OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. SlackBuild of ogre is customizable with the following shell variables: OGRE_BUILD_COMPONENT_PAGING OGRE_BUILD_COMPONENT_PROPERTY OGRE_BUILD_COMPONENT_RTSHADERS OGRE_BUILD_COMPONENT_TERRAIN OGRE_BUILD_PLUGIN_BSP OGRE_BUILD_PLUGIN_PCZ OGRE_BUILD_RENDERSYSTEM_GL OGRE_BUILD_SAMPLES OGRE_BUILD_TESTS OGRE_BUILD_TOOLS OGRE_INSTALL_DOCS OGRE_STATIC OGRE_CONFIG_THREADS OGRE_CONFIG_THREAD_PROVIDER OGRE_DEPENDENCIES_DIR All the above can be ON/OFF except the last three definitions. For example, in order to build samples too, launch from super user: OGRE_BUILD_SAMPLES=ON ./ogre.SlackBuild Optional dependencies are zziplib, FreeImage, tbb, cppunit and ois Optional dependencies NOT (yet) available at SBo: cg, opengles, POCO