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path: root/games/vegastrike/patches/patch-0.5.1.r1_2
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diff -ruN ./CMakeLists.txt ../c/CMakeLists.txt
--- ./CMakeLists.txt	2012-03-26 02:50:49.000000000 +0200
+++ ../c/CMakeLists.txt	2020-09-03 16:25:55.870086658 +0200
@@ -10,7 +10,7 @@
 
 project (vsUTCS)
 
-
+include(GNUInstallDirs)
 
 include_directories(${vsUTCS_SOURCE_DIR}/src 
 					${vsUTCS_SOURCE_DIR}/src/cmd
@@ -828,33 +828,33 @@
 
 #Find FFMpeg
 
-find_package(FFMPEG)
-IF(FFMPEG_FOUND)
-	SET(TST_INCLUDES ${TST_INCLUDES} ${FFMPEG_INCLUDE_DIRS})
-	SET(TST_LIBS ${TST_LIBS} ${FFMPEG_LIBRARIES})
-	add_definitions(${FFMPEG_DEFINITIONS})
-	SET(HAVE_FFMPEG 1 )
-	IF(swscale1_FOUND)
-        message("++ FFmpeg's libswscale found.")
-	ELSE(swscale1_FOUND)
-        message("-- FFMpeg's libswscale not found... depending on your ffmpeg version, VS might not build.")
-	ENDIF(swscale1_FOUND)
-ELSE(FFMPEG_FOUND)
-	message("-- FFMPEG Not Found")
-ENDIF(FFMPEG_FOUND)
+#find_package(FFMPEG)
+#IF(FFMPEG_FOUND)
+#	SET(TST_INCLUDES ${TST_INCLUDES} ${FFMPEG_INCLUDE_DIRS})
+#	SET(TST_LIBS ${TST_LIBS} ${FFMPEG_LIBRARIES})
+#	add_definitions(${FFMPEG_DEFINITIONS})
+#	SET(HAVE_FFMPEG 1 )
+#	IF(swscale1_FOUND)
+#        message("++ FFmpeg's libswscale found.")
+#	ELSE(swscale1_FOUND)
+#        message("-- FFMpeg's libswscale not found... depending on your ffmpeg version, VS might not build.")
+#	ENDIF(swscale1_FOUND)
+#ELSE(FFMPEG_FOUND)
+#	message("-- FFMPEG Not Found")
+#ENDIF(FFMPEG_FOUND)
 
 #Find Ogre
 
-find_package(OGRE)
-IF(OGRE_FOUND)
-    SET(TST_INCLUDES ${TST_INCLUDES} ${OGRE_INCLUDE_DIR})
-    SET(TST_LIBS ${TST_LIBS} ${OGRE_LIBRARY})
-    add_definitions(${OGRE_DEFINITIONS})
-    SET(HAVE_OGRE 1)
-    message("++ Found Ogre: ${OGRE_VERSION}")
-ELSE(OGRE_FOUND)
-    message("-- Ogre Not Found: compiling without")
-ENDIF(OGRE_FOUND)
+#find_package(OGRE)
+#IF(OGRE_FOUND)
+#    SET(TST_INCLUDES ${TST_INCLUDES} ${OGRE_INCLUDE_DIR})
+#    SET(TST_LIBS ${TST_LIBS} ${OGRE_LIBRARY})
+#    add_definitions(${OGRE_DEFINITIONS})
+#    SET(HAVE_OGRE 1)
+#    message("++ Found Ogre: ${OGRE_VERSION}")
+#ELSE(OGRE_FOUND)
+#    message("-- Ogre Not Found: compiling without")
+#ENDIF(OGRE_FOUND)
 
