#!/bin/sh # Slackware build script for zdoom # Originally written by Pablo Santamaria (email removed) # Modified and now maintained by B. Watson . Original # version had no license, modified version released under the WTFPL, # see http://www.wtfpl.net/txt/copying/ for details. # 20170207 bkw: # - Take over maintenance, update for v2.8.1, BUILD=1. Upstream # says zdoom development has halted, so 2.8.1 should be the last # version ever. # - i486 => i586. # - Add SDL2 to REQUIRES as upstream no longer supports SDL1. # - Remove TiMidity++ from REQUIRES as it's no longer required (likely, # it never was). # - Use .tar.gz source from github rather than .7z from zdoom.org. The # source is identical except for CRLF line endings and a generated # gitinfo.h file. # - Remove p7zip from REQUIRES, now that we're using .tar.gz source. # - Fix the build so when fmodapi is built in, it'll actually *work*. # Original version of this script required fmodapi at compile time, # but failed to install liboutput_sdl.so, meaning fmodapi wasn't # usable at runtime. # - Replace crappy looking 16x16 "Z" icon with a larger higher-res version, # the "Z" from this image: https://zdoom.org/wiki/File:Logo_phpBB.gif # - Various cosmetic script fixes. # Note to the purists out there: I listed fmodapi as a hard dependency and # OpenAL as optional. Actually, they're both optional. One or the other # is required for the game to make sound at all though. I'd say the vast # majority of users (myself included) would consider a sound-less Doom # engine an incomplete implementation of the game, and would get annoyed # if a default build didn't include sound. You may disagree with this, # but please do so quietly, as though you also had been compiled without # sound support :) PRGNAM=zdoom VERSION=${VERSION:-2.8.1} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e # Decide whether to build OpenAL support in. OPENAL="${OPENAL:-auto}" if [ "$OPENAL" = "auto" ]; then if [ -e /usr/include/AL ]; then OPENAL=yes else OPENAL=no fi fi case "$OPENAL" in y*|Y*|t*|T*|1|[oO][nN]) OPENAL=yes OPENALOPT="-DNO_OPENAL=OFF" WITHOPENAL=WITH ;; *) OPENAL=no OPENALOPT="-DNO_OPENAL=ON" WITHOPENAL=WITHOUT ;; esac # I could do the same as above for fluidsynth, but it's not necessary. # By default, zdoom loads it dynamically at runtime, and if it's missing, # the game runs anyway... and if fluidsynth is installed after the fact, # it'll Just Work (no need to recompile). Also, TiMidity++ is purely an # optional runtime dep. rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . # Slight template deviation: I used \+ rather than \; (same result, but maybe # 40x faster). find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \ -exec chmod 755 {} \+ -o \ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ -exec chmod 644 {} \+ # gitinfo.h made like so: ## git clone https://github.com/rheit/zdoom.git ## git reset ## cd zdoom/tools/updaterevision ## cmake . ## make ## ./updaterevision ../../../gitinfo.h # Without this, we get fugly in the window's title. cat $CWD/gitinfo.h > src/gitinfo.h # Set default directory for IWADs (share with other doom engines, e.g. prboom) sed -i 's|/usr/local/share/|/usr/share/games/doom/|' src/posix/i_system.h # fmodapi support tries to find its lib in the current dir, fix it: sed -i \ "s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \ src/sound/fmodsound.cpp mkdir release cd release cmake \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_BUILD_TYPE="Release" \ -DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \ $OPENALOPT \ .. make mkdir -p \ $PKG/usr/games \ $PKG/usr/share/applications \ $PKG/usr/share/pixmaps \ $PKG/usr/share/games/doom \ $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM # No 'make install' target, though there are some cmake_install.cmake files. # Manual install is simple enough anyway. install -s -m755 $PRGNAM $PKG/usr/games [ -e liboutput_sdl.so ] && \ install -s -m755 liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM install -m644 $PRGNAM.pk3 $PKG/usr/share/games/doom/ install -m644 $CWD/$PRGNAM.png $PKG/usr/share/pixmaps/ install -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/ cd .. # Get rid of CRLF endings in the docs. PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION mkdir -p $PKGDOC for i in docs/*; do sed 's,\r,,' $i > $PKGDOC/$( basename $i ) done cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild # Make slack-desc tell us whether OpenAL was built in or not. mkdir -p $PKG/install sed "s,@WITHOPENAL@,$WITHOPENAL,g" $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}