#!/bin/sh # Slackware build script for adl # Written by B. Watson (yalhcru@gmail.com) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ # for details. # VERSION is the timestamp of the tarball. Most of the files # inside are stamped May 10 1991, and the copyright notice # says 1987. # In case anyone's wondering: compiled ADL files are NOT architecture # independent. 32-bit adlcomp produces files that won't run on a 64-bit # adlrun, and vice versa. PRGNAM=adl VERSION=${VERSION:-19930322} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM tar xvf $CWD/$PRGNAM.tar.Z cd $PRGNAM chown -R root:root . find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ -o -perm 511 \) -exec chmod 755 {} \; -o \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; # Patch does this: # - fix various compile errors (mostly relating to lack of ANSI prototypes). # - remove 'extern char *malloc()' and such, include system headers instead. # - add support for OPTFLAGS (instead of hard-coded -O in CFLAGS). # - -DADL_NAME="/usr/games/adlrun" (for adlcomp's emitted shebang lines). # - stop adlrun from opening game files read/write: it never writes to them, # and the open fails for e.g. non-root user trying to run /usr/games/aard. patch -p1 < $CWD/compilefixes.diff # 'make install' doesn't create directories. mkdir -p $PKG/usr/games $PKG/usr/man/man6 make all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS" # the adltouch utility is broken, don't include in package. # adldebug also seems like it might be broken, but it might just be that # I'm using it wrong. rm -f $PKG/usr/games/adltouch # a couple of the samples are complete games, let's install them. cp -a samples/aard/aard samples/mpu/mpu $PKG/usr/games # we're going to install samples/ in /usr/doc, but not the compiled games. make -C samples clean # use reconstituted man pages instead of the preformatted ones in the # source. See fixman.sh. for page in $CWD/man/*.6; do gzip -9c < $page > $PKG/usr/man/man6/$( basename $page ).gz done DOCDIR=$PKG/usr/doc/$PRGNAM-$VERSION mkdir -p $DOCDIR # rename this so no GUIs think it's a MS Word doc: cp -a man/adl.doc $DOCDIR/adl.doc.txt cp -a copyrigh readme samples $DOCDIR cat $CWD/$PRGNAM.SlackBuild > $DOCDIR/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}