; Slovak Language File for Glest 2.0 ; By Stanislav Hoferek (Elven) ; Released under the GNU General Public License 3dArt=3D 3dAnd2dArt=3D a 2D 2dArtAndWeb=2D a web About=O Hre AlreadyUpgraded=Uz vylepsene AmbientVolume=Hlasitost Animation=Animacie Armor=Armor Attack=Utok AttackDistance=Dosah AttackSpeed=Rychlost utoku AttackStopped=Rychlost zastavenia AttackStrenght=Poskodenie AutoConfig=Autokonfig. Build=Stavat BuildSpeed=Rychlost stavania BuildingNoPlace=Tu nemozes postavit budovu BuildingNoReqs=Nemas potrebne veci pre stavanie BuildingNoRes=Nemas dostatok zasob na stavanie Built=Stavat CameraModeSet=Kamerovy mod nastaveny na CanRepair=Mozes opravit Cancel=Zrusit Canceled=Zrusene Closed=Zavrete Command=Prikaz CommonCommand=Vseobecny prikaz Config=Nastavit Consume=Spotreba Control=Kontrola Cpu=CPU CpuUltra=CPU (Ultra) Deaths=Mrtvych Defeat=Porazenych Deleting=Mazanie Disabled=Zablokovanie Discount=Discount Ep=EP EpCost=EP cena Exit=Koniec ExitGame?=Vypnut Hru? Faction=Strana Fast=rychlo Fields=Polia Filter=Filter FreeCamera=Volna kamera FxVolume=Fx Hlasitost GameCamera=Herna Kamera GameMusic=Hudba v hre GamePaused=Pauza GameResumed=Odpauzovane GameSpeedSet=Rychlost hry nastavena na GraphicInfo=Api info Harvest=Harvestovat HarvestSpeed=Rychlost Harvestu Hp=HP Human=Clovek Initializing=Inicializacia InvalidOrder=Poradie je chybne InvalidPosition=Pozicia je chybna Kills=Zabity Language=Jazyk LinuxPort=Linux port Load=Nahrat LoadedSpeed=Rychlost Nahratia Loading=Nahravanie Map=Mapa MaxFilterAnisotropy=Max Filter Anisotropy MaxLights=Maximum svetiel MaxLoad=Maximum Nahravania MaxPlayers=Maximum hracov MeetingPoint=Bod zrazu Morph=Morph MorphSpeed=Rychlost Morph Move=Chod MusicVolume=Hlasitost hudby No=Nie None=Nic Normal=normal Ok=Ok OpenGlExtensions=Rozsahy OpenGlInfo=OpenGL Info OpenGlMaxLights=Maximum svetiel OpenGlMaxTextureSize=Maximalna velkost textury OpenGlMaxTextureUnits=Maximalna textura jednotiek OpenGlModelviewStack=Modelview matrix stack depth OpenGlPlatformExtensions=Rozsah plochy OpenGlProjectionStack=Projection matrix stack depth OpenGlRenderer=Renderer OpenGlVendor=Predajca OpenGlVersion=Verzia OrdersOnQueue=Povel vo fronte Play=Hrat PlayNow=Hrat Teraz! Player=Hrac Produce=Vynos Producing=Vyroba ProductionSpeed=Rychlost vyrabania Programming=Programoval Projected=Projektoval ReactionSpeed=Reakcna rychlost Regeneration=Regeneracia Repair=Opravit RepairSpeed=Rychlost opravi Reqs=Potrebujes Resources=Zasoby ResourcesHarvested=Zasoby harvestovania Result=Vysledok Return=Naspet Score=Skore ShadowMapping=Tienove mapovanie Shadows=Tiene Sight=Pohlad Size=Velkost Slow=Pomaly SomeOrdersFailed=Nektore povely neboli splnene SoundAndMusic=Zvuk a Hudba SplashRadius=Splash radius StartingToUpgrade=Zacina vylepsovanie Stop=Stop Store=Zasoba Team=Tym TechTree=Tech strom Textures3D=3D Textury Tileset=Tileset UnitAddedToProductionQueue=Jednotka pridana do fronty vyroby UnitNoPlace=Jednotka nemoze byt umiestnena UnitNoReqs=Jednotka nema poziadavky UnitNoRes=Nemas dost zasob pre vytvorenie jednotky UnitReady=Jednotka pripravena UnitsProduced=Jednotka vyrobena Upgrade=Vylepsenie UpgradeNoReqs=Vylepsenie nema poziadavky UpgradeNoRes=Nemas dost zasob pre vylepsenie UpgradeSpeed=Rychlost vylepsenia Upgrades=Vylepsenia Upgrading=Vylepsovanie Victory=VITAZSTVO WalkSpeed=Rychlost Chodze Yes=Ano YouLose=Prehrali ste! YouWin=Vyhrali ste!