GLupeN64 is mupen64plus + GLideN64 + libretro. How is this different from mupen64plus-libretro? mupen64plus-libretro implements multiple Graphics plugins. There are also code modifications that make it different than standalone mupen64plus. GLupeN64 uses GLideN64 (a graphics plugin that is not available in mupen64plus-libretro). The emulator code itself is identical to standalone mupen64plus. By choosing one graphics plugin (GLideN64), we will be able to keep the code in line with upstream, and maintaining the code will be much simpler. GLupeN64 optionally supports using OpenGL ES 2 and OpenGL ES 3 instead of OpenGL which will require support in the libretro frontend, video card and driver. This can be done by building GLupeN64 with: GLES=1 ./GLupeN64.SlackBuild or GLES3=1 ./GLupeN64.SlackBuild To build the debugging symbols use: DEBUG=1 ./GLupeN64.SlackBuild