From 736127208b974ffc401c7b6d74e59dd3c4068751 Mon Sep 17 00:00:00 2001 From: mannyslack Date: Tue, 11 May 2010 20:00:34 +0200 Subject: games/prboom: Added to 12.0 repository --- games/prboom/README | 24 +++++++++++++++++ games/prboom/prboom.SlackBuild | 60 ++++++++++++++++++++++++++++++++++++++++++ games/prboom/prboom.info | 8 ++++++ games/prboom/slack-desc | 19 +++++++++++++ 4 files changed, 111 insertions(+) create mode 100644 games/prboom/README create mode 100644 games/prboom/prboom.SlackBuild create mode 100644 games/prboom/prboom.info create mode 100644 games/prboom/slack-desc (limited to 'games') diff --git a/games/prboom/README b/games/prboom/README new file mode 100644 index 0000000000..8fa2ba17e8 --- /dev/null +++ b/games/prboom/README @@ -0,0 +1,24 @@ +PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom, +Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include +the game itself).It aims to be the most stable Doom port with the highest +compatibility to the major Doom versions. + +If you don't own any of the Doom games, get the shareware doom1.wad from +http://www.libsdl.org/projects/doom/data/doom1.wad.zip or google for it. +Remember to rename it to lowercase: mv DOOM1.WAD doom1.wad Then copy +doom1.wad to /usr/share/games/doom/ + +If you have one or all of the main Doom data files from idSoftware - +either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the +commercial Doom games copy them there too. + +Requirements: sdl (SDL_mixer, SDL_net, all included in the sdl-1.2.* +package in slackware/l series) + +Highly recommended: Get the timidity.tar.gz from the SDL_mixer page +http://www.libsdl.org/projects/SDL_mixer/timidity/timidity.tar.gz (14M) +and extract in /usr/lib/ for the great game music. + +Suggested: Take a look at the docs, man pages or visit BahdKo at +http://www.doom2.net to learn how to watch demos, info, files, etc. +A great help for newcomers. (You may need a proxy to visit this url) diff --git a/games/prboom/prboom.SlackBuild b/games/prboom/prboom.SlackBuild new file mode 100644 index 0000000000..9caa6928de --- /dev/null +++ b/games/prboom/prboom.SlackBuild @@ -0,0 +1,60 @@ +#!/bin/sh + +# Slackware build script for prboom +# Written by mannyslack (quakemanxs@yahoo.com) + +PRGNAM=prboom +VERSION=2.4.7 +ARCH=${ARCH:-i486} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" +fi + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP || exit 1 +rm -rf $PRGNAM-$VERSION +tar -xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1 +cd $PRGNAM-$VERSION || exit 1 +chown -R root:root . +chmod -R u+w,go+r-w,a-s . + +CFLAGS="$SLKCFLAGS" \ +CXXFLAGS="$SLKCFLAGS" \ +./configure \ + --prefix=/usr \ + --sysconfdir=/etc \ + --localstatedir=/var \ + --enable-gl \ + || exit 1 +# --enable-gl seems to have no effect, any ideas? + +make DESTDIR=$PKG || exit 1 +make install-strip DESTDIR=$PKG || exit 1 + +( cd $PKG/usr/man + find . -type f -exec gzip -9 {} \; + for i in $(find . -type l) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done +) + +rm -f $PKG/usr/info/dir +gzip -9 $PKG/usr/info/*.info* + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a AUTHORS COPYING TODO INSTALL NEWS README $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz diff --git a/games/prboom/prboom.info b/games/prboom/prboom.info new file mode 100644 index 0000000000..6c78f2116c --- /dev/null +++ b/games/prboom/prboom.info @@ -0,0 +1,8 @@ +PRGNAM="prboom" +VERSION="2.4.7" +HOMEPAGE="http://prboom.sourceforge.net" +DOWNLOAD="http://dl.sourceforge.net/sourceforge/prboom/prboom-2.4.7.tar.gz" +MD5SUM="9942f521764d7f89df2218a456da4f02" +MAINTAINER="mannyslack" +EMAIL="quakemanxs@yahoo.com" +APPROVED="BP{k}" diff --git a/games/prboom/slack-desc b/games/prboom/slack-desc new file mode 100644 index 0000000000..3ddeb21f83 --- /dev/null +++ b/games/prboom/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' on +# the right side marks the last column you can put a character in. You must make +# exactly 11 lines for the formatting to be correct. It's also customary to +# leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +prboom: prboom (a port of the classic fps game Doom by idSoftware) +prboom: +prboom: Aims to be the most stable Doom port with the highest compatibility +prboom: to the major Doom versions. Highres software and nice OpenGL +prboom: rendering. Full Boom and most if not all MBF features. +prboom: +prboom: +prboom: Homepage: http://prboom.sourceforge.net +prboom: +prboom: +prboom: -- cgit v1.2.3