# pod source for openjazz man page # pod2man -s6 -r160214 --stderr -cSlackBuilds.org openjazz.pod > openjazz.6 =pod =head1 NAME B - free/open-source game engine for Jazz Jackrabbit =head1 SYNOPSIS B I<[-f]> I<[dir] ...> =head1 DESCRIPTION OpenJazz is a free, open-source version of the classic Jazz Jackrabbit(tm) games. OpenJazz can be compiled on a wide range of operating systems, including Windows 98/Me/XP and Linux. OpenJazz requires the files from any of the following games: =over =item Jazz Jackrabbit =item Jazz Jackrabbit CD =item Jazz Jackrabbit Shareware Edition =item Jazz Jackrabbit Christmas Edition =item Jazz Jackrabbit: Holiday Hare 1995 =back OpenJazz will not work with any of the Jazz Jackrabbit 2 games. Don't get confused: there's a "Holiday Hare 1998", which isn't supported (only the 1995 version is). There is no support for saving/loading the game. Multiplayer is supported, but not well tested. =head1 OPTIONS B<-f> starts the game fullscreen. Any other option beginning with - will be ignored. Anything else is treated as a directory to be added to the file search path. =head1 FILES Game data files must be named in uppercase (e.g. B). The search path for game data files includes, in order: =over =item the current directory =item $HOME/.openjazz/ =item all paths listed on the command line I =back In addition, the file B (containing the OpenJazz logo, note the lowercase name) will be searched for in B after all other directories (so each separate game doesn't need its own copy, when you've got multiple games installed). B<$HOME/.openjazz/> stores user preferences and any custom levels downloaded from multiplayer servers. Will be created if it doesn't exist. =head1 SEE ALSO B =head1 AUTHORS B is copyright (c) 2005-2013 Alister Thomson. This man page written by B. Watson for the SlackBuilds.org project, and may be used by anyone.