2859344d96cb9" +MD5SUM_x86_64="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" +APPROVED="dsomero" diff --git a/games/gzdoom/gzdoom.png b/games/gzdoom/gzdoom.png new file mode 100644 index 0000000000..013cf60890 Binary files /dev/null and b/games/gzdoom/gzdoom.png differ diff --git a/games/gzdoom/slack-desc b/games/gzdoom/slack-desc new file mode 100644 index 0000000000..74461f2714 --- /dev/null +++ b/games/gzdoom/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +gzdoom: gzdoom (OpenGL port of DOOM) +gzdoom: +gzdoom: Enhanced OpenGL port of the official DOOM source code that also +gzdoom: supports Heretic, Hexen, and Strife +gzdoom: +gzdoom: +gzdoom: +gzdoom: +gzdoom: +gzdoom: +gzdoom: -- cgit v1.2.3