 IF(NOT BEOS)
 	FIND_LIBRARY(UTIL_LIB util)
@@ -977,12 +977,12 @@
 	HAVE_AVFORMAT_H
 	HAVE_AVCODEC_H
 	HAVE_AVIO_H
-	HAVE_FFMPEG_SWSCALE_H
+#	HAVE_FFMPEG_SWSCALE_H
 	CMAKE_BACKWARDS_COMPATIBILITY
-	FFMPEG_INCLUDE_DIR
-	FFMPEG_FOUND
-	FFMPEG_LIBRARIES
-	FFMPEG_DEFINITIONS
+#	FFMPEG_INCLUDE_DIR
+#	FFMPEG_FOUND
+#	FFMPEG_LIBRARIES
+#	FFMPEG_DEFINITIONS
 	GTK2_ATK_INCLUDE_DIR
 	GTK2_ATK_LIBRARY
 	GTK2_CAIRO_INCLUDE_DIR
diff -ruN ./objconv/basemaker/base_maker_texture.cpp ../c/objconv/basemaker/base_maker_texture.cpp
--- ./objconv/basemaker/base_maker_texture.cpp	2010-03-10 03:56:23.000000000 +0100
+++ ../c/objconv/basemaker/base_maker_texture.cpp	2020-09-03 16:25:55.871086646 +0200
@@ -6,9 +6,12 @@
 #define XMD_H
 #define HAVE_BOOLEAN
 #endif
+
 extern "C" {
 //YUCK it doesn't even have extern c in the headers!
 #include <jpeglib.h>
+#include <string.h>
+
 }
 
 #define strip_16 true
diff -ruN ./objconv/mesher/to_OgreMesh.cpp ../c/objconv/mesher/to_OgreMesh.cpp
--- ./objconv/mesher/to_OgreMesh.cpp	2011-06-02 01:47:36.000000000 +0200
+++ ../c/objconv/mesher/to_OgreMesh.cpp	2020-09-03 16:25:55.872086633 +0200
@@ -1078,10 +1078,15 @@
     Ogre::VertexDeclaration *newDcl =
         data->vertexDeclaration->getAutoOrganisedDeclaration(
             mesh->hasSkeleton() );
-#else
+#elif (OGRE_VERSION_MAJOR == 1) && (OGRE_VERSION_MINOR < 8)
     Ogre::VertexDeclaration *newDcl =
         data->vertexDeclaration->getAutoOrganisedDeclaration(
             mesh->hasSkeleton(), mesh->hasVertexAnimation() || (mesh->getPoseCount() > 0) );
+#else
+    Ogre::VertexDeclaration *newDcl =
+        data->vertexDeclaration->getAutoOrganisedDeclaration(
+            mesh->hasSkeleton(), mesh->hasVertexAnimation() || (mesh->getPoseCount() > 0),
+		    mesh->getSharedVertexDataAnimationIncludesNormals()); // what about Pose objects?
 #endif
     if ( *newDcl != *(data->vertexDeclaration) ) {
         //Usages don't matter here since we're onlly exporting
@@ -1109,35 +1114,35 @@
     }
 }
 
-void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance )
-{
-    struct outputContext *ctxt = (struct outputContext*) outputcontext;
-    MeshPtr newMesh = ctxt->top;
-    if ( force || (newMesh->getNumLodLevels() <= 1) ) {
-        if (newMesh->getNumLodLevels() <= 1)
-            newMesh->removeLodLevels();
-        const Ogre::ProgressiveMesh::VertexReductionQuota quota = Ogre::ProgressiveMesh::VRQ_PROPORTIONAL;
-        const Real reduction  = Real( 1-reductionFactor );
-        
-        Real currDist = refDistance;
-        
-    #if (OGRE_VERSION >= 0x010700)
-        Ogre::Mesh::LodValueList distanceList;
-
-        // pixel area is squared length, and length is proportional to triangle count
-        const Real distFactor = reductionFactor * reductionFactor; 
-        newMesh->setLodStrategy(Ogre::LodStrategyManager::getSingletonPtr()->
-            getStrategy( "PixelCount" ) );
-    #else
-        Ogre::Mesh::LodDistanceList distanceList;
-        const Real distFactor = ( (reduction > 0.00001) ? 1/reduction : 1 );
-    #endif
-
-        for (int iLod = 0; iLod < numLod; ++iLod, currDist *= distFactor)
-            distanceList.push_back( currDist );
-        newMesh->generateLodLevels( distanceList, quota, reduction );
-    }
-}
+//void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance )
+//{
+//    struct outputContext *ctxt = (struct outputContext*) outputcontext;
+//    MeshPtr newMesh = ctxt->top;
+//    if ( force || (newMesh->getNumLodLevels() <= 1) ) {
+//        if (newMesh->getNumLodLevels() <= 1)
+//            newMesh->removeLodLevels();
+//        const Ogre::ProgressiveMesh::VertexReductionQuota quota = Ogre::ProgressiveMesh::VRQ_PROPORTIONAL;
+//        const Real reduction  = Real( 1-reductionFactor );
+//        
+//        Real currDist = refDistance;
+//        
+//    #if (OGRE_VERSION >= 0x010700)
+//        Ogre::Mesh::LodValueList distanceList;
+//
+//        // pixel area is squared length, and length is proportional to triangle count
+//        const Real distFactor = reductionFactor * reductionFactor; 
+//        newMesh->setLodStrategy(Ogre::LodStrategyManager::getSingletonPtr()->
+//            getStrategy( "PixelCount" ) );
+//    #else
+//        Ogre::Mesh::LodDistanceList distanceList;
+//        const Real distFactor = ( (reduction > 0.00001) ? 1/reduction : 1 );
+//    #endif
+//
+//        for (int iLod = 0; iLod < numLod; ++iLod, currDist *= distFactor)
+//            distanceList.push_back( currDist );
+//        newMesh->generateLodLevels( distanceList, quota, reduction );
+//    }
+//}
 
