#!/bin/sh # Slackware build script for jfsw # Written by B. Watson (yalhcru@gmail.com) PRGNAM=jfsw VERSION=${VERSION:-20051009} ARCH=${ARCH:-i486} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} # SLKCFLAGS is only used if FORCE_SLACK_CFLAGS=yes in the environment. # This is because the code has portability problems that might cause # trouble if built with CFLAGS other than the default ones in the Makefile. if [ "$ARCH" = "i486" ]; then SLKCFLAGS="-O2 -march=i486 -mtune=i686" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" else echo "Sorry, this package can't be built on $ARCH" exit 1 fi set -e BUILD_PRGNAM=jfbuild BIN_NAME=sw rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf ${PRGNAM}_src_${VERSION} ${BUILD_PRGNAM}_src_${VERSION} build unzip $CWD/${PRGNAM}_src_${VERSION}.zip unzip $CWD/${BUILD_PRGNAM}_src_${VERSION}.zip mv ${BUILD_PRGNAM}_src_${VERSION} build cd build # build engine compile fixes, from gentoo patch -p1 < $CWD/patches/jfbuild_src_20051009.patch cd - cd ${PRGNAM}_src_${VERSION} # compile fixes, from gentoo patch -p1 < $CWD/patches/jfsw_src_20051009.patch # permanently disable ambient sound option, since it doesn't work and # causes the game to lock up patch -p1 < $CWD/patches/disable_ambience.patch chown -R root:root . find . \ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ -exec chmod 755 {} \; -o \ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ -exec chmod 644 {} \; # I hate hard-coded assumptions that I have the same CPU you have... sed -i 's/-march=pentium//' Makefile ../build/Makefile if [ "${FORCE_SLACK_CFLAGS:-no}" = "yes" ]; then sed -i '/^\s\+debug=/s/=.*/='"$SLKCFLAGS"'/' Makefile ../build/Makefile fi make RELEASE=1 # no 'make install' target mkdir -p $PKG/usr/games install -s -m0755 -oroot -groot $BIN_NAME $PKG/usr/games cd $PKG/usr/games ln -s $BIN_NAME $PRGNAM cd - # Data directory included in package, even though we don't include data file. # Why? Because the user might be grabbing sw.grp from a retail CD-ROM, and # if this dir doesn't exist, he might get confused... mkdir -p $PKG/usr/share/games/$PRGNAM # Icon taken from the highres pack, highres/screen/menu/2870.png mkdir -p $PKG/usr/share/pixmaps cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a \ GNU.TXT readme.txt releasenotes.html \ $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}