#!/bin/sh # Slackware build script for bloodcm # Written by B. Watson (yalhcru@gmail.com) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # Just repacks the data, no compiling or executables. # No icon or .desktop, because no executables. PRGNAM=bloodcm VERSION=${VERSION:-12.2016} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} ARCH=noarch CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} set -e # depending on what the file was downloaded with, it'll be named # either of these: ZIPFILE="38-blood-crossmatching" [ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_v${VERSION}.zip" [ -e $CWD/$ZIPFILE ] || ZIPFILE="${PRGNAM}_${VERSION}.zip" # directory inside the zipfile containing the stuff we want. the # rest is binaries for windows. DIRNAME="BloodCM" # this needs to match eduke32.SlackBuild. the wrapper script for # eduke32 looks here for mods, and symlinks them into the user's # ~/.eduke32/ so the game can find them. EDUKEDIR=/usr/share/games/eduke32 # we don't even need a $TMP/$PRGNAM-$VERSION, just extract # straight into $PKG rm -rf $PKG/$EDUKEDIR mkdir -p $TMP $PKG/$EDUKEDIR $OUTPUT cd $PKG/$EDUKEDIR unzip $CWD/$ZIPFILE "$DIRNAME/*" find $DIRNAME -type f -print0 | xargs -0 chmod 644 find $DIRNAME -type d -print0 | xargs -0 chmod 755 # don't ship an empty texture cache rm -f $DIRNAME/textures $DIRNAME/textures.cache # upstream has no docs, we'll include our own README, which tells # the user how to run the game. mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}