 void DoneMeshes( void *outputcontext )
 {
diff -ruN ./objconv/mesher/to_OgreMesh.h ../c/objconv/mesher/to_OgreMesh.h
--- ./objconv/mesher/to_OgreMesh.h	2010-02-25 16:22:25.000000000 +0100
+++ ../c/objconv/mesher/to_OgreMesh.h	2020-09-03 16:25:55.873086621 +0200
@@ -20,7 +20,7 @@
 float RadialSize( void *outputcontext );     //returns the size of the resulting mesh (it's maximum distance from 0,0,0). Useful for LODding.
 
 void Optimize( void *outputcontext );     //a good idea - reorganizes internal buffers so that the output mesh is more efficient
-void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance );     //autogenerates LOD levels - if force==true, will discard current LOD data
+//void AutoLOD( void *outputcontext, bool force, int numLod, float reductionFactor, float refDistance );     //autogenerates LOD levels - if force==true, will discard current LOD data
 void AutoEdgeList( void *outputcontext );     //a good idea - prepares the mesh for stencil shadows
 void AutoTangents( void *outputcontext );     //prepares the mesh for normal mapping (only needed if the material uses normal mapping)
 }
diff -ruN ./setup/src/c/setup.cpp ../c/setup/src/c/setup.cpp
--- ./setup/src/c/setup.cpp	2011-03-15 01:28:47.000000000 +0100
+++ ../c/setup/src/c/setup.cpp	2020-09-03 16:25:55.873086621 +0200
@@ -110,10 +110,22 @@
                 return 1;
             }
         }
-        
+
 #ifdef DATA_DIR
         data_paths.push_back( DATA_DIR );
 #endif
+		/* whatever the plan was, it does not work on Linux - at least
+		 * not at this stage. Hence, use fixed absolute paths to
+		 * find data directory
+		 */ 
+		data_paths.push_back( "/usr/share/games/vegastrike/data");
+		data_paths.push_back( "/usr/share/vegastrike/data");
+		data_paths.push_back( "/usr/games/vegastrike/data");
+		data_paths.push_back( "/usr/local/share/games/vegastrike/data");
+		data_paths.push_back( "/usr/local/share/vegastrike/data");
+		data_paths.push_back( "/usr/local/games/vegastrike/data");
+		data_paths.push_back( "/opt/vegastrike/data");
+
         data_paths.push_back( origpath );
         data_paths.push_back( string( origpath )+"/.." );
         data_paths.push_back( string( origpath )+"/../data4.x" );
@@ -133,22 +145,7 @@
         data_paths.push_back( "../Resources" );
         data_paths.push_back( "../Resources/data" );
         data_paths.push_back( "../Resources/data4.x" );
-/*
- *               data_paths.push_back( "/usr/share/local/vegastrike/data");
- *               data_paths.push_back( "/usr/local/share/vegastrike/data");
- *               data_paths.push_back( "/usr/local/vegastrike/data");
- *               data_paths.push_back( "/usr/share/vegastrike/data");
- *               data_paths.push_back( "/usr/local/games/vegastrike/data");
- *               data_paths.push_back( "/usr/games/vegastrike/data");
- *               data_paths.push_back( "/opt/share/vegastrike/data");
- *               data_paths.push_back( "/usr/share/local/vegastrike/data4.x");
- *               data_paths.push_back( "/usr/local/share/vegastrike/data4.x");
- *               data_paths.push_back( "/usr/local/vegastrike/data4.x");
- *               data_paths.push_back( "/usr/share/vegastrike/data4.x");
- *               data_paths.push_back( "/usr/local/games/vegastrike/data4.x");
- *               data_paths.push_back( "/usr/games/vegastrike/data4.x");
- *               data_paths.push_back( "/opt/share/vegastrike/data4.x");
- */
+
         //Win32 data should be "."
         char tmppath[16384];
         for (vector< string >::iterator vsit = data_paths.begin(); vsit != data_paths.end(); vsit++) {
diff -ruN ./setup/src/include/central.cpp ../c/setup/src/include/central.cpp
--- ./setup/src/include/central.cpp	2004-10-25 04:27:13.000000000 +0200
+++ ../c/setup/src/include/central.cpp	2020-09-03 17:45:35.786329482 +0200
@@ -20,6 +20,8 @@
 struct group GROUPS;
 struct global_settings CONFIG;
 
