# HOW TO EDIT THIS FILE: # The "handy ruler" below makes it easier to edit a package description. Line # up the first '|' above the ':' following the base package name, and the '|' # on the right side marks the last column you can put a character in. You must # make exactly 11 lines for the formatting to be correct. It's also # customary to leave one space after the ':'. |-----handy-ruler------------------------------------------------------| haskell-OpenGLRaw: haskell-OpenGLRaw (A raw binding for the OpenGL graphics system) haskell-OpenGLRaw: haskell-OpenGLRaw: OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics haskell-OpenGLRaw: system and lots of OpenGL extensions. It is basically a 1:1 mapping haskell-OpenGLRaw: of OpenGL's C API, intended as a basis for a nicer interface. haskell-OpenGLRaw: OpenGLRaw offers access to all necessary functions, tokens and types haskell-OpenGLRaw: plus a general facility for loading extension entries. The module haskell-OpenGLRaw: hierarchy closely mirrors the naming structure of the OpenGL haskell-OpenGLRaw: extensions, making it easy to find the right module to import. All haskell-OpenGLRaw: API entries are loaded dynamically. If an API entry is not found at haskell-OpenGLRaw: runtime, a userError is thrown.