.. RST source for RigelEngine(1) man page. Convert with: .. rst2man.py RigelEngine.rst > RigelEngine.6 .. |version| replace:: 0.9.1 .. |date| date:: =========== RigelEngine =========== --------------------------------- reimplementation of Duke Nukem II --------------------------------- :Manual section: 6 :Manual group: SlackBuilds.org :Date: |date| :Version: |version| SYNOPSIS ======== RigelEngine [**-s** | **--skip-intro**] [**-d** | **--debug-mode**] [**--no-audio**] [**--play-demo**] [**-l** | **--play-level** *level-name*] [**--difficulty** *easy|medium|hard*] [**--player-pos** *x,y*] [*game-path*] DESCRIPTION =========== **RigelEngine** is a modern reimplementation of the game Duke Nukem II, originally released in 1993 for MS-DOS by Apogee Software. In order to run RigelEngine, the game data from the original game is required. Both the shareware version and the registered version work. When launching RigelEngine for the first time, it will show a file browser UI and ask you to select the location of your Duke Nukem II installation. The chosen path will be stored in the game's user profile, so that you don't have to select it again next time. It's also possible to pass the path to the game files as argument on the command line. The only files actually used by RigelEngine are **NUKEM2.CMP** (the main data tile; required) and **NUKEM2.F1** through **NUKEM2.F5** (intro movie files; actually optional). OPTIONS ======= -?, -h, --help Show built-in help and exit. -s, --skip-intro Skip intro movies/Apogee logo, go straight to main menu. -d, --debug-mode Enable debugging features. --no-audio Disable all audio output. --play-demo Play pre-recorded demo. **-l**, **--play-level** *level-name* Directly jump to given map, skipping intro/menu etc. **--difficulty** *easy|medium|hard* Difficulty to use when jumping to a level. **--player-pos** *x,y* Position to place the player at when jumping to a level. *game-path* Path to original game's installation. If not provided here, the game will show a folder browser UI. FILES ===== **$XDG_DATA_HOME/lethal-guitar/Rigel Engine/** Per-user configuration, savegames, and log file are stored here. The default value of **$XDG_DATA_HOME** is the same as **$HOME**. COPYRIGHT ========= See the file /usr/doc/rigel-engine-|version|/LICENSE.md for license information. AUTHORS ======= RigelEngine was written by lethal-guitar. This man page written for the SlackBuilds.org project by B. Watson, and is licensed under the WTFPL. SEE ALSO ======== /usr/doc/rigel-engine-|version|/README.md https://github.com/lethal-guitar/RigelEngine/wiki