+static char EMPTY_STR[] = "";
+
 // Primary initialization function. Sets everything up and takes care of the program
 void Start(int * argc, char ***argv) {
 	LoadMainConfig();
@@ -65,7 +67,7 @@
 		if (CUR->name == NULL) { continue; }
 		if (strcmp(CUR->name, group) == 0) { return CUR->setting; }
 	} while ((CUR = CUR->next) > 0);
-	return '\0';
+	return EMPTY_STR;
 }
 
 struct catagory *GetCatStruct(char *name) {
diff -ruN ./src/cmd/music.cpp ../c/src/cmd/music.cpp
--- ./src/cmd/music.cpp	2012-03-19 09:20:14.000000000 +0100
+++ ../c/src/cmd/music.cpp	2020-09-03 16:25:55.874086608 +0200
@@ -448,7 +448,9 @@
             if (foundcache) {
                 *me->music_load_info = wherecache->second;
                 me->freeWav = false;
-            }
+            } else if ( ! AUDLoadSoundFile(songname, me->music_load_info, true)) {
+				VSFileSystem::vs_dprintf(1, "Failed to load music file \"%s\"", songname);
+			}
         }
         if (me->freeWav && docacheme) {
             me->freeWav = false;
diff -ruN ./src/cmd/unit.cpp ../c/src/cmd/unit.cpp
--- ./src/cmd/unit.cpp	2012-03-19 09:20:14.000000000 +0100
+++ ../c/src/cmd/unit.cpp	2020-09-03 16:25:55.875086596 +0200
@@ -80,6 +80,7 @@
 template < class UnitType >GameUnit< UnitType >::GameUnit( int ) : sparkle_accum( 0 )
     , phalos( new HaloSystem() )
 {
+	VSFileSystem::vs_dprintf(3, "Unit created by Constructor: template < class UnitType >GameUnit< UnitType >::GameUnit( int ) : sparkle_accum( 0 ), phalos( new HaloSystem() )\n");
     this->Unit::Init();
 }
 
@@ -99,6 +100,14 @@
     , phalos( new HaloSystem() )
 {
     Unit::Init( filename, SubU, faction, unitModifications, flightgrp, fg_subnumber, netxml );
+
+	std::string fn = string(filename);
+	std::string str_faction = string(FactionUtil::GetFaction(faction));
+	std::string objtype = UniverseUtil::LookupUnitStat( fn, str_faction, "Object_Type");
+	if (objtype.compare("Vessel") == 0) {
+		VSFileSystem::vs_dprintf(3, "Recomputing upgrades for (units.csv) Object_Type: %s\n", objtype.c_str());
+		UnitUtil::RecomputeUnitUpgrades(this);
+	}
 }
 
 template < class UnitType >GameUnit< UnitType >::~GameUnit()
diff -ruN ./src/cmd/unit_collide.h ../c/src/cmd/unit_collide.h
--- ./src/cmd/unit_collide.h	2012-03-19 09:20:14.000000000 +0100
+++ ../c/src/cmd/unit_collide.h	2020-09-03 17:34:09.178913256 +0200
@@ -94,9 +94,9 @@
     {
         if ( !hugeobjects.empty() )
             hugeobjects.clear();
-        if ( this->active_huge.size() )
+        if ( this->active_huge->size() )
             ha.clear();
-        if ( this->accum_huge.size() )
+        if ( this->accum_huge->size() )
             hb.clear();
         acc_huge.clear();
         act_huge.clear();
diff -ruN ./src/cmd/unit_generic.cpp ../c/src/cmd/unit_generic.cpp
--- ./src/cmd/unit_generic.cpp	2012-03-19 09:20:14.000000000 +0100
+++ ../c/src/cmd/unit_generic.cpp	2020-09-03 16:25:55.879086546 +0200
@@ -4903,16 +4903,26 @@
 
 static const string LOAD_FAILED = "LOAD_FAILED";
 
