# pod source for sms_sdl man page. convert with: # pod2man --stderr -s6 -r0.9.4a-r7.1 -cSlackBuilds.org sms_sdl.pod > sms_sdl.6 =pod =head1 NAME sms_sdl - Sega Master System and Game Gear emulator. =head1 SYNOPSIS B [I<--options>] I<>> =head1 DESCRIPTION SMS Plus/SDL is an emulator for the Sega Master System and Sega Game Gear video game consoles. =head1 OPTIONS I The filename may appear anywhere on the command line. =over 4 =item B<--fm> Enable YM2413 sound. =item B<--japan> Set the machine type as DOMESTIC instead of OVERSEAS. =item B<--usesram> Load/save SRAM contents before starting/exiting. =item B<--fskip> Specify the number of frames to skip. =item B<--fullspeed> Do not limit to 60 frames per second. =item B<--fullscreen> Start in fullscreen mode. =item B<--joystick> Use joystick. =item B<--nosound> Disable sound. =item B<--filter> Render using a filter. Available modes: =over 4 =item 2xsai =item super2xsai =item supereagle =item advmame2x =item tv2x =item 2x =item bilinear =item dotmatrix =back =back =head1 KEYBOARD =over 4 =item B Screenshot in BMP format =item B Save state =item B Load state =item B Dec/inc frame skip value =item B Dec/inc state slot =item B<1..8> Switch rendering filter =item B Button 1 =item B Button 2 =item B Start (GG) / pause (SMS) =item B Directional pad =item B Console hard reset =back The key bindings may not be remapped. =head1 FILES ROM image files may be in raw dump format, or may have a header (details are system-specific). Also, ROM images may be zipped (not gzipped), in which case the first file in the zip file's directory must be the ROM image (any other files are ignored). B looks at the filename to determine the type of ROM image in use. Any file whose name ends in I<.gg> (case-insensitive match) is considered to be a Game Gear ROM. Any other file is treated as a Sega Master System ROM. In the case of a zipped image, this refers to the file inside the zip file; the zip file itself doesn't have any special naming requirements. Screenshot filenames (F1 key) are generated by replacing the filename extension with I<-NNN.bmp>, where NNN is a 3-digit number (000 for the first screenshot, 001 for the second, etc). The numbering starts at 000 every time the emulator is started, and existing files will be overwritten without confirmation. State save filenames (F2 key) are generated by replacing the filename extension with I<.stN>, where N is the number of the save slot (one or more digits). Again, existing files are overwritten without confirmation. Screenshots and savestates are stored in I<~/.sms_sdl>. =head1 CONFIG FILE B is launched by a shell script wrapper which reads the file I<~/.sms_sdl/config> if it exists. Any of the options above may be placed in this file (one option per line, with or without the leading B<--> characters). These options will be passed as command-line arguments to the real B binary every time it runs. See B for further information. =head1 PATCHES This build of B has been patched to add the following features and fixes: =over 4 =item - The B<--fm> and B<--japan> options now work (patch by Ellington Santos). =item - B can be built and will run on x86_64 systems (patch by B. Watson). =item - The emulator no longer segfaults when the ROM filename doesn't contain a dot (patch by B. Watson). =item - ROM filename can appear anywhere on the command line, before or after options (patch by B. Watson). =item - Wrapper script, supports config file and snapshots/savestates in ~/.sms_sdl (script by B. Watson). =back =head1 AUTHORS The original SMS is (C) Charles Mac Donald in 1998, 1999, 2000. SDL Version by Gregory Montoir (cyx@frenchkiss.net). This man page by B. Watson, for the SlackBuilds.org project.