// Generated by Odasrv 0.6.0 // --- Console variables --- // set configver "60" // Experimental: Does not progress the game when there are no players set sv_emptyfreeze "0" // Clients can vote a new timelimit. set sv_callvote_timelimit "0" // Clients can vote a new scorelimit. set sv_callvote_scorelimit "0" // Clients can vote a new fraglimit. set sv_callvote_fraglimit "0" // Clients can vote to reload the current map. set sv_callvote_restart "0" // Clients can vote to force the server to pick a certian number of players from the pool of ingame players and force-spectate everyone else. set sv_callvote_randpickup "0" // Clients can vote to force the server to pick two players from the pool of ingame players and force-spectate everyone else. set sv_callvote_randcaps "0" // Clients can vote to switch to a random map from the server's maplist. set sv_callvote_randmap "0" // Clients can vote on progressing to the next map. set sv_callvote_nextmap "0" // Clients can vote to switch to a specific map from the server's maplist. set sv_callvote_map "0" // Clients can vote to force a player to spectate. set sv_callvote_forcespec "0" // Clients can votekick other players. set sv_callvote_kick "0" // Clients can flip a coin. set sv_callvote_coinflip "0" // Timeout between votes in seconds. set sv_vote_timeout "60" // Amount of time a vote takes in seconds. set sv_vote_timelimit "30" // Ratio of yes votes needed for vote to pass. set sv_vote_majority "0.5" // Buffer controller input from players experiencing sudden latency spikes for smoother movement set sv_ticbuffer "1" // Time for a dropped flag to be returned automatically to its home base set ctf_flagtimeout "10" // Team flag must be at home pedestal for any captures of an enemy flag returned to said pedestal to count as a point set ctf_flagathometoscore "1" // Flags dropped must be returned manually set ctf_manualreturn "0" // Teams that are enabled set sv_teamsinplay "2" // Router-side description of port mapping set sv_upnp_description "Odasrv (192.168.1.100:10666)" // UPnP Router discovery timeout set sv_upnp_discovertimeout "2000" // UPnP support set sv_upnp "1" // Forces clients to be on or below this rate set sv_maxrate "200" // Flood protection time set sv_flooddelay "1.5" // NAT firewall workaround, this is a port number set sv_natport "0" // Network compression set sv_networkcompression "1" // Randomly shuffle the maplist set sv_shufflemaplist "0" // Determines whether Doom 1 episodes carry over set sv_loopepisode "0" // Script to run at start of each map (e.g. to override cvars) set sv_startmapscript "" // Script to run at end of each map (e.g. to choose next map) set sv_endmapscript "" // Advertise on master servers set sv_usemasters "1" // Remote console password set rcon_password "" // set spectate_password "" // Clients can connect if they have this password set join_password "" // Maximum players that can join the game, the rest are spectators set sv_maxplayers "4" // Maximum clients that can connect to a server set sv_maxclients "4" // Experimental anti-wallkhack code set sv_antiwallhack "0" // Maximum corpses to appear on map set sv_maxcorpses "200" // Players can see spectator chat set sv_globalspectatorchat "1" // Reloads the current map when all players leave set sv_emptyreset "0" // Cap wad file downloading to a specific rate set sv_waddownloadcap "200" // Allow downloading of WAD files from this server set sv_waddownload "0" // Server or Admin website set sv_website "http://odamex.net/" // Administrator email address set sv_email "email@domain.com" // Message Of The Day set sv_motd "Welcome to Odamex" // Extended timestamp info (dd/mm/yyyy hh:mm:ss) set log_fulltimestamps "0" // Experimental anti-speedhack code set sv_speedhackfix "0" // Server name to appear on masters, clients and launchers set sv_hostname "Untitled Odamex Server" // Allow custom WAD directories to be specified set waddirs "" // Allows players to walk through other players set sv_unblockplayers "0" // Rocket explosion thrust effect? set sv_splashfactor "1.0" // How much control the player has in the air set sv_aircontrol "0.00390625" // Gravity of the environment set sv_gravity "800" // Force a player to respawn after a set amount of time set sv_forcerespawntime "30" // Force a player to respawn. set sv_forcerespawn "0" // Rocket trails on/off (currently unused) set cl_rockettrails "0" // Predict weapon pickups set cl_predictpickup "1" // Dead player's view follows the actor who killed them set cl_deathcam "1" // Turns off the west-facing silent spawns vanilla bug set co_nosilentspawns "0" // Use ZDoom's sound curve instead of vanilla Doom's set co_zdoomsoundcurve "0" // Play the switch resetting sound at map location (0,0) like the vanilla bug set co_zdoomswitches "0" // Enable/disable zdoom-based gravity and physics interactions set co_zdoomphys "0" // Enable/disable the "level 8 full sound at far distances" feature set co_level8soundfeature "0" // additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines set co_boomlinecheck "0" // When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions) set co_fixweaponimpacts "0" // When enabled, monsters can get pushed or thrusted off of ledges, like in boom set co_allowdropoff "0" // Enable/Disable infinitely tall actors set co_realactorheight "0" // Allow clients to set their preferences for automatic weapon swithching set sv_allowpwo "0" // Allow clients to adjust amount of red pain screen intensity set sv_allowredscreen "0" // Allow weapon & view bob changing set sv_allowmovebob "0" // Allow reconciliation for players on lagged connections set sv_unlag "1" // Weapons stay after pickup set sv_weaponstay "1" // Sets the time limit for the intermission to end, 0 disables (defaults to 10 seconds) set sv_intermissionlimit "10" // Sets the time limit for the game to end, must be greater than 1 set sv_timelimit "0" // Sets the skill level, values are: // 0 - No things mode // 1 - I'm Too Young To Die // 2 - Hey, Not Too Rough // 3 - Hurt Me Plenty // 4 - Ultra-Violence // 5 - Nightmare set sv_skill "3" // No monsters will be present set sv_nomonsters "0" // Monsters will respawn after a period of time set sv_monstersrespawn "0" // If sv_itemsrespawn is set, items will respawn after this time (in seconds) set sv_itemrespawntime "30" // Items will respawn after a fixed period, see sv_itemrespawntime set sv_itemsrespawn "0" // Infinite ammo for all players set sv_infiniteammo "0" // Allow exit switches to become usable on fraglimit hit set sv_fragexitswitch "0" // Monsters are at nightmare speed set sv_fastmonsters "0" // Sets the amount of frags a player can accumulate before the game ends set sv_fraglimit "0" // When set, names of players appear in the FOV set sv_allowtargetnames "0" // Allow Looking up and down set sv_freelook "0" // Makes water more realistic (boom maps at the moment) set sv_forcewater "0" // Give double ammo regardless of difficulty set sv_doubleammo "0" // Allows players to jump when set in all game modes set sv_allowjump "0" // Allow use of Exit switch/teleports in all game modes set sv_allowexit "1" // Allow usage of cheats in all game modes set sv_allowcheats "0" // When disabled, treat team spawns like normal deathmatch spawns in Teamplay/CTF set sv_teamspawns "1" // Game ends when team score is reached in Teamplay/CTF set sv_scorelimit "5" // When set, players can injure others on the same team, it is ignored in deathmatch set sv_friendlyfire "1" // Sets the game mode, values are: // 0 = Cooperative // 1 = Deathmatch // 2 = Team Deathmatch // 3 = Capture The Flag set sv_gametype "0" // set language "0" // --- Aliases --- alias "?" "help" alias "changemap" "map" alias "idclev" "map"