.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28) .\" .\" Standard preamble: .\" ======================================================================== .de Sp \" Vertical space (when we can't use .PP) .if t .sp .5v .if n .sp .. .de Vb \" Begin verbatim text .ft CW .nf .ne \\$1 .. .de Ve \" End verbatim text .ft R .fi .. .\" Set up some character translations and predefined strings. \*(-- will .\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left .\" double quote, and \*(R" will give a right double quote. \*(C+ will .\" give a nicer C++. Capital omega is used to do unbreakable dashes and .\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, .\" nothing in troff, for use with C<>. .tr \(*W- .ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' .ie n \{\ . ds -- \(*W- . ds PI pi . if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch . if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch . ds L" "" . ds R" "" . ds C` "" . ds C' "" 'br\} .el\{\ . ds -- \|\(em\| . ds PI \(*p . ds L" `` . ds R" '' . ds C` . ds C' 'br\} .\" .\" Escape single quotes in literal strings from groff's Unicode transform. .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" .\" If the F register is turned on, we'll generate index entries on stderr for .\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index .\" entries marked with X<> in POD. Of course, you'll have to process the .\" output yourself in some meaningful fashion. .\" .\" Avoid warning from groff about undefined register 'F'. .de IX .. .nr rF 0 .if \n(.g .if rF .nr rF 1 .if (\n(rF:(\n(.g==0)) \{ . if \nF \{ . de IX . tm Index:\\$1\t\\n%\t"\\$2" .. . if !\nF==2 \{ . nr % 0 . nr F 2 . \} . \} .\} .rr rF .\" .\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). .\" Fear. Run. Save yourself. No user-serviceable parts. . \" fudge factors for nroff and troff .if n \{\ . ds #H 0 . ds #V .8m . ds #F .3m . ds #[ \f1 . ds #] \fP .\} .if t \{\ . ds #H ((1u-(\\\\n(.fu%2u))*.13m) . ds #V .6m . ds #F 0 . ds #[ \& . ds #] \& .\} . \" simple accents for nroff and troff .if n \{\ . ds ' \& . ds ` \& . ds ^ \& . ds , \& . ds ~ ~ . ds / .\} .if t \{\ . ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" . ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' . ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' . ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' . ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' . ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' .\} . \" troff and (daisy-wheel) nroff accents .ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' .ds 8 \h'\*(#H'\(*b\h'-\*(#H' .ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] .ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' .ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' .ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] .ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] .ds ae a\h'-(\w'a'u*4/10)'e .ds Ae A\h'-(\w'A'u*4/10)'E . \" corrections for vroff .if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' .if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' . \" for low resolution devices (crt and lpr) .if \n(.H>23 .if \n(.V>19 \ \{\ . ds : e . ds 8 ss . ds o a . ds d- d\h'-1'\(ga . ds D- D\h'-1'\(hy . ds th \o'bp' . ds Th \o'LP' . ds ae ae . ds Ae AE .\} .rm #[ #] #H #V #F C .\" ======================================================================== .\" .IX Title "NOTEYE 6" .TH NOTEYE 6 "2014-09-03" "7.6" "SlackBuilds.org" .\" For nroff, turn off justification. Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" noteye \- graphical front\-end for rogue\-like games .SH "SYNOPSIS" .IX Header "SYNOPSIS" \&\fBnoteye\fR \fI[\-options]\fR .SH "DESCRIPTION" .IX Header "DESCRIPTION" Necklace of the Eye (NotEye in short) is a roguelike frontend. It can modify the output of console and libtcod roguelikes, and it also works as a library which allows to easily port old \s-1ASCII\s0 roguelikes like \s-1ADOM\s0 into 21st century. NotEye is a complicated piece of software, and it is constantly in development, and not documented very well. .PP This man page is incomplete and possibly inaccurate, but is perhaps better than having no documentation at all. .SH "OPTIONS" .IX Header "OPTIONS" .IP "\fB\-N\fR" 4 .IX Item "-N" Arguments are ignored (or passed to the game being run) until \fB\-N\fR is seen. The options below only have effect if \fB\-N\fR is given first. .IP "\fB\-N0\fR" 4 .IX Item "-N0" Cancel the effect of a previously-given \fB\-N\fR option: options after this are either ignored or passed to the game being run. .IP "\fB\-\-ascii\fR" 4 .IX Item "--ascii" Run in a terminal with a curses-like interface, rather than an X11 \s-1GUI\s0 window. .IP "\fB\-C\fR \fIconfig-file\fR" 4 .IX Item "-C config-file" Use \fIconfig-file\fR as the config. .IP "\fB\-C1\fR \fIconfig-file-format\fR" 4 .IX Item "-C1 config-file-format" Use \fIconfig-file-format\fR as the config, replacing any occurrence of \s-1GAMENAME\s0 with the name of the game being run (set via the \fB\-X\fR option). .IP "\fB\-tcod\fR" 4 .IX Item "-tcod" Automatically connect to \s-1TCOD\s0 server. The server hostname/IP and port number must be defined in the config (probably by entering them in the noteye networking menu). .IP "\fB\-server\fR" 4 .IX Item "-server" Automatically connect to noteye server. As with \fB\-tcod\fR, the server must already be defined. .IP "\fB\-L\fR \fIlogfile\fR" 4 .IX Item "-L logfile" Write game log to \fIlogfile\fR. .IP "\fB\-X\fR \fIgame\fR" 4 .IX Item "-X game" Launch this game, instead of displaying the main noteye menu. .SH "FILES" .IX Header "FILES" \&\fB~/.config/noteye/config.noe\fR is the main config file. Editable, but normally updated using noteye's built-in menus instead of a text editor. .SH "SEE ALSO" .IX Header "SEE ALSO" \&\fBhydraslayer\fR(6), \&\fBrogue\fR(6) .PP The noteye homepage: http://www.roguetemple.com/z/noteye.php .SH "AUTHORS" .IX Header "AUTHORS" hydraslayer and noteye are written by Zeno Rogue . .PP This man page written by B. Watson for the SlackBuilds.org project, and may be used by anyone.