+//const Unit * makeFinalBlankUpgrade( string name, int faction )
+//{
+//    char  *unitdir    = GetUnitDir( name.c_str() );
+//    string limiternam = name;
+//    if (unitdir != name)
+//        limiternam = string( unitdir )+string( ".blank" );
+//    free( unitdir );
+//    const Unit *lim = UnitConstCache::getCachedConst( StringIntKey( limiternam, faction ) );
+//    if (!lim)
+//        lim = UnitConstCache::setCachedConst( StringIntKey( limiternam, faction ), makeBlankUpgrade( limiternam, faction ) );
+//    if (lim->name == LOAD_FAILED)
+//        lim = NULL;
+//    return lim;
+//}
+
 const Unit * makeFinalBlankUpgrade( string name, int faction )
 {
-    char  *unitdir    = GetUnitDir( name.c_str() );
-    string limiternam = name;
-    if (unitdir != name)
-        limiternam = string( unitdir )+string( ".blank" );
-    free( unitdir );
-    const Unit *lim = UnitConstCache::getCachedConst( StringIntKey( limiternam, faction ) );
+    const Unit *lim = UnitConstCache::getCachedConst( StringIntKey( name, faction ) );
     if (!lim)
-        lim = UnitConstCache::setCachedConst( StringIntKey( limiternam, faction ), makeBlankUpgrade( limiternam, faction ) );
+        lim = UnitConstCache::setCachedConst( StringIntKey( name, faction ), makeBlankUpgrade( name, faction ) );
     if (lim->name == LOAD_FAILED)
         lim = NULL;
     return lim;
@@ -6387,21 +6397,48 @@
                                 int tmpammo = mounts[jmod].ammo;
                                 if (mounts[jmod].ammo != -1 && up->mounts[i].ammo != -1) {
                                     tmpammo += up->mounts[i].ammo;
-                                    if (templ) {
-                                        if (templ->GetNumMounts() > jmod) {
-                                            if (templ->mounts[jmod].volume != -1) {
-                                                if (templ->mounts[jmod].volume < mounts[jmod].type->volume*tmpammo) {
-                                                    tmpammo =
-                                                        (int) floor( .125
-                                                                    +( (0
-                                                                        +templ->mounts[jmod].volume)
-                                                                      /mounts[jmod].type->volume ) );
+                                    if (ismissiletype) {
+                                        if (templ) {
+                                            if (templ->GetNumMounts() > jmod) {
+                                                if (templ->mounts[jmod].volume != -1) {
+                                                    if (templ->mounts[jmod].volume < mounts[jmod].type->volume*tmpammo) {
+                                                        tmpammo =
+                                                            (int) floor( .125
+                                                                        +( (0
+                                                                            +templ->mounts[jmod].volume)
+                                                                          /mounts[jmod].type->volume ) );
+                                                    }
                                                 }
                                             }
                                         }
+                                        if (tmpammo*mounts[jmod].type->volume > mounts[jmod].volume)
+                                            tmpammo = (int) floor( .125+( (0+mounts[jmod].volume)/mounts[jmod].type->volume ) );
+                                    } else {
+                                        std::string ammoname = up->name.get();
+                                        std::size_t ammopos = ammoname.find("_ammo");
+                                        std::string weaponname = ammoname.substr(0, ammopos);
+
+                                        /* Do NOT delete this Unit because it will be either fetched
+                                        * from a cache or - if it has to be created - it will
+                                        * be automatically put in a cache.
+                                        * Deletion will corrupt the cache!
+                                        */
+                                        const Unit * weapon = getUnitFromUpgradeName(weaponname);
+
+                                        if (weapon == NULL || weapon->name == LOAD_FAILED) {
+                                            // this should not happen
+                                            VSFileSystem::vs_dprintf(1, "UpgradeMount(): FAILED to obtain weapon: %s\n", weaponname.c_str());
+                                            cancompletefully = false;
+                                            break;
+                                        }
+
+                                        int maxammo = weapon->mounts[0].ammo;
+
+                                        if (tmpammo > maxammo) {
+                                            tmpammo = maxammo;
+                                        }
                                     }
-                                    if (tmpammo*mounts[jmod].type->volume > mounts[jmod].volume)
-                                        tmpammo = (int) floor( .125+( (0+mounts[jmod].volume)/mounts[jmod].type->volume ) );
+
                                     if (tmpammo > mounts[jmod].ammo) {
                                         cancompletefully = true;
                                         if (touchme)
diff -ruN ./src/cmd/unit_jump.h ../c/src/cmd/unit_jump.h
--- ./src/cmd/unit_jump.h	2012-03-19 09:20:14.000000000 +0100
+++ ../c/src/cmd/unit_jump.h	2020-09-03 16:25:55.880086533 +0200
@@ -108,7 +108,7 @@
                      (tester = *i) != NULL; ++i)
                     if (tester->isUnit() == UNITPTR && tester != this)
                         if ( ( this->LocalPosition()-tester->LocalPosition() ).Magnitude() < this->rSize()+tester->rSize() )
-                            SetCurPosition( this->LocalPosition()+this->cumulative_transformation_matrix.getR()
+                            this->SetCurPosition( this->LocalPosition()+this->cumulative_transformation_matrix.getR()
                                            *( 4*( this->rSize()+tester->rSize() ) ) );
             DealPossibleJumpDamage( this );
             static int jumparrive = AUDCreateSound( vs_config->getVariable( "unitaudio", "jumparrive", "sfx43.wav" ), false );
diff -ruN ./src/gfx/cockpit_xml.cpp ../c/src/gfx/cockpit_xml.cpp
--- ./src/gfx/cockpit_xml.cpp	2010-12-15 09:53:40.000000000 +0100
+++ ../c/src/gfx/cockpit_xml.cpp	2020-09-03 16:30:00.313030701 +0200
@@ -315,7 +315,7 @@
         for (counter = 0; counter < 4; ++counter)
             if (!replaced[counter]) {
                 delete Pit[counter];
-                Pit[counter] = false;
+                Pit[counter] = NULL;
             }
         break;
     case UnitImages< void >::SHIELD4:
diff -ruN ./src/gfx/quadsquare.cpp ../c/src/gfx/quadsquare.cpp
--- ./src/gfx/quadsquare.cpp	2010-03-10 06:27:01.000000000 +0100
+++ ../c/src/gfx/quadsquare.cpp	2020-09-03 16:25:55.881086521 +0200
@@ -13,9 +13,9 @@
 #include <float.h>
 #include <math.h>
 #include <assert.h>
-#include "quadsquare.h"
 #include "gfxlib.h"
 #include "aux_texture.h"
+#include "quadsquare.h"
 using std::vector;
 
