The OpenSceneGraph is an open source cross platform graphics toolkit for the development of high performance graphics applications such as flight simulators, games, virtual reality and scientific visualization. Based around the concept of a scene graph, it provides an object oriented framework on top of OpenGL freeing the developer from implementing and optimizing low level graphics calls, and provides many additional utilities for rapid development of graphics applications. Plugins will be automatically generated using the following optional packages if they are detected at build time: dcmtk, ffmpeg, gdal, gtkglext, libgta, libLAS, nvidia-texture-tools, fltk, SDL2, wxGTK3 These plugins offer significant additional functionality and are recommended for building a fully featured OpenSceneGraph.