 unsigned int*quadsquare::VertexAllocated;
diff -ruN ./src/gui/text_area.cpp ../c/src/gui/text_area.cpp
--- ./src/gui/text_area.cpp	2010-02-25 15:26:53.000000000 +0100
+++ ../c/src/gui/text_area.cpp	2020-09-03 17:46:51.883378138 +0200
@@ -32,6 +32,8 @@
  *  };
  */
 
+static char EMPTY_STR[] = "";
+
 TextArea::~TextArea() {}
 
 TextArea::TextArea()
@@ -316,7 +318,7 @@
 {
     TextAreaItem *search;
     search = ItemList->FindCount( cur_selected, 0 );
-    if (search == 0) return '\0';
+    if (search == 0) return EMPTY_STR;
     if (type == 1) return search->name;
 
     else return search->description;
diff -ruN ./src/networking/lowlevel/packetmem.cpp ../c/src/networking/lowlevel/packetmem.cpp
--- ./src/networking/lowlevel/packetmem.cpp	2008-03-31 10:20:19.000000000 +0200
+++ ../c/src/networking/lowlevel/packetmem.cpp	2020-09-03 16:25:55.881086521 +0200
@@ -102,7 +102,7 @@
     }
     else
     {
-        _buffer.reset( 0 );
+        _buffer.reset();
         _len = 0;
     }
 }
diff -ruN ./src/pk3.cpp ../c/src/pk3.cpp
--- ./src/pk3.cpp	2012-03-19 09:20:14.000000000 +0100
+++ ../c/src/pk3.cpp	2020-09-03 16:31:12.819124250 +0200
@@ -356,7 +356,7 @@
     }
     //if the file isn't in the archive
     if (index == -1)
-        return false;
+        return NULL;
     int flength = GetFileLen( index );
 
     buffer = new char[flength];
diff -ruN ./src/vsfilesystem.cpp ../c/src/vsfilesystem.cpp
--- ./src/vsfilesystem.cpp	2012-03-19 09:20:14.000000000 +0100
+++ ../c/src/vsfilesystem.cpp	2020-09-03 16:25:55.882086508 +0200
@@ -460,13 +460,15 @@
 
 int vs_fprintf( FILE *fp, const char *format, ... )
 {
+	int ret = 0;
     if (!use_volumes) {
         va_list ap;
         va_start( ap, format );
 
-        return vfprintf( fp, format, ap );
-    } else {}
-    return 0;
+        ret = vfprintf( fp, format, ap );
+		va_end(ap);
+    }
+    return ret;
 }
 
 void vs_dprintf( char level, const char *format, ... )
@@ -475,19 +477,22 @@
         va_list ap;
         va_start( ap, format );
         vfprintf( stderr, format, ap );
+		va_end(ap);
     }
 }
 
 #if 0
 int vs_fscanf( FILE *fp, const char *format, ... )
 {
+	int ret = 0;
     if (!use_volumes) {
         va_list arglist;
         va_start( arglist, format );
         //return _input(fp,(unsigned char*)format,arglist);
-        return vfscanf( fp, format, arglist );
-    } else {}
-    return 0;
+        ret = vfscanf( fp, format, arglist );
+		va_end(arglist);
+    }
+    return ret;
 }
 #endif
 
@@ -563,6 +568,18 @@
     data_paths.push_back( DATA_DIR );
 #endif
     if ( !vegastrike_cwd.empty() ) {
+		/* whatever the plan was, it does not work on Linux - at least
+		 * not at this stage. Hence, use fixed absolute paths to
+		 * find data directory
+		 */ 
+		data_paths.push_back( "/usr/share/games/vegastrike/data");
+		data_paths.push_back( "/usr/share/vegastrike/data");
+		data_paths.push_back( "/usr/games/vegastrike/data");
+		data_paths.push_back( "/usr/local/share/games/vegastrike/data");
+		data_paths.push_back( "/usr/local/share/vegastrike/data");
+		data_paths.push_back( "/usr/local/games/vegastrike/data");
+		data_paths.push_back( "/opt/vegastrike/data");
+
         data_paths.push_back( vegastrike_cwd );
         data_paths.push_back( vegastrike_cwd+"/.." );
         data_paths.push_back( vegastrike_cwd+"/../data4.x" );
@@ -1713,16 +1730,18 @@
 
 int VSFile::Fprintf( const char *format, ... )
 {
+	int ret = 0;
     if (!UseVolumes[alt_type] || this->volume_type == VSFSNone) {
         va_list ap;
         va_start( ap, format );
 
-        return vfprintf( this->fp, format, ap );
+        ret = vfprintf( this->fp, format, ap );
+		va_end(ap);
     } else {
         cerr<<"!!! ERROR : Writing is not supported within resource/volume files"<<endl;
         VSExit( 1 );
     }
-    return 0;
+    return ret;
 }
 
 #if 0
@@ -1742,18 +1761,17 @@
     if (!UseVolumes[alt_type] || this->volume_type == VSFSNone) {
         //return _input(fp,(unsigned char*)format,arglist);
         ret = vfscanf( this->fp, newformat, arglist );
-        va_end( arglist );
     } else {
         if (q_volume_format == vfmtVSR) {} else if (q_volume_format == vfmtPK3) {
             //If the file has not been extracted yet we do now
             checkExtracted();
             ret = vsscanf( pk3_extracted_file+offset, newformat, arglist );
             readbytes     = GetReadBytes( newformat, arglist );
-            va_end( arglist );
             cerr<<" SSCANF : Read "<<readbytes<<" bytes"<<endl;
             this->offset += readbytes;
         }
     }
+	va_end( arglist );
     delete[] newformat;
     return ret;
 }